Indigo Flow- Sonic: Lost World Review

Sonic Lost World (1)

Mirroring the predisposition of the blue hedgehog, Sonic Team is rarely at rest. Ever since 1998’s Sonic Adventure, the Tokyo-based studio has obsessively tweaked their formula- striving to provide the perfect polygonal home for a protagonist with a distinctly 2D background. Across the last half decade titles such as Sonic Unleashed, Sonic Colors and Sonic Generations have all attempted to translate the speed and fluidity of the Blue Blur’s 16-bit career into a three-dimensional context. With the release of Sonic: Lost World for the Wii U, the developers inches that much closer to providing an adept adaptation.

Seemingly, Sonic’s Olympic interactions with a part-time plumber have had a profound influence. A significant number of Lost World’s environments borrow from the cylindrical and spherical sectors of Super Mario Galaxy. Much like the Nintendo title, these vibrantly-hued, oft-disconnected spaces behave like diminutive objects floating in space. The effect is further advanced by each zone’s separate field of gravity and a camera which rotates in correlation to the curvature of each region. Sonic’s default speed also mirrors Mario, lending enough control to navigate past environmental hazards and enemies. Should players require a burst of speed to race past a shifting obstacle, holding down the ‘ZR’ button brings the hedgehog to an instantaneous sprint.

Sonic Lost World (2)

Agreeably, Lost World fuses Sonic’s preexisting repertoire with a few new moves. Like any respectable twenty-first century protagonist, Blue has mastered the art of parkour. Pleasingly, the ledge clinging and wall running isn’t forced on players. Instead, the technique is used to maneuver and remain on a stage’s alternative routes – like the Sonic of old, levels typically have three core footpaths. Beating Badniks can typically be accomplished by the use of the familiar homing attack. Unfortunately, since the lock-on command uses the same twin-tap as a double jump, it’s far too easy to inadvertently assail a spiked foe or take a swift leap into oblivion. Later in the journey, there are at least two infuriating sections that are poised to push hedgehogs toward extinction. Although the game extends the option to skip a sector after three failed attempts, these angering areas are bound to damper enthusiasm.

Like the hedgehog’s past two console outings, Lost World also intermixes a healthy amount of two-dimensional platforming. These sections utilize the same skillset as the 3D sections and are a vast improvement over the faulty physics modeling of the two Sonic 4 episodes. Skillfully, these stages eliminate much of the disconnect which afflicted Sonic Generations, creating cohesion between the two visual perspectives.

Sonic Lost World (4)

Absorbing Sonic’s new arsenal across both viewpoints definitely takes time, but it’s a necessity undertaking- as the game tirelessly varies its environmental obstructions and enemy behaviors. While Lost World provides an optional in-game tutorial that’s activated by tapping the Gamepad, absorbing each move can interrupt the flow of the game. The return of Sonic Color’s Wisp Powers also have the potential to disrupt the game’s rhythm. These diversions are based around Gamepad use, tasking gamers with using the controller’s gyroscopic functionality to fly or tap music notes to bounce through a section. Although some are innocuous and nearly all are discretionary, they seem shoehorned into Lost World merely to take advantage of the touchscreen. Similarly, collecting five red rings within a level sends Sonic and Tails to a bare-bones bonus level. Little more than a Breakout-clone with stylus control, this minigame pales to the Chaos Emerald stages of Sonic’s past.

Following successions of standard stages, boss encounters offer a culminating conflict across each of the game’s themed world. Some of these encounters evoke Sonic’s early era, with baddies that are defeated by repeatedly using the homing attack. Others reflect the evolution of the franchise, requiring players to carefully study enemy strikes and uncover moments of opportunity. Contentiously, the path to these battles isn’t always sequential; Lost World forces players to free a certain amount of imprisoned animals before opening up subsequent worlds. Fortunately, the requirement isn’t too punitive, entailing another run or two through the game’s often dazzlingly designed stages.

Sonic Lost World (5)

As a whole, Lost World’s level design is prodigious- balancing multiple paths of varying difficulty with a healthy amount of secret areas and temptations capable of luring players into peril. Although worlds recycle ubiquitous motifs, such as forest and desert realms, bits of hedgehog homage are appealing enough to forgive the conventionality. For fans, references to the Casino Night Zone or Ice Cap Zone will be appreciated, as well as a bestiary of baddies which span the entire Sonic legacy. The only error is that traditional Sonic semiotics aren’t always articulated. Although it’s clear that jumping on spiked antagonists isn’t advised, defeating contain foes like spiders require a bit of trial and error.

