‘Roll’ Model- Marble Saga: Kororinpa Reviewed
Marble Saga: Kororinpa for the Wii. Developer: Hudson Soft, Publisher: Hudson Soft
With variations featuring monkeys, mercury, and marbles, the Wii has several labyrinthine navigational titles in its expanding library. Super Money Ball: Banana Blitz, Mercury Meltdown: Revolution, and Kororinpa: Marble Mania all require players to deftly move the environment around an object in an effort to reach a end-zone. The genre’s strength lies in its simplicity; within minutes even novice gamers can comprehend the game’s physics and goals. Meeting those objectives may be a different story, as the gamer is presented with an ever-increasing amount of challenges of dexterity.
Marble Saga: Kororinpa is the quintessential sequel that significantly expands on its predecessor’s scope. In addition to offering additional levels, the title offers support for the Wiifit balance board, and includes a versatile level editor with the ability to share creations with people on your friends list. Regrettably, one major caveat keeps us from giving the title an unrestrained recommendation.
As the game open’s, players are introduced to a small ant determined to acquire a golden sunflower seed. The protagonist exists solely to give the title narrative motivation, and to give credibility to the game’s garden setting. Most players will feel little affinity for the game’s protagonist, and will likely desire to jump into the heart of Kororinpa.
The game’s 150 stages contain three different collectables. The collection of golden crystals is required before traversing to the exit. Kororin capsules contain unlockable parts used in the game’s level editor. The rarest items are green crystals; these typically require a steady hand to attain, but reward the player with additional marble skins and special abilities. Players journey through seven worlds, each with a unique motif that presents an escalating challenge to players. Fortunately, the game’s first world is relatively effortless, and the learning curve is surprisingly; levels didn’t become truly challenging until the third world.
Players can hold the Wiimote in two ways: television remote-style, or in a horizontal position, to control the tilt and slant of each level. Within minutes, players will perceive Marble Saga’s greatest snag- its physics system. For a majority of the marbles in the game, instigating movement is a bit too difficult. Players will have to tilt the maze broadly to get the sphere moving, as if some unseen adhesive was on the marble. However, once the ball gets rolling, gamers must quickly counter-steer to regain control of the speeding sphere. Without an option to control the Wiimote sensitivity, players are forced to rotate mazes past forty-five degree angles to initiate movement. The game’s incorporation of the balance board is interesting, but we experienced difficulty in moving the maze with our body, rendering the levels little more that a novelty.
Marble Saga’s level editor (referred to as the ‘junk factory’) is surprisingly detailed and flexible. Unlike most level editors that are inexplicably finicky about piece placement, the title has few limitations. This adaptability does come at a price- overlapping pieces suffer from an awkward flicker when they are rendered during test runs. This was one of our favorite elements of the game, and offering a reprieve from level navigation.
Graphically, Marble Saga is wonderfully effective. The game maintains a steady framerate, which is instrumental for a title reliant on fine hand coordination skills. Levels are well detailed, and even the menu system is vivid, from its delicate dandelions to well-rendered underground ant tunnels. The title has a handful or upbeat, charming songs that complement the tone of the game.
Fans of the original Kororinpa: Marble Mania will surely want to pick up Marble Saga: Kororinpa. The sequel has nearly four times the number of levels, balance board support and a level editor that balances flexibility with user friendliness. There’s a lot of content on the disk for the title’s thirty dollar MSRP, and should keep gamers rolling and building for hours.
Thanks for the review. I didn’t know if this was out yet.
I am a sucker for these games. I loved the marble game on XBOX live Arcade.
I picked up the first one at circuit city for 8 dollars, and liked it. I might have to get this one too.
Alternate title, “Rolling with my homies, smoking crystals”
Anything with a level editor=instant buy for me.
4 Player splitscreen? Haven’t seen that in ages. Nice!
IGN didn’t seem to like it as much as you guys.
AGREED! I spend more time with those than with the actual game.
The sequel is cheaper than the original and has a ton more levels. Way to win me over.
This almost make up for milking the hell out of bomberman. Almost.
title should have been ROTF. Rolling Off The Floor.
I completely agree with the control issue. I had a hard time finding the game, got the last one at Gamestop and have mixed feelings about it.
Its like there is too much friction.
Good looking screenshots.
I loved the original and will be getting this one for sure.
Pig and football marbles? Hell yes.
Sounds like a good game for the family. I hope it doesn’t get too frustrating, though.
Super Money Ball got hard as hell.
Great review. Very honest and to the point.
SMBs controls were broken.
What else has Hudson made?
I tried called Gamestop. The damn clerk never heard of the game and couldn’t spell the title.
They add so much value to a game. I’m glad to read this one if user-friendly. Boom Blox was a little difficult.
That doesn’t surprise me one bit. Amazon FTW here.
I’m in need of something I can play with the kids. This might do the trick.
How many different pieces are in the game?
Sad to hear about the uh, ball physics.
I have a $10 RZ coupon for BB, going to seek this out today.
No, just no.
Shame to hear that the balance board stuff doesn’t work. Outside of Wiifit, the board is kind of useless.
I hard in worked well in the last Raving Rabbits game.
Never had a problem with the Boom Blox one. Of course I have a CAD background.
Do you mean Marbles or Editor items?
I got this game this morning and totally agree with the control issue. They just don’t roll like marbles at first.
Another ten dollar price drop and I’ll be playing with marbles.
Seems like a decent value for thirty bucks. I’d would have liked to hear more about the multiplayer.
Looking to buy this, control issue be dammed.
Not my type of game, but a decent review, Deagle.
I’ve never seen either of these Wii games in a store.
The latest Wii Monkey Ball disappointed me but I’d like to give this game a try sometime.
Like Mad D wrote, super monkey ball banana blitz was a disappointment. I played the original kororinpa and I highly enjoyed it! I am excited to get a hold of this game and dive into its 120+ boards! Im also happy to see a multiplayer mode added to this.