Spellbound- Lego Harry Potter: Years 1-4 Review

As the fourth franchise to be given the brick-building treatment (following Star Wars, Indiana Jones, and Batman), gamers could be forgiven if they approached Lego Harry Potter: Years 1-4 with indifference. Each new Lego iteration has relied on the familiar formula, tasking players to smash objects, collect studs, and building structures, without much deviation. Factor in a handful of reissues for the Lucasarts properties, and the law of diminishing returns should surely be taking effect by now.

While the latest offering from developer Traveller’s Tales doesn’t radically change convention, there are enough tweaks in Harry Potter to dismiss most critics. Players are still encouraged to assail every environmental object is hopes that a stream of studs erupts forth, and using Wingardium Leviosa to assemble objects suddenly makes sense at the Hogwarts school. Yet, the amount of interaction with objects has been escalated, with nearly every object pushing players toward level goals or delivering a comical animation. Later, your magical repertoire is extended  with spells and items which allow players to take control of Ron’s pet rat Scabbers, subdue wild flora, or even grant Harry invisibility. As such, the title implores gamers to return to completed levels and use new abilities to reach previously inaccessible areas. 

Wisely, Lego Harry Potter forgoes the constant emphasis on combat that propelled previous Lego titles along, substituting a more puzzle-based focus.  Completionists will be grateful that stud-spilling precipices have been reduced in rate, while the frequency of irksome AI opponents has also been diminished. Additionally, the intelligence of your sidekicks has also been augmented- typically, assistants take charge, instead of requiring solitary players to switch characters.  For those who prefer the action of zapping an antagonist, the sporadic elimination of a Dementor or boss battle prohibits the proceeding from becoming too brainy. To maintain players’ attention, the title distributes rewards at continuous intervals; you’ll be hard-pressed to find a period where you’re not unlocking an additional character, or rewarded with a copious amounts of currency for solving a mini-puzzle.

Skillfully, all that stud, golden block, and Hogwart crest-collecting has a purpose. The game’s Leaky Cauldron and Diagon Alley areas allow players to spend their studs on a variety of spells, costumes and unlockables, even giving gamers the power to construct their own environments with a rudimentary level  editor. Sadly, budding builders aren’t able to share their creations online- if fact, Harry Potter is an completely local affair, lacking the ability to have a friend join in via Xbox Live. Since Lego Star Wars: The Complete Saga offered this option, the absence of an online co-op mode is puzzling.

Visually, Harry Potter‘s mix of convincing backdrops and caricatured brick-based personas admirably interprets the aesthetics conceived by both J. K. Rowling and the directors of the film series. Except for the infrequent screen tearing that continues to plague the Lego series, the game’s delivery is fluid, with no signs of slowdown. As is customary with the franchise, dialog is delivered via word-less grunts and exclamations, which can get a bit tiresome during some of the longer cinematics. On the upside, the cut-scenes are witty enough to wring a smile out of those unfamiliar with Harry’s world.

Lego Harry Potter: Years 1-4 doesn’t present the awe-inspiring flashes of amazement which other games highlight. Instead, the title settles for a steady flow of gratifying puzzles, ubiquitous interactivity, and a myriad of incentives to maintain a player’s interest. Remarkably, the blueprint is as compelling as it was five years ago- I found myself eagerly using new abilities and characters to strip each level of its concealed treasures. Perhaps, the young wizard’s greatest trick was converting an apathetic interloper of the franchise into a inquisitive admirer.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

43 Comments

  1. The demo made me think this was Gear of Broomstick. So it’s not, really?

  2. Deagle, I’m surprised you reviewed this and even more that you like it. HP is for dorky teens.

  3. Lego games are some of the best coop experiences ever. There’s really nothing like them.

  4. On the PS3 version there is slowdown when two people are playing and they bust a bunch of studs out.

  5. Are there any differences between the versions. I have the series on the PS3 and I want to keep the collection going.

  6. Good review much better than 1Up that said, its good, but buggy. I dont know what to give it, but I’ll give it a B+

  7. I though the same. I really like the demo. Played through it 3 times, which I never do.

  8. As long as the Wii version doesn’t make me swing the Wiimote like a wand, Im there.

  9. I’m wondering if this will be one of those sure things that fail, like Beatles Rock Band.

  10. Yea the no online coop kinda hurts. They probably wanted to do this to keep it a “family game”

  11. whatchatalkingabout, they have some kickass writers! They’re at least 5X better than the IGNorant goons.

  12. The graphics look more detailed in this one.

    I for one cant stand the little movies in the Lego games. Can you at least skip them?

  13. The lego games are cool. but they always drop to $19.99 so no point in buying this new.

  14. The whole game takes place in Hogwarts? How big is it? How long to finish the game?

  15. How many different spells are there?

    All the hidden stuff and interactivity sounds great.

  16. I heard about 8-10 just to play through the story. Probably 30-40 if you want to 100% it.

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