Pac-Man Championship Edition DX Review



When it comes to reviving aging franchises, developers rarely generate a formula that improves upon an original game. While there are a handful of exceptions- ranging from Space Invaders Extreme to Galaga Legions, most titles get so caught up in adding layers of new novelties that they fail to recapture the simple charm of the primary experience. Not so with 2007’s Pac-Man Champion Edition, which transposed the beloved pellet-muncher into a contemporary setting complete with neon-tinged aesthetics  and a thumping bassline. The title also cleverly altered the gaming icon’s ambition. No longer was clearing mazes Pac’s main goal- now gamers were taxed with producing prudent scoring runs within prescribed periods of time.

Namco’s recent Xbox Live Arcade addition, Pac-Man Championship Edition DX is the improbable follow-up which offers an exponential amount of enhancements. Whereas the last iteration presented players with a few modes across a handful of mazes, DX throws out ten different levels, three intriguing objectives, new mechanics, and a host of customizable graphical options- giving players a cornucopia of content for a modest ten dollar admission price.

One of the first elements players might notice with DX is the title’s swelling sense of speed. As the golden gobbler perseveres without being eaten, a speed multiplier will advance, indicating the pace Pac and the ghosts travel through each level. Once players reach a speed in the low thirties, DX reaches a  frenzied tempo. Cleverly, the game will slow down drastically when nearing an enemy- granting players the ability to make some amazingly accurate evasions. Another tactic to offset the game’s often frantic speed is a bomb, which returns all the ghosts to the center of the playfield in exchange for a hit of the score multiplier.

To compound the chaos, DX doesn’t limit the opposition to a quartet of ghosts. Now, some foes are strategically placed through the maze, activated by the lure of a passing player. To keep the conflict in balance,  a sporadic specter  will have a power pellet inside him, which is ideal for continuing a ghost-eating run. Collectively, all of DX‘s changes implant the title with a fascinating dilemma – should players hold out for a procession of enemies to be eaten for one massive combo or play it safe and gradually eliminate any opponents?  Like the best arcade games, Championship Edition DX is about the gradual build of tension and the relentless temptation of release.

As of the title’s score chasing is elevated by a robust set of leaderboards, which shows exactly where players rank on each of the game’s courses and modes, as well as an overall score for the game. One small problem- although players can look at their acquaintances  measure of success, they won’t see their own gamertag listened among their friends rankings. It’s a small flaw that will hopefully be addressed with a patch. One nice touch- players are able to view weekly interview questions and tips from the game’s developers.

Like Geometry Wars: Retro Evolved 2, Pac-Man Championship Edition DX is one of those incredibly addictive, instantly comprehensible, old-school influenced games which offers a tremendous amount of play value. Whether you’re a long-time Pac-fan, or simply a enthusiast of compelling reflex-based arcade play, try taking the venerable gaming star for a spin. DX is one of those intermittent XBLA titles that shouldn’t be missed.  

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

26 Comments

  1. I hope it’s better than the Xbla version of Space Invaders Gene something. Thats felt like a bad port.

  2. As an veteran pac-man there’s a bit too much going on the screen. Maybe I’ll adjust.

    Otherwise, I really like the game. It’s stays true to the 80’s versions.

  3. Thats a lot of ghosts in some of those screens. Does the multiplier double with each one? It seems like you can get a score in the billions, then.

  4. One of the best DLC games I have played. Thanks for the review.

    If any one is sitting on the fence, try the demo out. Thats what convinced me.

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