Punch Perm Pugnaciousness- Yazuka 3 Review

DesertEagle’s Take: Unlike my colleague SeanNOLA who has likely played enough of the Yakuza franchise to concern the Kobe Organized Crime Task-Force, I am a neophyte to the series. Although the episodic exploits of Kazuma Kirya’s exodus from the Japanese mob is the type of pulpy narrative I could lose myself in, I regretfully never found the time to play the first two installments in the ongoing saga. Fortunately, this isn’t a requisite for Yakuza 3 players- between the title’s extensive (and optional) background videos and in-game recollections, newcomers can easily follow the drama about to unfold.

Those new to the franchise might have more trouble classifying Yakuza 3’s gameplay, than grasping its gripping backstory. Comparisons to Japanese role-playing games or the Grand Theft Auto series are woefully reductive. The title is best thought of as a twelve chapter adventure where conflict is settled with satisfying fisticuffs, in a game world filled with a cornucopia of side content. Players can easily complete the title’s main campaign in about twenty hours and only see a small fraction of what Yakuza 3 has to offer.

Some gamers might have read about the removal of specific elements from the stateside release of the title- from the Shogi and MahJong recreations to the hostess club mini-game and Japanese history quiz. Initially, I had some concerns over the omissions, but after experiencing the variety of diversions in the title, my skepticism disappeared. From gambling amusements, golf, darts, pool, karaoke, and even a few arcade recreations, the amount of ways to spend time in Yakuza 3 is staggering.

Players who frown upon convoluted command menus and item management windows should relish Yakuza 3’s satisfying fisticuffs. As first, players start with a scant three ways to kick enemy ass, but as they persevere they’ll gain experience which can be used to unlock a myriad of new moves and combos. Once gamers master the fundamentals, they’ll be filling up their heat meter, allowing Kirya to unleash hot hell on his opponents, with a multitude of demoralizing finishing moves.  Most environments are filled with a multitude of punishing objects, allowing players to beat a foe senseless with everyday items like a bicycle tire. For those whom don’t revel in Jackie Chan-like utility, Yakuza offers an arsenal of traditional weapons, from nunchucks, knives, and even stun-guns.

While combat can be gratifying, Yakuza 3’s dependency on random battles diminishes its verve.  The streets of the Kamurocho district are teeming with street punks who unfailingly instigate fights with the game’s ostentatiously dressed protagonist; don’t these hotheads know not to interrupt a crocodile-skin wearing gent in the middle of a mission? Occasionally, sub-mission navigation could also be cumbersome, as the indicator used in main missions is inexplicably missing, causing Kazuma to wander the streets like a disoriented tourist.

I entered into Yakuza 3’s world as a curious onlooker and emerged as a devoted enthusiast, ready to unearth Kirya’s previous adventures. Players who appreciate a fully-fleshed, detailed game world are highly encouraged to give the game a try; they will likely find themselves absorbed by the title’s profusion of pursuits and intriguing storyline.

SeanNOLA’s Take: If you look up a list of important American films, chances are, you’ll see a list populated by several  movies you’ve heard of, but never quite got around to seeing – Citizen Kane, The Jazz Singer, Casablanca, etc.  You know these movies are good, because you’ve heard people talk about them, and you hear them use words like “masterpiece” and “innovation” but most of us never find time between watching Transformers: Revenge of the Fallen and catching up on this year’s Best Picture nominees to devote 2 hours to a movie you might not “get.”  SEGA’s Yakuza for the PS2 has gotten a similar treatment from the gaming illuminati – the buzz around the internet seems to suggest that the first two games were in fact quite good, although you’d be hard-pressed to find more than a handful of people who actually played the games to confirm it.  Sure, a lot of people bought them, used, because they heard nice things about it, but out of the 40,000 people who bought Yakuza 2, I’d hazard a guess that somewhere between 11 and 13 people actually broke the seal and popped in to their system.

