SIFU review (with Arenas Expansion)
The tale of ancestral vengeance might be well-worn, but SIFU’s intense action coupled with a substantial moveset makes the game feel fresh. But only the truly committed warrior will want to walk this path.
Platform: PC also on PlayStation, Xbox
Developer: Sloclap
Publisher: Sloclap
Release date: March 28th, 2023
Price: $39.99 via Steam
At its best, SIFU makes you feel like you’re in Park Chan-wook’s Oldboy, Gareth Evans’ The Raid, or almost any of Jackie Chan’s classic Hong Kong films. You play as either the male or female descendant of a Sifu, the Cantonese word for “master”. The introduction details a group of five assassins who storm your father’s academy, killing everyone including you. Brought back to life through the power of a magic talisman, you master the art of Bak Mei Kung Fu, preparing for the day you hunt down and kill each of the assassins, Kill Bill-style.
Your first target, known as the ‘Botanist’, sends you through the innards of the seedy drug den. It’s here that SIFU shines, with thugs idly standing guard until noticing your presence. Draw closer and they’ll punch, kick, or swing at you with an improvised weapon like a glass bottle or rusty pipe.
Strike Decisively in the Name of Vengeance
And while it probably violates some of the core principles of wude (translated as martial morality), striking an unsuspecting character is quite invigorating. Getting the jump on your opponent offers a clear tactical advantage. And it’s a blast to catch them off-guard with a punishing fist or foot to their temple, just as they’re mouthing off to you.
Occasionally, you can use environmental objects, punting a footstool at foes like Jackie would, or catching a tossed bottle and instantly flinging it back at adversaries. Occasionally, there’s even a hint of stealth with SIFU setting up lone guards for quick and satisfying takedowns.
Feel the Power of Bak Mei
Initially, the action feels like other games inspired by HK cinema, such as Jet Li: Rise to Honor, Stranglehold, and Sleeping Dogs. You’re faster, smarter, and more powerful than your opponents, offering exhilarating power fantasy. But the elation is short-lived. SIFU wants you to know that mastering a martial art master is no easy task and might take multiple lifetimes to fully grasp. So much for learning Kung Fu as quickly as Keanu did in The Matrix.
Instead, you’ll probably repeatedly die in SIFU, where you can opt to be resurrected by your magical talisman. But there are a few idiosyncrasies associated with dying. You lose a year of life the first time you’re revived, and two years the second time. Before long you’ll be adding six or seven years. Every decade uses one of the coin-like ornaments on your amulet, with death often arriving for septuagenarian martial arts masters. I always assumed that the old masters of cinema, with long, flowing white hair and long facial hair were converging on a hundred.
Senior Savior
Aging introduces an interesting wrinkle into SIFU. When you get older, your attacks grow more powerful. But your heart bar shrinks, forcing you to play more defensively. But you won’t be able to button mash like you could in the Batman: Arkham series. For one thing, blocking is a gauge-driven resource, forcing you to sporadically evade Ryu Hayabusa-style. And SIFU is much, much pickier about the timing of its parries than most of its pugnacious peers.
Yes, blocking is going to be a contentious mechanic. If you’ve been on a steady diet of Soulslikes that have little margin of error, you’ll probably appreciate SIFU’s elevated challenge level. But those accustomed to spamming their way through martial arts titles will probably give up on their quest for vengeance by the second stage. Yes, Sloclap added an easier difficulty mode after the original release, so the legion of gamers who grew up on Jet Li films but now hold full-time jobs won’t feel completely defeated. But even on the game’s easiest setting, you won’t master digital Bak Mei overnight.
Taking Wisdom into the Next Life
On the upside, SIFU does provide some boosts, but it’s a little cagey in explaining the details. Continue to kick ass and you’ll increase a combo meter, with fights paying off experience to grow your abilities. You can spend these resources on the current run but forfeit them when your character ages out. Alternatively, you can pay roughly fivefold for a permanent ability or upgrade. Yes, that means there’s some repetition as your traverse the same stages, making SIFU’s procedural clue collecting (complete with a stick-pin crime board) a bit redundant.
At least there’s some deft level design. Explore SIFU’s housing complexes and neon-drenched nightclub, and you’ll see grime gradually give way to beauty, revealing the dichotomy of many urban cities. Nestled within each milieu are elements of elegance, from a bamboo forest to a tranquil evening showered in brilliant moonlight. While the cel-shaded characters can occasionally look like crude caricatures (what is the hell is going on with the face of the 70-year-old protagonist?), there are moments of virtue. After taking on a succession of stringy combatants, facing a corpulent mid-boss can be fittingly fear-inducing and the motion-captured animation is a joy to behold. When Sifu launched, everyone spoke English, but the inclusion of Mandarin Chinese should appease purists. Fights are elevated by Howie Lee’s first-rate soundtrack. Tracks range from an intermingling of traditional Chinese instrumentation with modern synth work to industrial rhythms that induce apprehension when entering areas for the first time.
Given the prevalence of paid DLC, it’s almost always rewarding when a developer adds free content to one of their games. Pleasingly, Sifu’s new The Arenas expansion contributes a substantial collection of 45 standalone challenges to the game. Fortunately, the mode isn’t gated behind any prerequisite, although the game suggests that you have completed the story mode. Unquestionably, you’ll need that level of mastery, since some of these trials are exceedingly demanding.
Arenas is built around five different types of modes. Manhunt involves taking down a specific number of enemies, while Time Attack tasks you with defeating foes as rapidly as possible. Meanwhile, Performance is all about style, where you’ll attempt to execute uninterrupted chains. Survive pits you against waves of aggressors, and Capture requires you to seize areas of each battleground. Variation is rooted in the use of modifiers that shape matches with stat adjustments like enemies doing double damage or traits like low gravity or slow motion.
Fans of cinematic action scenes will likely relish Arenas’ plentiful references. Challenges recreate iconic sequences in movies that range from Oldboy, The Raid, Drive, Kill Bill, and Police Story with memorable clothing or environments. From the Borsalino hat and torrential rain from The Grandmaster to the army of Agent Smith clones that Keanu Reeves fought in The Matrix Reloaded, Arenas feels like Sifu’s ‘works cited’ list. But of all, the menus hint at additional challenges yet to come.
Conclusion
Much like Housemarque’s Returnal, SIFU is fated to become a divisive title. Those who relish a tough challenge will find the game’s journey stimulating. There’s gratification to be had in pummeling goons who encircled and extinguished your life several times. Make no mistake, it’s thrilling to have the starring role in a martial arts movie filled with ass-kicking. But if you lack the patience for mastering a simulation of Bak Mei Kung Fu, committing to mastering precisely timed parries and dexterous evades, you might want to follow the path of the peaceful warrior. There will be other games that will make you feel like Donny Yen.
SIFU was played on PC with review code provided by the publisher
Review Overview
Gameplay - 80%
Controls - 75%
Aesthetics - 80%
Performance - 80%
Accessibility - 70%
Value - 90%
79%
GOOD
Likely, the road to revenge is lined with dozens of retries, as SIFU injects a bit of permadeath into its martial arts-driven brawling. But given the game's robust new Arenas mode, walking the warriors' path at least offers a compelling value, with the game's story augmented by a collection of challenges that reference some of the greatest moments in action movie history.
How long would it take to play through everything?
Good review. I watched a guy play this on Twitch and it looked like he was getting his ass handed to him. I probably have not shot at making it to the end since I’ve been playing mostly turn-based stuff. Still all the martial arts stuff looks cool.