Schafer Wins…Brutality- Brutal Legend Review

Schafer fans rejoice!  Your champion has finally arrived.  Over the past year, I have had all five of my senses bombarded by the self-proclaimed “Disciples of the Tim,” trumpeting that a savior, known as Brütal Legend, was just beyond the horizon, and that I had best give it heed.  However, their gushing praise for the game’s director, Tim Schafer, was often overshadowed by the sentence structure in which the fans proclaimed their love.  It usually sounded something like this: “I really loved game X, until I got to part Y and it sort of falls apart…but the writing was good!”  My preconceived notions were peppered with excitement for a game with truly great Western story telling as well as cautious skepticism for a designer whose biggest fans had come to know Psychonauts for its impossible Meat Circus stage over its apparently clever characters and dialogue.

Brütal Legend tells the story of a middle-aged roadie who finds himself resurrected as the savior of a bizarre world, inspired by the Heavy Metal Fantasy Aesthetic, after he is killed by an elaborate stage crashing down during a concert.  Eddie meets up with a small band of misfit warriors and agrees to help them to defeat Lionwhyte, the leader of an evil army of Hair Metal rockers, and Emperor Deviculous, who is trying to enslave the human race.  The game’s strength is not so much in the overarching story, but rather in the tactics used to tell the story.  Brütal Legend forgoes the traditional hour-long cut-scene technique in favor of regular, rapid-fire story moments that pace the story alongside gameplay.   A cut-scene might only be a few seconds long, but with such short and frequent interruptions, it feels more like the player is participating in the story, rather than simply being rewarded with a tale after a mission is complete.

The writing and voice direction really is spot on.  I caught myself laughing out loud on more than one occasion, and that rarely ever happens with games.  For those shying away from the title because of Jack Black fatigue, you needn’t worry about his over-the-top acting: Brütal Legend boasts the best performance of Mr. Black’s career.  Even though, at first glance, Edy Riggs looks like an empty vessel to carry the Jack Black Rocker character that we’ve become so familiar with, the voice acting was approached with an amount of respect and professionalism as to let the characters of Brütal Legend shine in their own right.  After only a few minutes, I was able to forget all about the all-star cast of voice actors, and instead became engrossed in the rich and unique characters inhabiting their bizarre world.

At the game’s outset, the Edy Riggs is presented with a lush, open environment to explore, with plenty of wandering baddies to hack and slash into submission.  Early missions give the game a feeling reminiscent of some of my favorite hack-n-slash action RPGs; there are combos to learn, spells to cast and tons of enemies to chop.  I was having a great time playing my magical guitar to melt the faces off of my enemies and cutting limbs off with my mighty axe, until about halfway through the game when the aforementioned “part Y” emerged: slowly but surely, the game was shifting its focus away from the violent, visceral action I was enjoying and replacing it with a clunky real time strategy system.  I have to hand it to the guys at Double-Fine; they did a great job of easing me into it.  In the first few hours of the game, there were no strategy elements whatsoever, so by the time they started to introduce them, I was already hooked.   Little by little, the game adds more strategy elements and subtracts action, until eventually I was doing so much troop management and building that I lost the opportunity to join in on the action myself.


Brütal Legend
brings an interesting question to mind: can someone who dislikes a particular type of game be persuaded into playing a game of that genre if he/she is tricked into it?  Could a Maddenite play a JRPG if the first few games still played like a Madden game, only to be replaced by random encounters halfway through the season?  Rhetoric aside, Brütal Legend was successful in convincing me to power though the strategy-heavy second half of the game by luring me into a great story with accessible gameplay from the offset.  The moment I realized that I was no longer playing the same game I started with, I found myself more than a little frustrated, however and the open world and side missions were interesting enough that I felt compelled to attempt getting a platinum trophy after I cleared the story, and I cannot think of much better praise to give a game than that.   Fans of both action RPGs and real time strategy games should check this out, but if you’re unsure about one or the other, then you might want to borrow your friend’s copy first. 

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

43 Comments

  1. What’s your feeling on RTS games, SeanNOLA?

    If you liked those and action games would you love this game?

  2. I like Tim Schafer, but I’m afraid I won’t get any of the heavy metal humor. Thas music isn’t my thing at all.

  3. Good review. The guy from Wired said similar things about the game. Great story, but less fun as the game went on.

  4. after all the hype I was expecting more from the demo. Does the game feel more refined?

  5. Does not having licensed music hurt the game in your opinion? Can you use your own soundtracks?

    I might load “Carry On Wayward Son” just in case 😉

  6. This is one of the game’s I was super hyped up for, but now I find myself broke. I’ll get it soon, hopefully.

  7. Man, it’s like every Dio, and Iron Maiden cover come to life!

    Why doesn’t Edy drive a Camero, though? Seems more fitting.

  8. Great title!

    After the lawsuits, I was worried this would never come out. Knowing Scafer, there’s got to be a reference to it in the game. Am I right?

  9. I was big into C&C and Starcraft back in the day, but I had moved on with the rest of the industry after the 90s. I’m not sure what the fascination with getting an RTS to work on consoles has been lately, but I don’t see it coming to an end anytime soon. The strategy half of Brutal Legend feels a lot like EndWar, which I actually liked a lot, but BL is a lot less organized. You pretty much buy what you can afford, have it attack something until it dies, and check back often to see if you can afford more stuff.

  10. Jack Black does a really great job at not “Jack Blacking” the character. I wasn’t exaggerating when I said that this was the greatest performance of his career; I really believe that.

  11. It has a big open world to run around in, but after a while, the story elements are so close together that you stop exploring, unless you make a concerted effort to break away from the story track.

  12. There are tons of licensed tracks in the game! In fact, one of my favorite battles of the game was at the “Pleasure Tower,” because the BGM is “Dr Feelgood”. Who knew that would make such a great ass-kicking song?

  13. It took me about 12 hours, but I could see someone beating it in 6 if they just powered through the story and never freed any dragons or took any sidequests.

  14. I didn’t notice any graphical difference in the two SKUs. I reviewed the game on the PS3, and the frame rate stayed at a constant. There is a manual install for the PS3 version, and as a result, there are almost no load times through the entire game. That might be the only difference in the two versions.

  15. Yeah, playing a RTS on console in Brutal Legend feels slightly off. But, damn, if developers don’t keep trying to make it catch on.

  16. For the most part, the humor is pretty accessible. There were a few parts when a character popped up that was apparently some big rock legend, and the camera pauses for a second so that you can go “OMFG! That’s Jimmy Jimmerstien, the famous rocker!” and those moments were lost on me. Other than that, it was pretty funny, regardless.

  17. 12 hours seems about right for the game. I think I might have spend closer to 15, but I progress slowly.

  18. Good review. I’m hoping I won’t be disappointed from all the hype. It seems like Game Informer has been calling this the messiah for months now.

  19. I’m about 4 hours hours and I’m loving the game. Easily one of the best games of the year!

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