If you happen to be one of those 12 individuals who struggled through the awful cameras and ridiculous hostess quests in the first 2 games, then you probably don’t need me to tell you to go out and buy the game before it becomes impossible to find.  If you have waited until the third installment to see what you’ve been missing, you picked an excellent time to jump in.  Yakuza 3 assumes that many players have not had experience with Kazuma Kiryu and comes equipped with digest movies explaining every last detail of the first two Kamurocho Adventures.  It will take about 2 hours to get caught up, but most of the character dialogue assumes you know every little detail of the events, so it’s worth the watch just to get an idea of who all of the important people are and why Kiryu isn’t punching them yet.  It is hard to summarize the topsy-turvy narrative without spoiling some of the big series reveals within the first hours of gameplay, but suffice to say that there are more twists and turns in Yakuza 3 than an entire season of Law & Order: SVU.  Once you have become a learned Yakuza scholar, you can flash to the present and start participating in an expertly told crime drama.

Many of the Yakuza series’ hallmark complaints have been masterfully dispatched in this installment.  Toshihiro Nagoshi finally gave up on the idea of fixed, cinematic camera angles and has relinquished control to the player.  Not only does this make navigating the city easier, it allows the player to better appreciate the scale of Kamurocho, and the attention to detail that went into crafting every square inch of the game.  The Virtua Fighter-inspired battle system remains fundimentally unchanged, but minor tweaks have been made to flesh out the combat.  Kazuma can now hot-swap between 3 equipped weapons, on the fly, rather than having to access a sub menu during heated battles.  Also, the heat gauge system has been expanded, which adds another layer of fast-paced strategy to every encounter.  Add to that a plethora of new weapons, moves and a new blood-physics engine, and you have the formula for a brutal battle royale!

Fanboyisms aside, Yakuza 3 is by no means a perfect game.  By now I’m sure you’ve heard that the Hostess Clubs and the History Quiz arcade game have been removed from the US release.  I can tell you from my experience with the first two titles that the great content in Yakuza 3 far outweighs the multiple-choice dating sim that was cut, but missing out on anything always feels like a raw deal.  The localization in this Yaku
za
game is the best of the three, but reading page after page of unspoken text feels a little too dated for a high-budget PS3 game.  For the most part, the game looks absolutely gorgeous, but at times the visual quality can be very inconsistent.  Kiryu and other main characters are scrupulously detailed down to the most insignificant pock-marks and blemishes, while low-level thugs can sometimes look like a renegade PS2 model in comparison.  The random battle system is unchanged from previous games, but the new behind-the-back perspective often makes it difficult to escape from your pursuers when you are at Death’s Door.

Yakuza 3 is not a perfect game, but then again Blade Runner wasn’t a perfect movie either.  Both are well worth your time though if you are looking for something stimulating and truly unique, even if you can’t find the director’s cut.  If you are on the fence because you are afraid to miss out on the contents of the cutting room floor, just remember that the parts they keep in are better than the parts they cut out.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

67 Comments

  1. How did I know you guys would like this?

    So what’s the deal with the American DLC that was included with the game?

  2. I glad you guys ‘got it’ and aren’t a bunch of whining fanboys. This game really needed the two man approach.

  3. I really had no interest in the game, but after review your reviews, I might have to give it a shot.

  4. That elbow to the face shot is golden. How much action to chatter in the game?

  5. good review. I’m one of the guilt who have a sealed copy of Y1 and Y2. Call it Garnett syndrome.

  6. Buying this just tells SEGA it’s alright to leave content out. What’s missing is missing. Maybe this game would have got an A- had they left the games in.

  7. Dear Mr. Sean NOLA,

    I’ve seen all those classic films (and quite a few more) and played through the first two Yakuza games in my 23 years on earth. I just want to say Blade Runner is perfect, whichever version you watch!

