Pocket-Sized Polish- Hexyz Force Review
SeanNOLA’s Take: Legends say that at the end of its life, an elephant will instinctively travel to a barren place, where it will wait to die away from its pack, surrounded by the bones of the ancestoral pacaderms. It seems like traditional Japanese RPGs have been using the PlayStation Portable as their Elephant’s Graveyard for some time now – rehashing antiquated tropes and storylines, and waiting for the sweet embrace of financial indefeasibly to shuffle the genre off to Video Game Valhalla. However, just when fans of the genre are ready to give up and dig themselves out of the mountain of tired moé garbage that has plagued the system; they see a shining beacon of hope that calls to them with its siren song. “Hey, this game is kinda okay, I guess, for a JRPG on the PSP,” it sings to them, steering them into the potentially hazardous waters. Hexyz Force has been the brightest beacon I’ve witnessed in quite some time.
Despite all the buzz around developer, Sting Entertainment, I couldn’t help but approach Hexyz Force the same way I approach my desk job: with a cup of strong coffee and a sense of begrudging familiarity. The story revolves around the world of Berge, which was split into halves, a light half and a dark half, during an ancient war between the gods. Now, hundreds of years later, the world is in danger of being destroyed by a terrible force, powered by hate and lust for power. There are two intertwining stories to play through, one as a snarky, flirtatious teenage girl trying whose temple home is attacked by monsters, while the other stars a knight revolting against his king for killing innocent elves in the forest. At first glance, there is absolutely nothing here that you haven’t already experienced a hundred times over. However, within the first few hours of Hexyz Force, I was horrified to learn that I was actually smiling.
The map-aided dungeon-crawling is punctuated by fights, which are thankfully triggered by bumping into enemies, rather than random occurrence. The turn-based combat does very little new, aside from the addition of an elemental pattern system. Each character can carry up to 4 weapons at a time; each with a different element. Each time a friend or foe attacks, their element is added to a cue. Stronger attacks become available by creating specific elemental patterns, such as 5 fire attacks in a row, or alternating wind and earth attacks. The small change makes tough encounters feel a lot like dynamic puzzles, rather than menu mashers.
Hexyz Force never sets out to reinvent the wheel (or even the tire, for that matter) it adds so much polish to the antiques that it all feels new again. Even though the character design and game world are thematically uninspired, they look great. The environments are rich and the character models are very crisp. The character animations are a little stilted, and the paper-doll story telling mechanic only serves to make you avatars feel that much more lifeless. It really is a shame that such nice looking models are covered up by uninspired talking heads – I would have much rather seen my avatars act out the dialog, rather than two cardboard cut-outs waggle back-and-forth to one another.
The story those talking heads are telling is actually not terrible. The fully animated cut scenes are surprisingly well acted and the script, for the most part, does not read like an 8th-grader’s creative writing project. The setting and build-up are derivative, but the characters and motives are actually interesting and enjoyable. There are compassionate heroes, sympathetic villains, vague political intrigue and just enough humor to balance out the mood. There are two story lines to play through, each weighing in at about thirty hours a piece. The protagonists from each cross paths at certain points during the game, but for the most part, the two quests operate independently of one another. That is a lot of game, if you have to patience for it.
Playing Hexyz Force is like finding a BigMac in the desert: you know in the back of your mind that you’ve had better sandwiches, but when you’re starving to death, it’s a hell of a lot better than eating sandy camel pies. Much like Mad World and The Conduit were called ‘good games…for the Wii!” the same can be said for Hexyz Force in regards to the PSP. When compared to other recent JRPGs made available on the platform, it is a polished gem, but would easily be buried by scores of other adventures found elsewhere. Hexyz Force is an excellent role playing game for the PlayStation Portable, which translates into a pretty good experience over all – hopefully it has raised the bar for what we can expect on the platform.
Good review. After the FF, Lunar, and Star Oceans game, I think the RPG is pretty well spoken for on the system
I still haven’t seen a sealed on in any Gamestop. Each store must have got one copy apiece.
So this is available on the PSN too? Does it come with a manual?
Not too many reviews on this one, I’m glad you didn’t overlook it.
