Pinball Hall of Fame: The Williams Collection Review

Growing up, owning your own pinball machine was an indicator of success.  I recall spending countless afternoons in an affluent friend’s garage taking turns on his family’s beloved Captain Fantastic table. Having neither the assets nor the space for a real pinball machine, I’d get my daily fix the hard way- by dropping my lunch money into the coin slots at the local arcade. When Video Pinball, a rudimentary pinball simulation was released for the Atari 2600 in 1980, I received the both the taste of pin ownership and of flavorless school lunches.

Over the years, subsequent simulations capitalized on advances in hardware technology to better recreate pinball tables. Last year’s Pinball Hall of Fame: The Williams Collection for the Nintendo Wii was the pinnacle of pin replication with its accurate physics, attractive graphics, and speedy framerate. Now, developer FarSight Studios have brought their splendid diversion onto the Xbox 360, and Playstation 3 platforms, offering a handful of improvements.

Each of the game’s thirteen tables are painstakingly modeled from the original machines: every plunger, bumper, drop target, and ramp is right where it should be, and behaves accordingly. With variations that range from the mechanized machines of the disco era to the 1990’s LCD-accented electronic pins, each table in the compilation responds accurately. Early diversions like Jive Time present a playfield with an uncluttered array of targets, while the more contemporary Arabian Nights offers a complex, multilevel table with plentiful scoring alleys.  Most pin sims display an intermittent cue that reminds the gamer that they are playing a digital recreation. Not so with PHOF– the ball consistently rebounds, spins, and accelerates accordingly.

The Williams Collection’s control set uses the controller left and right triggers to activate a table’s flippers, while the plunger is mapped to the right analog stick. Players can nudge each table with a tap of the left stick. Tilting a table is fairly difficult, requiring a rapid succession of nudges. Visually, the title veers close to photorealism, with high resolution table graphics, and well rendered toys that accentuate the modern playfields. PHOF’s sound effects are to be commended- from Gorgon’s Defender-era klaxons to the provocative voice samples of Medieval Madness, each machine sounds just like I remember.

While the developers did an incredible job emulating both the look of feel of the classic tables, a few quibbles exist. Two problems center on the game’s online leaderboards, which give a global ranking of each table’s scores. First, the leaderboards should be available from any machine’s menu. As it stands, you have to exit the table you’re playing, and then exit the arcade to check the standings. Secondly, no option exists to isolate the scores of your online friends from the rest of the world. Although PHOF offers a bit of controller kick whenever a bumper is hit, it’s almost unperceivable. An option for stronger feedback would have bolstered the title’s already powerful sense of authenticity.

Before videogames proliferated throughout arcades, pinball was our pastime. Its history was forged by three companies- Bally, Gottlieb, and Williams; each vying for America’s free time in twenty-five cent increments. Pinball Hall of Fame: The Williams Collection is more than just a faithful recreation of the manufacturer’s top tables; it’s a fitting tribute to a leisure-time legacy.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

44 Comments

  1. No friend leaderboards? That sucks. Crave if you’ve listening, we want a patch.

    My cop is on it’s way. Should be her tomorrow.

  2. The day HALO 3: ODST comes out you’re reviewing…PINBALL?!?!

    You guys are seriously WHACKED! GET HELP!

  3. I think my arcade had the same astro-themed carpet that would glow under black light.

    It was sticky and dirty though. I hope they don’t simulate that.

  4. Every site in the world is reviewing Halo, I for one am glad to see attention on this game.

  5. That last paragraph makes me want to stand up and yell, “God Bless America, and God Bless Pinball!”

    Great job, DE!

  6. Yeah, that’s something they should have had from the start, but could easily add it later.

    Great review, DE. You old fart.

  7. I think he mean the perspective the action is viewed from. Unless you can take pictures of the ball!

  8. I once was told a ball went ‘out of play’, The game recognized this and let me shoot again, so I don’t know if that would qualify as a glitch.

  9. “Pull the Plunger”?

    “For Amusement Only” was taken for a previous article,which I was quite fond of.

    Sorry to let you down- just wanted the title to fit on a single line.

  10. Great review. I had no intention of getting this until now. I also grew up during the last years of pinball.

  11. Never played any of the tables in the game, but I’m gonna get it anyway. I think Adam Family pinball is one of my favorites.

  12. Sometimes a simple game on pinball is great after a night of FPSs. I’m really looking forward to this.

    Any mention of future collections?

  13. I don’t care about Halo. Not at all, not even a little bit. Zero, zilch. Boring, uninteresting.

    I care a LOT about pinball and can’t wait to get my copy of this game.

  14. All I see on message boards is people complaining how short Halo 3 ODST is, and how great this is.

  15. I had this for my Wii before I sold it and played it a lot. I’m sad to hear there isn’t any online play support or even leaderboards. Oh well, the boards looked great on the Wii, and I’m sure they will look even better in Hi-Def.

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