Raw, Rough and Redeeming- Risen Review

A reoccurring trope within role-playing games is the protracted tutorial, which slowly introduces players to a title’s byzantine array of options. Typically, this is where players garner the fundamentals of a game- from equipping weapons and armor, learning new spells, to managing hit points. Recent Xbox 360 release Risen wisely forgoes these clichéd lessons, requiring players to fend for themselves after regaining consciousness from a violent shipwreck.

Gamers will spend the first few minutes of the game looting corpses, searching for survivors, and desperately searching for a way to defend themselves from enemies that lurk just beyond the grisly shoreline.  Inspiring moments like these happen sporadically in Risen, and help to elevate the title above its RPG brethren. Unfortunately, the periods in-between these flashes of eminence may display enough rough edges to sully a discriminating player’s appreciation of the title.

Foremost among these blemishes is Risen’s general lack of polish; small flaws are ubiquitous in the game. From perpetually spinning dispatched enemies, omitted line of spoken dialog, and half-second pauses when a weapon is unsheathed, the title is teeming with quirks. Mercifully, most of these imperfections are cosmetic, and do little more than tarnish the game’s sense of atmosphere. The single exception during my extended expedition came when the protagonist was caught in a looping animation, forcing a reload from the last autosave file.

Risen’s visual voyage has moments of unflinching repulsiveness, from cave walls textured with ribbons of solid lines to ore despots that resemble bloody gashes. Like Elder Scrolls IV: Oblivion, the title focuses on creating a sweeping landmass overflowing with a multitude of flowers, structures, and creatures rather than producing a circumscribed location filled with reoccurring objects. Both Risen’s framerate and the fluidity of the game’s turning speed can fluctuate wildly, lending the title an uneven feel. Evidence that the game is a PC port is pervasive, ranging from the convenient ability to save at any time, to the title’s loading screens- which unabashedly display their standard aspect-ratio roots.  Risen shines in its aural presentation, with resonant voice acting and a marvelous musical score.

Despite a laundry list of deficiencies, Risen’s gameplay can offer a refreshing reprieve from the usual trappings of the RPG genre. Most noticeable is the game’s handling of personalities; conversations, actions, and alliances have a tangible effect on how each character will treat you. Revisit a NPC you’ve encountered previously and their attitude will be altered by your actions. The mutable demeanor of characters lends Risen an open world feel that is only hinted at in other role-playing titles. Leading a horde of agitated foes into a nearby individual and seeing them defend themselves is not only perpetually amusing, but indicates the scope of the game’s artificial intelligence.

As players embark on the game’s myriad of quests, they may notice the game’s irregular trajectory- Risen starts with an open-ended adventure, funnels the player though a linear section, before returning to its free reign cadence. The title’s unconventional pace work well, giving players narrative and instructional direction after they’ve had an opportunity to immerse themselves in the game world. During the second phase, adventures will learn the intricacies of combat- an advantageous lesson, since dungeons can hold a degree of challenge for the ill-equipped or under-experienced player.

Risen’s blend of ranged, magic and melee combat is represented real time, requiring players to parry, dodge and strike with a right trigger, while shielding blows with the left. Initially, learning the rhythms and skills required to fight simultaneous foes can be taunting, but as gamers stick with the game, clashes become straightforward. I did wish Risen offered the ability to lock onto enemies- accidentally raising the ire of a NPC with an errant blow can be frustrating.

If RPG aficionados have the ability to overlook Risen’s PC port failings, they’ll find a rewarding diversion brimming with a both depth and accessibility. Fans of titles like Oblivion and Divinity II: Ego Draconis should give this dark horse a try; if there like me they’ll be plunging themselves in Risen’s realm into the far reaches of the evening hours.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

44 Comments

  1. At first I didn’t like Divinity 2 but it really grew on me, so I’m going to give this game a spin.

  2. How come PC to 360 ports are always buggy? Is is really that hard to port, or are developers that lazy.

  3. Im gonna guess that Shipwreck from CAG will no nuts over this too. The rest of the video game world will barely even notice the game.

  4. Boatcrash talked about the game. He said you kill a vulture and it drops fried chicken.

    That’s how KFC works. I never new.

  5. Is there a demo for this one? Cause I did like Oblivion, but I’m afraid this is more like Two Worlds.

  6. I’m happy to heard the game doesn’t crash on you. Heavy Rain is KILLING me with system freezes. I’ve got 5 is about 6 hours of gameplay.

  7. If they patch this and fix some of the bugs, I’ll pick the game up. Hopefully a patch and price drop will happen close to each other.

  8. I didn’t like it ever. I gave up after about 7 hours in. I saw what they were trying to do, but the game just let me down.

    There was like 7 NPCs face in the whole game. You couldn’t really turn into a dragon anywhere. I thought they should have worked on it more.

  9. I doesn’t mind a little roughness in my sex or games.

    I’ll see if I can get ‘Risen’ hahaha.

  10. Boatcrash=Shipwreck? HAHA.

    Actually, they drop raw chicken which you cant eat until you find a fire and cook.

  11. Your limited to a preset character that will change appearance (weapon set, armor) depending on the choices you make in the game.

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