Prinny 2: Dawn of Operation Panties, Dood! Review
PSP owners with masochistic tendencies might recall 2009’s, Prinny: Can I Really Be the Hero?, a title which transported the beloved creatures of the Disgaea series from the cerebral confines of a strategy role-playing game into an action-oriented platformer. In my review, I found gratification within the game’s retro-inspired jumps and slashes, vibrant visuals, and whimsical absurdity- while finding fault with the title’s oppressive difficulty. Typically, play sessions revolved around facing the same unforgiving stage or formidable boss dozens of times, requiring players to memorize every merciless nuance. Two years later, I’m still uncertain if Prinny‘s allowance of a thousand lives was a legitimate challenge to players or some post-modern, No More Heroes-esque lampooning of gaming trope.
As sequel Prinny 2: Dawn of Operation Panties, Dood! drew closer to a stateside release, it seemed developer Nippon Ichi Software had abandoned their suspected lark. Early reports spoke of a “Baby Mode” in the game, presumably allowing players with less than saintly-like levels of patience to enjoy this successor. Regretfully, the developers’ mischievous motivations have been confirmed: although the mode aids players with the sporadic chasm-covering block and additional health, gamers are teased by a trio of diapers used to signify each hit point. Yet, after relinquishing both two hundred prinnies and my pride, I restarted the quest on the infantile setting, and found little difference. Prinny 2 remained one of the hardest platformers I’ve ever played.
A lion’s share of the challenge arises from the title’s level design. Despite being able to select, Mega Man-style, your trajectory through Prinny 2‘s stages, every map is saturated with obstacles and foes, making each journey more exasperating than engaging. One stage supplements the conventional horde of swordsmen, tanks, and bomb-dropping bats with a Dark Sun who rains down multiple fire columns every few seconds. Other levels present opponents whose attacks penetrate the game’s floors and walls, increasing the aggravation level even further. Regardless of which route through the game is selected, each successfully completed stage raises the game’s overall difficulty, creating a disheartening Prinnycide during the game’s concluding boss battles. Additionally, the game’s restrictive jump mechanic may irk players accustomed to the delicate mid-air adjustments offered by contemporary platformers. The stalwart protagonist may only broadly alter his flightpath at the midpoint of a double-jump, often sending the stalwart Prinny into a patch of foes.
Yet, beneath the game’s fastidiousness, Dawn of Operation Panties has a number of gratifying elements. Disgaea aficionados are likely to enjoy the game’s flirtatious impetus, where series regular Etna is stripped of her underwear by a furtive collector of rare items. Customary for the series, the Demon Lord places the blame on the prinnies, tasking the Netherworld’s chronic scapegoats with safeguarding her skivvies. Cameos by Flonne, Bok Choy, and Laharl are certain to delight franchise faithfuls, while playing additional levels as Asaki via a free download token (press ∆, □, о, ∆, □, о, × on the “New Game” option on the title screen) is a nice bonus. Hopefully, western players might even see Makai Daikon, Rensha Yousei-san Tsuki, a possessed radish which gives Hero Prinny auto-firing capabilities. Visually, the game seamlessly blends both sprites-based and polygonal graphics, offering a luminous interpretation of the netherworld. Imaginative characters such as bosom-bouncing nymph whose clothes transform into a colony of fluttering bats are likely to capture the hearts of pixel-art junkies.
For the devoted Disgaea legion, Prinny 2: Dawn of Operation Panties, Dood! is a bit hard to recommend. Although the title delivers a healthy helping of Netherworld fan service, the game’s difficulty is destined to goad grid-based strategists. Prinny 2‘s more apt audience might be players with well-honed reflexes, the type of hardcore gamers who complain that game difficulty was been diluted after the release of Ninja Gaiden III: The Ancient Ship of Doom.
Diagaea and C don’t go togther for Deagle. I blame SeanNOLA for this.
Can it really be THAT hard? Now you have me very curious.
I was getting ready to but this, when the $29.99price stared at me from the PSN. I still haven’t committed.
Yes, I heard it hard at hell. Painfully, brutally hard. Such is the life of a Prinny.
Not a single “dood” in the review?
“DOOD!”
Tie him up and make him listen to the OST for 24 hours straight. (Oh, thats a typical day a Deagle’s house? nevermind)
“C+”
DOOD! Whats going on?!?
Seriously, that sounds about right.
Yeah, I don’t think you average Disgaea level grinder can the skills for this.
Well, it looks pretty good for a PSP game. I can’t wait until some real PSP2 news gets released.
Although a much different review from Jeremy Parrish’s (He seem to think th Disgaea series is childish and dated) you guys share some main points. Have you read his review Deagle? It’s on 1up.
I can wait for a sale on PSN. I bought the first game for $10. Youre right. It’s hard as hell. I can barely beat 3 stages.
thanks for the Asaki info.
Love that name right there.
Good review. I trust your take on all things Disgaea, Desert.
Is there a time limit too? I see a timer in the corner?
A C+? I’m a little suprised.
I bought it today, and completed two stages. 873 lives left, woohoo!
You had me at bosom-bouncing nymph.
Excellent review, Deagle. Just what I expected from you.
Yeah, I like this review better. Parrish has no know that Disgaea fans will read the review and that by calling the game a 40 year old basement dweller (stereotype) he also calling the fans that as well.
I bought it, even though I know it’s going to be way too hard for me.
Can you say it’s hard just a few more times?!?!
Yeah, he seemed to not like the story. Desert of course got all happy from the Etna’s missing panties bit. Eternal teenager 😉
Both gave it a C though, meaning it’s an average game. I’ll wait for a price drop.
What is the benefit of making the game so incredibly difficult that it off-puts people from even trying it? That seems counter-productive for a company that needs to sell as many units of the game as it can.
The best I can think is that Japanese players like really hardcore games. If you beat one of these game, it’s like a badge of honor.
So true. I cried uncle after playing the first game. This one sounds even harder.
a C+? GTFO!
Deagle’s honeymoon with NIS is finally over?
Why must the Asaki dismiss be PSP only?
Bought it today. You guys aren’t lying- this game is really freaking tough!
The radish is 99 cents, dood!
But there’s some kind of cheat on PSN that’s free. I don’t know what it does, though.