Hows the magic? Can you forge new weapons/items?
Looks good except for that top monster which looks pretty weaksauce.
No random battle and a bit of bodice. Whats not to love?
Sounds pretty fun. I might have to get this.
If this were a Deagle review, he’d would have given it an A, probably.
Hows the music in the game?
Good enough for a $20 pick up once it goes on sale.
I just noticed this was a NOLA review.
LOL at the 8th grade creative writing project. My 12 year old brother just wrote some really awful fantasy stuff.
Can we assume things stay on the light and breezy side of things?
I tried to reinvented the tire, but ending up coming in circles.
I see there’s some dialog options. How deep is this? Tell me Mass Effect 2 deep and I’ll kiss my cat.
Mad World was a good game period. I still play it once it a while.
I though the title said “Polish”. You know, like the joke.
Looks like a gazillion other game.
Thanks, but no thanks.
Let me put it this way: It was shallow enough that I overlooked it in my notes when writing the review. There are multiple endings, but for the life of me, I couldn’t tell you what decisions mattered.
Everything is tied to your weapon, and each character can equip 4 weapons at a time. So let’s say you have a fire sword, a wind sword, a healing orb and an ice dagger equipped – you can choose to attack with any of them. Certain weapons can be upgraded, which can give you new attacks.
It was actually tough to pick a score, because the game is above average, but I did not enjoy it quite as much as Lunar SSH (which I gave a B+). Much better than Legend of Heroes though. yech!
Whats the worst PSP RPG in your opinion?
For me, Astonishia Story
Good point.
Are there lots of endings or just a select few.
“sandy camel pies”
Snuck a poop joke past us?
I haven’t got too far in HF, but I’d agree with NOLA’s “B” assessment.
It’s hard to say, since there are a lot out there that I’ve actively ignored, but for my money, the worst has been the first Legend of Heroes game. I’ve heard people attempt to defend it, but I think it’s pretty indefensible. Everything about that game was boring.
Not bad. I was actually thinking about the music this morning, because I was listening to Vinyl Fantasy 7 on my way to work – I wonder if a lot of the RPG music we consider to be “good” is only memorable because we spent 50 hours of our lives forced to listen to it. I mean, if you heard nothing but Kesha for two days while you were having a great time, riding roller-coasters and beating up clowns, would her album be endeared to you?
Haha! good one.
you mean Ke$ha? LOL?
Thats a good point- as long as it doesn’t get monotonous.
Good review, but you seem a little snarky. Like you’re above playing a JPRG or something.
Don’t get me wrong – I love me some JRPGs! If my past review track record is any indication, it’s one of my favorite genres (right behind SRPGs and Cooperative 3rd Person Quest Based Adventure Games…I mean…Monster Hunter). I just get so wrapped around the axel by how stale the genre has become – I mean, if you don’t want to change up the familiar gameplay, fine. More power to you, but at least offer an interesting new setting, or characters, or plot twists.
Why not a traditional JRPG set in modern-day New York City or colonial Massatusetts? At least then the AT bar would make sense, while you’re reloading your musket. Why not a JRPG with comicbook-style superheroes? Why am I always a sword-weilding emo, trusted with an ancient power to defend the world against a bad guy who only wants destruction, because that will give him “true power?!”
I’m not above playing JRPGs, but if I’m going to spend 50 hours on something, I’d like it to be something I haven’t already done.
Sounds like you need a “Broadway trope by day Mech heroes by night” kind of game 😉
Just look under Deagle’s pillow, and your prayers will be answered.
My copy of Sakura Wars is alphabetized, safely between Samurai Shodown Anthology and (The) Sky Crawlers. No way would I risk damaging the game in my sleep.
I would hope you guys knew me better than that! Someone hasn’t been listening to the podcast…
I would have though gun would be underneath there.
OH MAN, You’re right! How have I still not played Sakura Wars? It has robots AND Broadway musicals!
LOL.
Are you being sarcastic?
Thanks for the review. I like my RPGs on the go, because I seem to be on the run all the times.
Just picked it up off of PSN, story pretty wordy so far. I want some combat!
Just bought a couple of point card to get this. How big is the file size?