Sonic and Sega All-Stars Racing Review
While Nintendo aficionados have been able to satisfy their diminutive racing urges with the illustrious Mario Kart franchise, owners of other consoles might have to travel back to 1998’s Crash Team Racing to unearth a proficient example of a kart racer. From Speed Freaks, Furious Karting to Madagascar Kartz, each iteration of Sony and Microsoft hardware has been swamped with tedious entries into the genre.
After playing the Xbox 360 demo of Sonic and SEGA All-Stars Racing, and experiencing the games uneven framerate and unpolished drifting mechanic, I assumed the final product was yet another entry into the mounting pool of karting tedium. Luckily, I was wrong- the retail version displays none of the blemishes of the earlier build, and proudly stands as the best casual racing diversion to be found on current-gen systems.
For better or worse, All-Stars Racing sticks closely to genre tenets. From vigilant throttling for a robust take-off, an array of defense and offensive measures, and a powerslide mechanic that offers a speed boost to dexterous drivers, the title will seem immediately familiar to kart racing veterans. Within a few laps, players will realize that the game exhibits a level of proficiency not typically seen outside of Mario’s adrenaline-fueled exploits. Each of the title’s vehicles handles flawlessly, allowing player to navigate the most treacherous courses with relative ease. As gamers careen around corners, a quick tap of the left bumper initiates a wieldy powerslide. If racers maintain the drift, they’ll fill a multi-stage boost, which can be used to rocket into an approaching straightaway, and pass any nearby competitors.
All-Stars Racing surpasses its challengers in the quality and quantity of content. Each of the game’s twenty-four tracks is well designed, and brilliantly incorporates recognized Sega motifs- from Super Monkey Ball’s ninety-degree turns, the speed and pinball-like ricochets of Sonic’s Casino Zones and even the dark forebodings of the House of the Dead franchise. Sega’s twenty- character roster also deserves commendation; some of the more obscure contestants are certain to delight gamers familiar with the publisher’s oeuvre.
Fortunately, the title’s faults are gratifyingly scarce. While the game’s lowest challenge level is subdued enough for younger gamers to enjoy, those with average reflexes are likely to find All-Stars Racing’s next two tiers nearly prohibitively demanding. Although the title’s offers splitscreen competitive multiplayer modes to complement its robust single races, Grands Prix, and absorbing missions, the battles lack a bit of verve. Notably absent from the game is any kind of cooperative facet.
Visually, the game dazzles with the shimmer of a fastidiously polished Chaos Emerald. Each track is exquisitely detailed with sharp textures and vibrant hues. Players can easily discern each uneven plank used along the Sonic-inspired track’s wooden curves, and even breakaway railings with a wayward offensive shot. Jet Set Radio’s Shibuya cityscapes are filled with clusters of divergent skyscrapers and collections of LCD screens hawking faux-Japanese products. The Samba De Amigo stages are bursting with vibrant celebration, as players wiz past swaths of swaying characters. While the framerate is typically fluid, occasionally a short-lived stumble can occur, although it’s seldom bad enough to hamper the action.
Sonic and SEGA All-Stars Racing serves as a reminder that there’s enjoyment to be mined from the kart racing formula. While the title offers little in the way of originality; steering a cast of memorable game characters through well-crafted environments remains undeniably enjoyable. As long as All-Stars Racing is a one-off celebratory title, and not the commencement of a yearly franchise, the game deserves an enthusiastic reception from racing fans.
A kart racer gets a B+ ???
I’m going to pass out now.
I hear there’s going to be DLC characters. Any word/guess on who it will include?
Whose the weirdest character in the game? is NiGHTS in the game?
I expected this to suck so bad. You’re right, the last good non-nintendo kart racer was Crash.
I’m really amazed at how many get review the game is getting. I can see a whole new batch of kart racers now.
“As long as All-Stars Racing is a one-off celebratory title, and not the commencement of a yearly franchise, the game deserves an enthusiastic reception from racing fans.”
QFT
Hows the balancing between the characters?
Visually, the game dazzles with the shimmer of a fastidiously polished Chaos Emerald.
Groan. Why deagle, WHY?
I also thout the demo was crap. I’m glad you mentioned that in the review.
I’m calling shenanigans on a game called “Furious Karting”.
What? This shit better not be on the disk already.
I still remember playing Sonic Drift and thanking that game was awesome. Man, things have changed.
Nope that was a real XBox 1 game. Not very good though. We used to call it “Curious Farting”
I heard a lot of the tracks recycle the same graphics, though.
Desert, what’s your gamertag? I’d like to play with you if you want.
I know it’s not much, but the game is $10 cheaper, so if you do buy the DLC, it’s about the same price.
I’m still waiting for a next-gen Sonic RPG. C’mon Bioware!
Take a drink!
I hear there’s two zombies for HoTD that are drivers.
Zombies in a E-rated game? Tahts got to be some kind of first.
Good review, Desert.
Now this looks like a game I might enjoy.
So skip the demo and head right to the store on this one? I’ll see if my conscious lets me pick up a kart racer.
You guys sure love you some Sega games!
If you own MArio Kart for the Wii, is there any reason to rent this?
Yu drives a forklift. confirm or deny please.
I dunno I got burned on the Sega Tennis game. Why the doubles game had slowdown, I’ll never understand.
I’ve noticed that too.
I threw up a little @ the “fastidiously polished Chaos Emerald’ remark.
I will pick this up soon? Is there any lag on the MP races?
Graphics look good enough. How come you didn’t review the Wii version as well?
No that include mirror tracks or is that the number of original tracks?
If the Aliens and predator are in the game, it will be fine for sure.
I might wait for a price drop.
Did you play the Wii version at all? How is that one?
I’m hearing a lot of people are liking the game I may have to check it out
I’ll get this once a sale hits.
I’m loving the game so far. Ulalas hoovercraft is my favorite!
The Bonanza Bros. are my pick for weirdest character choice. NIGHTS is mysteriously absent, but I’d wager $5 that we’ll see him down the line as DLC.
How many people can play online at once?
I’m glad some of the lesser knowns are included in the game.
Any Afterburner references Desert?
Glad to hear this turned out well. Sound a lot like Mario Kart, tho.
I have seen any lag in the 360 version. Ive seen a lot of quiters though.
Actually, the NiGHTS character is in the game at the start of the race.
How come out of four pics you showed like two tracks?
I was just about to say that. It’s too bad he’s not a driver.
Wow, this game sounds pretty damn good. I am impressed.
I saw some of the Kotakus said this game was a bit on the shit side. They said the course can stop you quick and there no collision between the cars.
I thought it was amusing. Typical for DesertEagle.
Where are the Bonanza Bros. from?
This look like it might be very fun. I’m glad Sonic is making a good name for himself.
It’s VERY much like the game. The changed the turtle shells at least.
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