    😛

  8. Why should SEGA be rewarded for their half-assed efforts. I’m gonna rent or buy used.

  9. As a fan of Shenmue, I need to get into this series. Can you play 1 and 2 after 3 or will it be touch going back?

  10. I’ve said it before, and I’ll say it again: the hostess club side quests that were left out are T-E-R-R-I-B-L-E! It wouldn’t have been the difference between a B+ and an A-, it would have more than likely be the difference between a B+ and a straight B.

    And I completely support SEGA cutting things from their games if it means I get to play them in English. If they need to cut boring multiple choice quizzes from Yakuza 4 in order to bring it state-side, I’m all for it.

  11. I knew SNOLA was going to love this from listening to him on the podcast.

    I predict an A- for Monster Hunter Tri 🙂

  12. Have to seen the Japanese promo video for Yakuza 3. A good section of it is the hostess club part. I’m just saying, I looked cool to be a pimp.

  13. 1 and 2 have not aged well, mostly because of the god-awful camera and frequent load-times. The digest movies in 3 really do cover every detail of the first 2 games, so you don’t have to go back if you don’t want to, but I always suggest that people play the second game if they are worried about the missing content (so you can see what you would be “missing”).

  14. Whats your favorite mini-game? Are there any lame ones?

    Are there more games like Boxcellios?

  15. I think he’s just using his fighting style as a point of reference. I’m sure by his review, he know the differences.

  16. For some reason the guy with the dragon eye patch seems like someone out of the Kill Bill movies.

  17. I went into the game trying to 100% this one, but I’m getting discouraged-in a good way. There’s so much stuff to do.

    Probably one of the best games so far this year for me.

  18. The amazing thing is, your reviews are so much better than badly written 1up review which tries to use 1337 speak to appeal to the kiddiez. Lame.

    Thanks for giving the game a good honest shakedown.

  19. between the constant load times the bad graphics that looked like PS2 crap and the story which makes no sense at all people should stay away from this pile. fighting isnt fun at all and feels like an old saturn game that nobody wanted. if you own a ps3 get god of war 3 that should make you happier.

  20. I heard a bunch of subquests were cut from the game too. No mention of that. Did SEGA pay you guys of in Sonic bucks or what?

  21. If only Sonic bucks payed the rent…

    The only subquests I know of that were cut are the ones pertaining to the host/hostess bars. The rest are all in there. Read the article again – we both mention it.

  22. I always heard Garnett Lee (and SeanNOLA) talk about the games, but I’ve never played them. That will change this weekend.

  23. If you can buy used panties from vending machines this will be a keeper.

  24. So the games all in Japanese with English subtitles? Do you miss stuff on-screen when you’re reading the text?

  25. I really hope people buy the game and show some love for Yakuza 3; its a great value for the money in an age of $60 five hour games.

    Here’s wishing Y4 comes stateside!

  26. If GTA and Tekken has a night of wild passionate sex, this would be their lovechild. I’m loving the game so far.

  27. I just have one warning, stay with the game,it starts slow and is a bit sappy (saving an orphanage must not be a cliche in Japan). Three hours in it picks up and you’ll be kicking ass.

  28. Great work from Crecente and Co.

    read the SEGA message boards, and those post finding from disgrunted fanboys as news.

    Thats Pulitzer-worthy journalist right there!

  29. It’s how the Yakuza used to style their hair. I think a few characters in the game still sport the look.

  30. All those pics look great. I don’t see why anyone is complaining about the graphics.

  31. I’m glad you guys reviewed this. I really liked both Adam and Sean’s viewpoints.

  32. Desert and SNOLA, you really nailed this one with two different but equally great reviews. Great job.

  33. Kids, Kotaku is living proof you should turn off your games and do your English homework.

  34. Thanks for the review guys. One of the better ones I have read. Have you seen that shit at 1up.com?

  35. I would like to thank you for the efforts you have made in writing this post. I am hoping the same best work from you in the future as well. In fact your creative writing abilities has inspired me to start my own BlogEngine blog now.

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