Beyond the game’s single player campaign, Lost World also provides a competitive challenge for local pairs. Instead of employing a splitscreen perspective, the title simultaneously exhibits  play across both the television screen and the Gamepad. Performance wise, the title excels across components, delivering a 1080p, sixty frame-per-second output that’s only marred by fleeting bits of slowdown. Musically, frequent contributes Tomoya Ohtani, Takahito Eguchi and Naofumi Hataya offer a pleasing array of memorable tunes influenced by jazz, ska, and pop.

Sonic Lost World (3)

If players can look past a few control blemishes and aggravating challenge spikes, Sonic: Lost World can offer an immensely enjoyable jaunt. Although the franchise has had as many ups and downs as a speedrun through the Chemical Plant Zone, Lost World represents Sonic climbing toward a plateau that’s been vacant since his post as company mascot. While SEGA has often proclaimed that each new console title was going to be the game which revisits the Hedgehog’s glory days, this is the one which nearly delivers on those claims.

Sonic Lost World was played on Wii U with a review code provided by the publisher.

Review Overview

Gameplay - 85%
Story - 80%
Aestethics - 90%
Content - 85%
Accessibility - 80%

84%

Good

Following fifteen years of tweaking the formula, Sonic the Hedgehog has nearly acclimated to a three-dimensional world. Sonic: Lost World may not be flawless, but for Wii U owners, it’s an impressive inaugural effort. Hopefully, any follow-ups receive a bit more play testing.

User Rating: 4.19 ( 4 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

28 Comments

  1. How does the 3DS compare? I heard the levels are a bit different but use the same themes…

    Id like to play Sonic on the go.

  2. Good review Robert. Now, if Sega will just port the game to other systems, I’ll be fine. 😉

    BTW I’m using the word “Contentiously” in casual conversation today.

  3. With Targets B2G1 Free sale, I’m getting this, Rayman Legends, and LEGO Marvel.

    Thanks for the review.

  4. Great review. I like the way you go into detail and explain WHY stuff does or doesn’t work instead of just saying “The controls are a little off”.

  5. Just missed the 85 rule. SEGA didn’t borrow Atlus’ lolis, I guess. 😉

    Good review, Robert. How many levels in all?

  6. Forget 3D. Just give me a 2D Sonic that doesn’t suck. Sega if you can’t handle it give it to Ubisoft and the people that make Rayman.

  7. How does it look on the Gamepad? Is there artifacting when Sonic goes fast or does it keep up?

  8. I wish Nintendo would make a Super Mario Galaxy for Wii U. Until that happens, Sonic is sounding pretty good.

  9. This is always my worry with game hardware. Just because there is a certain function doesn’t seem developers would code for it.

    All those bad Kinect games like Steel Battalion, and now games like Rayman and Sonic where they make use use the Gamepad even though its clearly not like a regular controller.

  10. Almost every review I’ve seen mentions the lock-on problem. Do you think they’ll issue a patch for it?

  11. Rolling around at the speed of sound
    Got places to go, got to follow my rainbow
    Can’t stick around, have to keep movin’ on
    Guess what lies ahead, only one way to find out

    Must keep on movin’ ahead
    No time for guessin’, follow my plan instead
    Trusting in what you can’t see
    Take my lead, I’ll set you free

    Follow me – set me free – trust me
    And we will escape from the city
    I’ll make it through
    Follow me – set me free – trust me
    And we will escape from the city
    I’ll make it through, prove it to you
    Follow me

    Danger is lurking around every turn
    Trust your feelings, got to live and learn
    I know with some luck that I’ll make it through
    Got no other options, only one things to do

    I don’t care what lies ahead
    No time for guessin’, follow my plan instead
    Find that next stage no matter what that may be
    Take my lead, I’ll set you free

    Follow me – set me free – trust me
    And we will escape from the city
    I’ll make it through
    Follow me – set me free – trust me
    And we will escape from the city
    I’ll make it through, prove it to you
    Follow me

    Follow me
    I’ll make it through!

    1. Almost unbearable. This is why I don’t go to Youtube. Anyone with a camera and editing software thinks they can be funny.

  12. I’d also like to see a Lost World 3DS review. And what happened to Batman: AO? I didn’t see anything for that game.

  13. Wii U is looking better and better when it comes to exclusives. Definitely better than PS4 and Xbone.

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