Skullcandy SLYR Gaming Headset review

Skullcandy SLYR (1)A massive, high-definition television is now a requisite purchase for most gamers. Such as acquisition allows for the appreciation of graphical fidelity created by contemporary consoles. Nearly as essential is the investment in a high-quality sound device. With our now-gen hardware producing soundscapes with an unprecedented level of aural authenticity, stock speakers just don’t cut it.

For those who don’t live in apartments, dorms, or share their space with a significant other or roommate, the solution is simple: invest in a high-end, amplified sound system capable of producing megawatts of ear-indulging output. For the rest of us, a quality gaming headset allows players to enjoy the sonic opulence that sound designers toil over, without initiating an argument prompted by the steady staccato of late night machine-gun fire.

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Straddling the precarious balance between quality and affordability is the Skullcandy SLYR, the latest device in the company’s growing arsenal of audio devices for games. While the devices Xbox One exclusivity might rule out a purchase by possessors of multiple consoles, those who do own Microsoft’s machine will undoubtedly welcome the simple set-up, functionality, and build quality.

Once owners remove the SLYR from its housing (where it’s protected in a cradle of recycled fiberboard) they’ll discover the convenience of setup. Unlike most headsets, which may require reaching behind media centers to install an optical cable and well as a wireless transmitter and AC adapter, connecting the SLYR takes about seconds. Installation involves attaching the GMX-1 mixer to the bottom of the standard Xbox One controller (third party devices such as the Power A Wired Controller and HORI Pad One lack the connector). While inserting the mixer required a troubling amount of force the first time, subsequent couplings were much easier. The next step requires plugging in the mixer’s 3.5mm plug into the SLYR headset. Once the physical pairing is made and the Xbox One is turned on, owners are prompted to perform a brief update, requiring a USB cable connection between the console and controller.

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Once the headset is donned, the SLYR’s capable (albeit non-customizable) output is immediately noticed. Whereas the engines in Forza Horizon 2 produced polite purrs through default speakers, the headset transformed these sounds in bassy growls, while not overpowering the in-game announcer. In Call of Duty: Advanced Warfare, the cinematic score grew more pronounced, with gunfire more punchy and explosions exhibiting hard-hitting, resonating blasts. Adeptly, the SLYR offers just as much fidelity in the mid- and high ranges, with jewels in Skylanders: Swap Force producing pleasing sonic confirmations of collection. Although the stereo does have decent spatial separation, the SLYR does not produce Surround Sound, so pinpointing the direction of enemy fire isn’t an aural possibility.

When the SLYR’s microphone is pulled from its docking groove on the left earpiece, the plastic arm juts forward. Fortunately, the mic is malleable, allowing owners to curve the device toward their mouths, where it retains its curvature. Largely, on-line cooperators and competitors preferred the quality of the SLYR mic over the standard one, stating that the SLYR had increased clarity. With a press of the skull icon on the mixer, our voice was instantly muted, with the button glowing red to show that chat had been muffled. For those hoping to adjust the balance of the incoming sound stream, the game and voice buttons permit customization, with the SLYR broadcasting an obliging beep to confirm each selection.

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Thanks to a roomy aperture, cranial padding, and adjustable, pliable headband, the SLYR allows for a comfortable fit on nearly any size of noggin. Most remarkable is the memory foam used around the driver, which creates a formfitting ear cup. Three hours play sessions with the SLYR produced little fatigue, although the fabric cover cups did make our ears warm during a balmy Southern California afternoon. One element that was a bit disappointing: the foam didn’t produce any acoustic insolation. We had hoped the earcups would dampen background noise.

Save for the ear pieces, the SLYR is constructed of lightweight plastic. While the peripheral would likely withstand a drop onto a carpeted floor, the headset probably isn’t our top choice for players who frequently transport their headsets around with them. Although much more expensive, Mad Catz’s F.R.E.Q. 5 and 7 headsets appear to be a bit more sturdy, with the devices withstanding several months of daily commutes with no real sign of damage. That’s not to say the SLYRs won’t withstand a similar treatment, we just haven’t had the time to put the peripheral through its long-term paces.

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We can report that the wireless broadcasting of the SLYR didn’t have an effect on the battery life of our controller. The typical duration of Duracell Alkaline is about twenty hours on the Xbox One controller, when used for about four to five hours a day. With the SLRY connected, we got about nineteen hours of use, with the hour difference quite possible caused by a change in gaming patterns.

The SLYR comes in two varieties, a grey Halo Edition, and a black and green model. Aesthetics can be subjective, but we’d be surprised if too many people preferred the later color scheme. There’s nothing objectionable with the matte black frame, but the bright green ear cups are downright gaudy, even if they reflect Microsoft’s signature hue. At the upside, it makes misplacing your controller pretty difficult if there’s an obnoxiously emerald-colored headset tethered to it.

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With a street price of around eighty dollars, the Skullcandy SLYR is a capable headset that won’t put a pinch on pocketbooks. While owners don’t get Surround Sound, nor will they be able to effortlessly utilize the device with consoles other than the Xbox One, they’ll get an affordable-priced, entry-level device that will accentuate their gaming audio.

Review Overview

Build Quality - 75%
Functionality - 80%
Aesthetics - 75%
Performance - 85%
Value - 80%

79%

GOOD

With an easy set-up, crystal-clear audio, and pleasing output, the Skullcandy SLYR Gaming Headset is a worthwhile investment for Xbox One owners who are still using their default television speakers.

User Rating: 3.56 ( 4 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

16 Comments

  1. That green is kind of an eyesore. I realize why MS uses it, but it’s pretty ugly and reminds me of the witch from Wicked.

    1. The publisher of this article did not do a very thorough job because they neglected to mention that there are more colors for the SLYR model. (But I will give you that the colors do work for the Wicked Witch… I wonder if she wears them when no one’s looking? LOL) Though while article focused on primarily XBOX ONE headsets, the XBOX 360 versions are also fully compatible with the XBOX ONE controller if you buy the $25 adapter. With the adapter, it is simply a matter of plugging in the headset straight into it. The only advantage you get with the “specific” headsets is the mixer that gives you sound settings to enhance certain things like Bass and other stuff. The older headset does have the advantage of being FULLY compatible with Xbox 360/PS3/cell phones/computers/tablets basically anything that accepts the standard headphone jack or USB port. You *can* also take the XBOX ONE headset and do much the same things if you go out and buy the cables which are naturally included with the 360 models.

      1. “The SLYR comes in two varieties, a grey Halo Edition, and a black and green model.”

        Seems like it was mentioned to me.

        Still good to know that the older headset is the better deal.

  2. I have a set of Skullcandy ear buds that I got from Office Depot for $10. Ive had a lot of cheap earbuds, but these are the best by far. So, I’d be willing to give a headset a try.

  3. I’ve always stuck with Turtle Beach headsets. They’re a bit more expensive, but they last longer and quality is always tops.

    1. I agree. I had a TB headset like 4 or 5 years ago. I use it almost every day and almost no problems. (only cord fraying, but that was the cat).

  4. I always like the hardware reviews here. Enjoyable read even if I don’t play on buying the device.

  5. I’d get the ASTRO A50s (same company, better quality line) over these. More expensive but worth it.

  6. I found that MS is charged $25 for the headphone adapter, so at $80 these are a decent deal. Still a racket, though.

  7. I picked up some of the older Skullcandy cans and was pretty impressed with them. Sound is good, range and battery life is great. Comfort was just so-so, but for the price, I can endure.

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