Podcast 14-4: Clockwork Anime

Clockwork Anime

This episode, the crew offers impressions of Kick & Fennick, Race the Sun, Gabriel Knight: Sins of the Fathers 20th Anniversary, as well as revisits Thomas was Alone and Fire Emblem Awakening. Beyond trying to coax Jeremy into watching Kill la Kill, we also take time out for gaming trivia, and well as sit down with Ryan Koons, the lead developer of HuniePop.

Music
Street Fighter 2 Guile’s Theme (R.A.H. Mix), remixed by Rayza
Persona 4 Arena: Little Arena, remixed by DarkeSword

Download: Podcast 14-4: Clockwork Anime
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Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

58 Comments

  1. I won’t lie. I fast forwarded to the HuniePop interview. Great job, Robert. You asked fair questions without being all accusatory.

    I’m a bit surprised Ryan Koons isn’t more into dating sims.

    1. Now I really want to play the game and see what the “nasty” stuff is. At first I thought it was kind of weird that was a backer request, but now it makes sense. Ryan seems unfazed by it all.

      1. I get the feeling he sort of rides the wave. He knows the kinds of opinions people have, and he’s just doing his thing.

        Also I think he kind of enjoys antagonizing others a bit. Maybe it takes one to know one. 😉

        1. Got HuniePop to see what the fuss was about. Besides a good match 3 game there’s anime boobs. So 124/10

  2. I got an error when trying to download the show. Seems like the site was down for a second as well, too.

  3. Wait, did I miss Robert’s game talk? Also: is IndieOutlook in every show? I like hearing about the smaller games.

    1. DEagle actually bowed out of impressions this time! He says that doing shows as long as we have are asking a lot of the listener. What does everyone think? Good decision? D:

      1. I like hearing from Deagle, especially when he’s passionate about a Jrpg, but I’ll admit…sometimes I don’t finish the show. 2 and a half hours if pretty long for a podcast.

        Ideally an hour. 5 minutes per person for impressions= 20 minutes. What leaves time for an interview, indie outlook, trivia, and maybe mail.

    2. IndieOutlook is part of the show since Feb 2013, but I offered to be the podcast cut for whenever it would be needed and that’s why sometimes it doesn’t make it through every show.

      1. No. Don’t stand for that. I like that part of the show and hope for a mention one day.

        1. It’s alright, I don’t mind! It’s just that sometimes it does feel like too much when it goes over two hours, luckily the main co-hosts play indies from time to time too – so indies are somewhat still around even without IndieOutlook 🙂 For info in how to get press kits and whatnot our way, feel free to contact me via twitter @sayomgwtf

    1. If the site is down, how did you post that? How am I able to post this? I’m downloading the show right now. No problems here;.

    2. It stopped the download and gave me error. I had to try to post the comment 3 times before it finally worked.

  4. Great job getting the HuniePop interview and for giving the game a fair, uh, shake.

    Jeremy is cray-cray for liking “American” anime but turning his nose up to the Japanese stuff.

    1. Jeremy’s “place” on the show is weird. He loves games, but seems to dislike all the stuff that Robert loves. I think he’s there for tension and humor.

      1. What I do on this podcast is a little like crowd surfing, except everybody holds me up with the power of disagreement. It feels better when it hurts a little.

        That’s what she said.

  5. I can’t think of too many sites where a person writes reviews, does a podcast, edits the podcast, does the interviews, and pretty much does everything. Maybe Front Toward Gamer but that’s all.

  6. The more I hear from Sage, the more I like her. She’s smart, doesn’t take any shit, and it really funny. Bonus points for watching anime.

  7. Listening to the show right now. Pretty good so far. I have to admin, I like when Jeremy is a bit grumpy.

  8. Where on earth did you find an anime image of Clockwork Orange? What’s the name of the series?

    1. Maybe someone put Lamont in charge of things. Expect a review of the Yogi Bear game and design docs for a Fraggle Rock game.

  9. Glad you talked about Kill La Kill. One of my favorite recent animes. Where’s indie outlook, tho. Trivia was great.

    1. How exactly does one contact you guys about appearing for an interview? I’m part of an indie team and we have a game due in June.

  10. Sage, you’re the one person who didn’t crap on Gabriel Knight: 20th Anniversary. I bought it despite all the bad reviews and really liked it. The whole experience has made me doubt the mainstream gaming press.

    1. I would like to know where you get this information from, because Gabriel Knight: Sins of the Fathers 20th Anniversary Edition has a metacritic average of 75% with a user score of 8/10, and I just checked Steam again and it’s also got a fairly positive user score.

        1. Google-san delivers -> An excerpt from GameWatcher review “Gabriel Knight was created by Jane Jenson of King’s Quest fame” important to clarify that she got started with KQ6 but she became famous with Gabriel Knight; also, her name is Jane Jensen – not Jenson. Regarding Calm Down Tom, they gave it 3.5/5 which is not bad and I can confirm those technical problems are patched up, regarding the puzzle complexity/logic nothing to do there – that is Jane Jensen design.

          1. RockPaperScissors: “It’s a passionless, jobbing remake that shoots for adequacy and generally hits”.

            Ouch.

    2. Kenjo, I also heard from a lot of people that they didn’t like it. Too many changes, not enough like the original, etc etc. If someone love’s an original, they may be hard pressed to accept a remake that has some significant changes, even if they are for the better.

      Speaking of press–mainstream gaming press has been a bit contentious for a while. There are a lot of press companies out there that follow their fan base, instead of the other way around. They want to keep their audience happy, and they want to keep the companies who pay for reviews happy. This can lead to some of the inaccurate review representations that we see. So it goes, I guess.

      Say–glad we have you to keep us tech-savvy on the stats 🙂

    1. This one comment made my day, thank you. IndieOutlook will be back in the next podcast (hopefully!).

      1. Glad to heard. Along with trivia and interviews, it’s my favorite part of the show.

  11. I love jrpgs but I have to administer Earthbound is overrated. One question: Citizens of Earth is an Atlus game. Why didn’t you review it?

    1. Yeah, although I don’t agree with the above characterization, my issue is more about the airtime it gets. It’s plenty good and notable!

      Like I said in the show, I really enjoyed the 3-part video DoubleFine did on the series, and I just decided that was probably the last I needed to hear about the greatness of Earthbound ever again.

      As far as reviews, I’m not sure I’ve played enough to give it a full treatment. I’m not sure it got a lot of review action though! It sort of released and fell off the planet, as far as I can tell. It’s a shame. It’s a good homage!

  12. Congrats on being ballsy enough to interview the HuniePop guy. I think most sites would have not wanted to do that.

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