Plane Jane- Heroes Over Europe Review
Console flight simulations typically come in two distinct types. The first, as exemplified by H.A.W.X. and the Ace Combat franchise, feature contemporary fighter planes armed with an ample supply of missiles. Bleeding-edge weapon systems allow these jets to lock onto distant blips on the horizon; as dogfights take place over vast distances. The second type of game generally centers on the prop-driven aircraft of World War II; its aerial battles are more intimate, as players shower enemies with machine guns and the sporadic barrage of crude, unguided rockets.
Transmission Game’s recent release, Heroes Over Europe, carefully attempts to straddle these two eras of aviation history. The title’s selection of aircraft is accurate to the period; Spitfires, Hurricanes and Junkers are all rendered convincingly, and can only strike at foes in the neighboring airspace. Yet, the game employs its own version of the lock-on, called the Ace Kill. By hovering a target reticule over enemies, players will charge an action meter. Once the gauge is half full, gamers can press the LB (L1 on the Playstation 3) button to engage, which both radically slows down time, and also zooms in on opponents, allowing for a quick snipe of an enemy pilot or fuel tank. While wholly unrealistic, the mechanic adds an interesting wrinkle to Heroes Over Europe.
The game’s other liberties with realism revolve around the mission structure. Some stages require players to pepper pieces of rubble in an effort to clear roads, while another has gamers flying beneath German flak cannons by gliding clandestinely through the streets of Berlin. While creative liberties in gaming are excusable, inferior mission design isn’t- steering through German avenues recalled the clumsy canyon navigation sequences of the first Ace Combat.
Heroes’ deviation from historical accuracy doesn’t extend to the game’s cinematics which skillfully utilize snippets of archival war footage. Between these segments, and the game’s adept incorporation of a pin-up girl art aesthetic in the game menus, the title has a wonderful visual design. In-flight graphics are consistently respectable, as is Heroes’ framerate, although cut scene close-ups can appear pixilated. Still, many of the game’s environmental details are especially well drawn- from the game’s voluminous clouds, to the recreation of the eminent cliffs of Dover. Most missions are bookended by chatter between the game’s protagonists, which is well-voiced, but remains static through repeat playthroughs.
Heroes Over Europe’s multiplayer variations range from simple deathmatches to Survivor matches, where victory is rewarded to the last player to remain airborne. Competitions were surprisingly fierce, and admirably addictive, recalling the pleasures once found in Crimson Skies: High Road to Revenge. Games were relatively lag-free, although that may have been because the games servers were glumly under-populated.
While casual fans of aviation titles may appreciate Heroes Over Europe’s fourteen stage campaign and engaging multiplayer component, players looking for either realism or strategic depth may be disappointed. Transmission’s game is thoroughly arcade influenced- from the title’s jocular handling of midair collisions, to the incorporation of slow-motion play mechanic. Die-hard aircraft aficionados may want to wait for the inevitable drop in price before enlisting in this battle.
Have you played Il 2 sturmovik
Wait if you’re a hero, why do get a Nazi plane to fly? Hmmm.
Such a shame, I loved Heroes of the Pacific.
I heard that most of the developer’s workforce was laid off.
I like these games, maybe at $20 or so.
I saw this one at Fred M’s. Never heard of it before, which is usually a bad omen.
Graphics look pretty good. Any relation to Blazing Angels?
It had to hurt this came out within a week of Sturmovik
I completely agree. With so many great games coming out, ones that are merely ‘good’ will probably suffer. Good for us!
Is this one selling for $60?
Any better than the Blazing Angels games from Ubi? I thought the first one was pretty lame, and the second was a bit better, but still was weak.
I thought this would be a bit better coming from Ubisoft. Most of their military games are good or great.
Rented this and I thought it was going to be great from the tutorial, then the next mission has me machine gunning mines in front of ships. WTF? No much for realism.
Make one wrong move, and a ship explodes, forcing you to retry. THAT SUCKS!
I’ve heard the plane control like TIE fighters. True?
Yeah, you’d wonder why with years with no WW2 flying games, two come out on top of each other.
I’m gonna Gamefly it. 14 missions sounds kinda short.
I always love dogfighting games, so I’m going to get this when there a sale. I bet it will be reasonable before Xmas.
What, you don’t LOVE a game where you kill Nazis? Have you lost it, DE?
I bought this at launch, and while its not awful its not worth $60.
Like the review said its very arcadey. Calling this a sim really isnt true. It’s more like WWII Afterburner. Yeah, the dialog is good the first two time, but after hearing the same thing 50 times, you’ll ant to shut the charcters up.
Just the same publisher.
Yep. I think $40 would have been better. $50 maybe.
Is there a demo for this on Live?
It does. Most Air Combat games have 20+ missions. How long does it take to finish?
Funny, IL2 has a Dover level, too. That must be the new Normandie.
I rented both and Sturmovik is clearly the better of the two. Funny, as people mentioned they both have those radar towers in Dover on the second level.
Yep. Totally.