Simply Radiant- Torchlight Review
Evidently, creating the ideal algorithm for a loot drop is as challenging as mapping the human genome. While selfless scientists have spend the last two decades unraveling the mystery of DNA, programmers have toiled for a similar duration in an effort recapture the frequency, escalating fortitude, and distinctiveness of Diablo‘s distribution of player trinkets. While PC players have been able to satisfy their cravings for a real-time treasure crawl with titles such as Titan Quest and Dungeon Siege, console gamers have had to survive on uninspired efforts like Arkadian Warriors and Too Human.
With the release of Runic Game’s Torchlight onto the Xbox Live Arcade, players no longer have to hunch over their computers to experience a proficient plunder-grab. With redesigned combat mechanics and interface, the title lithely sidesteps the usual pratfalls of most PC ports, giving gamers a diversion which recalls the adept action-RPG action of Snowblind Studios’ Champions series. While amiable adventurers might bemoan the game’s solitary expedition, others will be too busy coveting caches of weapons, armor, jewels and scrolls scattered across over thirty randomized floors.
Before venturing into the title’s depths, players will choose one of three characters- each drawing from genre stereotype. There’s the brutish Destroyer- who prefers short-ranged skirmishes settled with gargantuan-sixed weapons, along with the spell-casting Alchemist and ballistic launching Vanquisher, who both favor ranged attacks. With a healthy amount of auto-aim, the game allow players to sneak a few accurate volleys in while running from formidable foes, although environmental objects like staircases and corners can sporadically obstruct long distance assaults. Torchlight allows players to assign their own attacks to a controller’s face buttons, with a press of the directional pad unleashing additional skills. Unlike the PC version where I had to look at my keyboard to for a specific attack, the 360 version allowed me to keep my eyes-on screen at all times. With HP and mana replenishing vials mapped to the bumpers, players aren’t likely to succumb to adversaries as they scramble for a hot-keyed potion.
Accompanying explorers on their quest into title’s mineshafts are one of three pets- a wolf, tiger, or Chakawary- a lizard-like creature first seen in the Torchlight 2 announcement trailer. Beyond being able to outfit your sidekick with powerful spells and amulets, they also follow simple commands- you can even send an overburdened pet back to town where they’ll pawn your excess goods. The same amount of depth is articulated in the weapons and armor system, which allows player to socket gems into their goods, embedding articles with stat bonuses.
Between the extensive offensive loadout of your character and pet, Torchlight can become a pushover at the game’s easier difficultly settings- I recommend genre veterans start the game on the ‘hard’ setting. That way, once players complete their quest, forays into the Shadow Vault, and other post-game prizes will feel justly earned, instead of being delivered by mere attrition.
Although some have complained of Torchlight’s diminutive font size, I experienced no problems reading the game’s text on my modest thirty-seven inch television. However, the title does present a plethora of information on the menu screen, which can be initially daunting for new players. When compared to the vibrant hues of the PC version of Torchlight, the 360 iteration’s colors looks a bit washed out. Fortunately, gamers can tweak the game’s brightness and contrast ratios in the game’s options screen, allowing the game’s radiant spell effects and well-lit details shine. Regrettably, the game’s framerate can falter when adventurers unleash a cascade of spells and summons to combat resilient enemies.
Xbox-owning loot lovers stand to be enraptured by Torchlight’s flickering glow. Combining a fulfilling distribution of loot with the ability to have your sidekick unleash a hoard of ravenous zombies is an experience all too uncommon on the platform. Paying fifteen dollars for the title’s eight-hour main quest is quite reasonable. Hopefully, Runic will garner enough lucre to give us another dungeon crawl- one that’s built from the ground down for console devotees.
Great review, Deagle. You got me hyped on this one.
that text below the enemy name (in the top center) does look really small.
I’d hope a guy named DesertEagle has pretty good eyes 😉
Setting to download now. This or house poker…hmmm.
How bad does the framerate get?
considerign this was on sale for $5 on Steam, it’s harding paying three times that amount just to be able to play on your couch.
I’ll probably pick this one up today.
No PS3 version? Hmmm. I could have used a good Diablo clone.
So if you already have the PC version, is there any reason to get this besides the new pet and being able to use the controller?
Deagle, you didn’t like Too Human? GTFO here! That game was great. Don’t believe the haters.
I haven’t really seen a bad score for this.
With DA2 getting lower scores that this, I’m heading to the XBLA tonight.
There is a lot of info on the menu screen. Looks like they kept that the same as the PC version.
I saw some site that said they beat it in 3-4 hours. You think that’s true? It took me at least 6 to beat the PC version.
Sounds good, but I always stop at the $15 price point. Maybe if they didn’t start making DLC games $10, I would have cared.
And and without the free mods tool, I might add.
double bit for me on this one. I already have the Steam version, but I’d rather play on console.
Another game I need to get. I need to stop reading your reviews, Deagle.
Two different types of games.
I’m seeing 8 and 9’s for DA2, what are you seeing?
BTW- You guys going to review it?
Demo or just a straight up purchase. I loved Diablo 2!!!
hey now, I can finally play in widescreen. I wonder if that changes the game at all.
1200 points? Thast seems a bit high right now.
I never got to play the first one, cause I don’t dual boot my Mac. Glad to see it on 360.
Did they take out netbook mode? I’d trade some detail for a kickass framerate.
Prett good review- I love a good loot drop.
Looks kind of meh.
I hope it’s better than Diablo. All that click-clicking gets old after a few hours. Give me a game with deeper combat.
Well worth the money, IMO. Like DEagle said, there’s not too many good Diablo clones on consoles- Champions is about as good as it got and that was PS3 era.
Straight up purchase. Really good game.
I like it better than the first Diablo, but not quite as much as the second. It is a simpler game.
No problems on a 37 inch TV? How far are you away? 2 ft? This is a console game and should be playable from the couch – and I can’t do that, even on my 55″ LCD!
I’m about 6-7 feet away from a 42 inch, and I can read most everything.
I could see the text being hard to read, but really all you need to do is hack, cast, and look for the green up arrow telling you the loot is better than what you already own.
Not really. The game will show you a green (“better!”) arrow for a non-magic item when it just has a value of one better, when you have a massive magic item equipped, which is better kept. I’m comparing item stats all the time – sitting about 10 ft away. http://a.yfrog.com/img615/8393/k1i8.jpg
Nice set up, the only thing that would drive me nuts is not seeing the spine of my 360 games 😉
Yeah, it is a bit hard to read.
I can read everything but the white text (which is glowing just a bit much- probably the camera) , but it is a bit small and definitely cluttered.
Gears faceplate FTW.
Yeah, that’s because of the cam. The text is fine, just too small. 😉 Also, the wallpaper isn’t THAT yellow.
Actually, the texture is pretty nice because it doesn’t distract from the picture. Now I need to redesign my game room, thanks 😉
Good review, downloading the demo.
The game doesn’t look washed out to me.
Deagle, you don’t mind repetition do you? Dynasty Warriors, RPGs, and this.
Loot drop is a genre? Never heard of it. Is it the same as a hack and slash?
Moar gameroom pics!