One Small Step For Gamekind- Blast Off Review

Avid readers may recall our admiration for Halfbrick. The Queensland developer has fashioned a skillful recipe for success by combining uncomplicated controls, deceptively simple goals, along with a healthy appreciation for retro homage. Blast Off, Echoes, and Rocket Racing have all offered an amazingly high amusement to cost ratio; few games have given as much gratification for such a minimal price.

With the release of Blast Off for the PSP (and the impending firmware update allowing PS3s to play PSP Minis), now Sony owners have an opportunity to enjoy the same diversion at their 360 counterparts. Remarkably, nothing was lost in the translation to the smaller screen- the title’s 45 levels and incredible soundtrack present an extremely captivating diversion. However, by moving the game to the portable screen, players may become so engrossed in the game they might neglect their real-world obligations. At least twice, Blast Off almost made me miss my train stop.

The goal of each stage is identical. Players launch their ship, pick up a specified number of astronauts, and then guide their craft into the level’s warp zone. Scattered around each stage is a varying number of planets and black holes, each with a treacherous gravitational field that will attract and sporadically repel players. Colliding with any of these satellites is lethal, as is running out of the game’s two resources- fuel and air. To steer, players can use either the PSP’s analog nub or the direction pad, while the ‘X’ button engages the craft’s engines. Additionally, the left trigger can incite self-destruction, if your flight trajectory appears to be futile. 

Success in Blast Off depends less upon reflexes and more upon comprehending each stage’s puzzling variables. Often unintuitive actions are the key to achievement; later stages compel players to launch their craft at exaggerated angles to compensate for the pull of a large planet. Gamers can expect to retry all but the most elementary stages a multitude of times, each subsequent attempt bringing players closer to achievement.   Fortunately there is no penalty for crashes, provoking players to give unconventional techniques a try.  At the completion of each stage, gamers are given a bronze, silver gold or Halfbrick medal based on the number of astronauts rescued and the amount of fuel and air they have remaining. For players whose behaviors lean toward the obsessive-compulsive side of the spectrum, Blast Off can become an immersive- and occasionally frustrating, title.

Visually, Blast Off makes to the most of its 24 MB footprint. Individual planets are well detailed and rotate realistically, while the game’s galactic backdrops offer serene clouds of vibrant color. As the screen delicately scrolls, the title’s stars give off a slight shimmer effect. The title’s synthesized soundtrack is wonderfully evocative, gamers should consider playing the game with a set of headphones. Players that play the game muted will be missing part of the experience.

For $2.99 USD, Blast Off presents one of those best entries in Sony’s burgeoning line of PSP Minis. All but the most hotheaded players should discover fulfillment in the title’s skillful gameplay. Unlike many games that require a healthy block of time, Blast Off can be enjoyed in bite-size increments, making it an ideal diversion for Sony’s portable.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

36 Comments

  1. Been hearing good things about this one.

    Deagle- How did Halfbrick get it’s name? Reminds me what you use to call bunches of firecrackers.

  2. Hey guys, I got two email notification for this. Just letting you know.

    Looks like a fun game. Got to try Pixel Junk Shooter though.

  3. Hi guys, Phil Larsen from Halfbrick here. We’re happy to see another review on Tech-Gaming, which has been a great website for us to work with.

    Blast Off may have score dhigher on this version because we actually did change the game from the original. This new version has tweaks to gravity and controls, to make it a bit easier and mroe accessible. It’s also cheaper, and perfect for a portable system.

    To let you know, Blast Off is now the highest-rated (and cheapest) PSP mini available, and it should also be working for the PS3 very shortly. Thanks everyone for your interest in Halfbrick games and we want to keep it up with more and more quality releases in future.

    Cheers!
    Phil

  4. Hey Phil, I just want to say I cant wait for Raskulls. Was it inspired by Mr. Driller?

    So glad you brought these to PSP!

  5. Just wanted to let you know that you got a fan right here!

    Echoes has got to be one of the most addictive games on the PSP.

  6. When the dev take the time to talk to their fans, you know they care about the games.

    Good work. I loved Echoes, and Blast Off was pretty fun, but hard.

  7. The idea sounds easy enough. I’m sure the game gets pretty hard, though. Everyone has commented on the difficulty.

  8. Thanks for the info on this one. I’ll probably get it once they get the PSP Minis working for PS3s.

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