Safe Bet- Dead Rising 2: Case Zero Review
By offering gamers a playground filled with zombie antagonists along with an arsenal of unlikely weapons, the original Dead Rising became a surprise hit during the otherwise lifeless summer of 2006. With the sequel still a few months away, Capcom has taken the unexpected approach by offering a prequel in hopes of rousing the interest of prospective purchasers. It will be fascinating to see if this approach is successful, as Dead Rising 2: Case Zero mends an many series flaws as it inexplicably disregards.
Set in a diminutive hamlet on the outskirts of Las Vegas, the title allows gamers to step into the boots of the series’ new protagonist- Chuck Greene. As a motocross star, dotting father, and engineering savant, our hero is remarkably more interesting than Frank West; at the very least his paternal instincts make for a stronger narrative impetus. Greene’s half-day scenario requires him to find a temporary antidote for his pre-zombescent daughter along with five motorcycle parts, so the duo can flee the rapidly deteriorating town. As with Dead Rising, gamers are encouraged to accompany any still-human survivors to a safe-house; doing so rewards players with currency and experience points.
One of the most gratifying elements of the original game was an impressive set of makeshift weaponry. From flinging slacks of porcelain plates like giant throwing stars to using mannequin legs as bludgeoning bats, Dead Rising was elevated by an imaginative and wide-ranging arsenal. With Case Zero, players are encouraged to combine two everyday items to form distinctive death-dealing instruments . A trio of drills and a bucket becomes a cerebral-boring shroud, which delivers an darkly comic animation when placed on the heads of the undead. Sadly, there’s a strict limit to the variety of MacGyver-esque killing apparatus which can be fabricated.
Whereas the original title’s save system confounded players, Case Zero makes a few convenient concessions. Death still offers the ability to replay the game without losing any of your experience points, but now players can reload from one of three save slots. Although the intelligence of game’s NPCs would seem to disprove Darwinism, Case Zero‘s hordes generally focus on the player, alleviating much of the frustration found in the game’s ubiquitous escort missions. Generally, the game’s nominal text-based dialog offered little incentive to save the living. This was exacerbated by the languid delivery on each conversation- don’t these dolts know I have a daughter to save?
Sadly, a number of small tribulations damper the gratification of clubbing, stabbing and maiming a township of zombies. Frequent and extended load times have a tendency to whittle away the game’s sense of urgency. Without any kind of targeting, it’s often difficult to clear an undead mob without accidentally striking a fellow human. With the title’s platforming requirement is mercifully low, climbing feels consistently clunky; players can expect a healthy amount of missed jumps.
With a reasonable, 400 Microsoft Point purchase price, and the ability to take your experience, unlocked clothing, and zombie-killing contraptions into Dead Rising 2, Case Zero is a safe investment for the undead aficionado. Capcom’s decision to offer players a low-cost, self-contained mini-adventure instead of the typical demo was a bold move; it’s slightly disappointing that a similar amount of courage wasn’t shown by altering some of the game’s musty mechanics.
I’m downloading the demo right now. Seems cool to me.
I didn’t even hear this was out. Or is in not available yet?
this guys just as much of a tool as Frank West ever was.
1up gave this an “A”. Seems to be a different story here.
I bought this today without reading a single review. I have to say this review is pretty good but i dont think the load times are that bad.
I managed to do real poorly my first play through and lo and behold, I was three above Cresente on the leaderboard.
I think that’s his gamertag, because there was a pic of a Jesus looking dude.
It came out today. $5, which seems ok.
WAT? No way. I like Dead Rising and all, but to say this game is flawless sounds like a stretch.
I’d sure like this more if this came with a $5 coupon off of Dead Rising 2.
“became a surprise hit during the otherwise lifeless summer of 2006”
Nice one Deagle. lol
this is garbage just like the first game
Charging people $5 to play a demo is wrong and if you care about the price of games send Capcom a message and dont buy it.
Is this coming to PS3? Isn’t DR2 coming to Sony?
they give out ‘A’s like gym coaches do to the girls with cameltoes.
“pre-zombescent”???
really, deagle?
how the hell do you review so many friggin’ games?
Good review, I’ll have to try to crack the case.
how big is the file? My 20gb is running out of room.
When does DR2 come out? Does it use the same engine and everything?
Watching Dawn of the Dead while this downloads.
troll.
$5 doesn’t sound too bad.
DR2 too is, but this is a 360 exclusive (for now at least)
The top shot will be how this generation is remembered. Dead eyes, teeth that always show and weird hair that looks pasted-on.
Its weird. I know this game is M-rated but the violence seems so fake that I forget sometimes.
nice review.
no co-op? DR2 has co-op right?
I thought this was a demo for the game. Nice to know it’s a prequel.
I’m more worried about the pink gun.
I cant believe the first game came out 4 years ago. Why haven’t there already been a sequel?
I think I can wait for DR2.
Where do you find the oars to make that weapon in the bottom pic?
I cant see why people are buying this. Fools.
just got all the achievies last night. Pretty good game.