Stand the Test of Time- Radiant Historia Review

As viewers of the Back to the Future film series will tell you, plotlines centering around time travel have about a one-third chance of being successful. Regretfully, interactive entertainment seems to have a similar track record. For every remarkable entry like Chrono Trigger, developers deliver misfires like Time Hollow or Darkest of Days– titles which are either impenetrably convoluted or fail to capitalize on the awe-inspiring prospect of tweaking the fourth dimension. Not only did recent Nintendo DS release Radiant Historia restore my faith in time travel as a plot device- the title also demonstrated that a high-definition console wasn’t needed to generate an absorbing role-playing experience. 

Smartly, the title’s protagonist is a far cry from the genre’s archetypal amnesic altruists. Aloof, experienced, and determinedly capable, Stocke displays little of the naiveté and uncertainty which plague most JRPG heroes. After countless quests have placed players in the pristine boots of the town’s teenage aspirant, seeing the world through the eyes of insightful intelligence officer is a welcome reprieve. Privy to sensitive information, Stocke is tasked with making powerful decisions, and withholds data from his superiors. Often these decisions evoke the type of moral quandaries explored in Bethesda’s and BioWare’s adventures, blurring the traditional East and West role-playing distinctions.


Early in the game, a commanding officer bestows the White Chronicle to Stocke, a tome which proves to be invaluable when two of your subordinates are killed on the battlefield. Here, the player is given the opportunity to travel back in time to alter their decisions, creating a new reality. Before long, an intricate chronology map of pivotal junctures is provided, endowing gamers with the ability to back into pre-selected critical moments along two time lines. Espousing the principals of chaos theory, Radiant Historia challenges Stock to circumvent a wave of desertification sweeping the continent, as factions scramble for the last outposts of inhabitable land. To complicate things further, players learn they aren’t the only one with the power to manipulate time- it seems another entity is resolute in halting Stocke’s progress.

To complement the capable storyline, Radiant Historia also has an absorbing battle system. During skirmishes, foes are situated on a three-by-three grid, with a timeline dictating the battle order for both enemy and allied units. Success decrees using special attacks which knock opponents onto each other, setting up a formidable strike against a cluster of adversaries. Players may also alter their attack order, and even strike foes on the map for a preemptive advantage, filling the title with strategic possibility. More importantly, combat is intuitive, quick, and remains satisfying through Radiant‘s thirty-five hour playthrough.

Graphically, Radiant Historia is consistently proficient, between the game’s rich polygonal backgrounds, and opulent hand-drawn art. From the elaborate textures found on fortress floors to Historia’s Escher-esque skyward stairways, the title’s environments are reliably pleasing. Even more sumptuous are the game’s gorgeous character portraits, which give life to the game’s diminutive character sprites. Sonically, Yoko Shimomura’s exquisite soundtrack demands playback from a decent set of headphones. With each pensive piano plink immaculately sampled, the game’s output rivals the quality of the five-track symphonic soundtrack which comes bundled with every purchase.

Although Radiant Historia strengths are numerous, the title does have a handful of conspicuous blemishes. Failure can come quickly and without much foreshadowing. Given the quantity of time junctions in the game, I didn’t expect a full-blown narrative for each outcome, but delivering a few, terse sentences recalled the narrative resolution of a Choose Your Own Adventure book. Given the DS’s propensity to consume battery life in sleep mode, a save-anywhere functionality would have made a considerate addition, as well.



With talent from both the Shin Megami Tensei and tri-Ace teams, it’s little wonder than Radiant Historia is one of the most imaginative and rewarding role-playing games in recent memory. While players habituated by the narrative maturity and graphical fidelity of console RPGs might overlook the title, they’d miss an engrossing gem which offers well-written dialog, a satisfying combat system, and fulfilling aesthetics. When Nintendo inevitably retires its venerable (2D) dual screen from production, I expect Radiant Historia to be one of the games coveted by discerning collectors. Assuming time travel doesn’t become a viable transport, I’d recommend buying the game now, lest players might be forced to confront one of our the future’s most formidable foes- miserly EBay sellers.


Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

47 Comments

  1. Does the CD come with a collector’s edition or just the regular game.

    If it’s the regular game Atlus kicks ass.

  2. I see it and am watching it. The guys kind of has a creepy voice. Maybe it’s his enthusiasm that weirding me out.

  3. Great review. One question though, are their side missions.

    Ok one more question- How linear is it?

  4. great review. One of the better one I have read for the game. Thanks for talking about the problems with the game too. I notice a lot of fanboys seem to glaze over that.

  5. Looking at the art, and the guys with the big blue eyes, this looks like a typical JRPG to me.

  6. dude, the DS will never die. We’ll be playing that thing in 2099 on New Year’s Eve. Of course, it will be in 5D by then and will also connect directly to our brain (No stylus needed)

  7. Stocke- the lead character you control, is the one right below him. The one you are referring is only ancillary.

  8. Shit, I was hoping to wait until Pokemon White to buy a game. Guess I’m in for two.

    Any place having any Buy 2 (or Buy 1) get 1 Free sales?

  9. Good review. Even though I’m playing the game right now, your lack of spoilers is pretty cool. AT least one other site mentioned something that didn’t happen in the first hour of the game.

  10. Yes, there are plenty of side quests.

    Linearity depends on the choice you make in the game, it’s conceivable possibly (but HIGHLY unlikely) to get the preferred ending in a single play-through. More more likely is the event of players having to revisit time junctions to change certain things.

    More more than other portable RPGs, the game delivers a good sense of freedom in your actions, and the ability to go back to see outcomes you had to intention of actually exploring.

  11. Oh, you lovely Atlus fanboys you. NIS gets a C and then get an A. Times have changed.

  12. Has Nintendo commented on how older DS game will look on the 3DS? Will they upscale or will they not take up all the room on screen?

    I ask because I want this and have my 3DS paid in full.

  13. Now would be the time for one of these deals, between this and White/Black and those that didn’t grab DQ6 or Tactics Ogre yet.

  14. I want you to name another game that made time travel “impenetrably convoluted”!

  15. Ghost Trick dumbed it way down.

    Sonic CD made it too complex.

    Ratchet & Clank Future: A Crack in Time got it right, but it slowed the game down.

    Majora’s Mask made it no fun.

    Space Quest IV: Roger Wilco and the Time Rippers made it pretty freaking hard to get through the game.

    That’s all I can think of.

    I have to agree, Chrono Trigger is on top.

  16. I didn’t think Sonic CD was all that complex. Just different compared to most Sonic games.

  17. Seems like RH has been getting some pretty kickass reviews. Even from the sites that don’t know a JRPG from a RTS.

  18. Jeremy Parrish of 1Up said the graphics were kind of lazy looking. You didn’t seem to think so?

  19. I second Space Quest IV – how the hell am I supposed to know that something that happens in the past will effect whether or not mall security guards are going to be working while I’m trying to steal a strategy guide? (I’m assuming that’s how you get past that one part…that’s where I always got frustrated and stopped playing)

  20. I lot of the “Quest” games are really complicated and you have to use weird items to get past the puzzles.

  21. Deagle, I noticed your review was very similar to Jeremy Parrish’s. Have you guys ever met in real life?

  22. I’ll take that as a complement!

    Yes, we have met once at E3 2008. I recall we mutually gushed over XSEED’s Retro Game Challenge.

    How I wish the sequel was coming over here!

  23. Amazon had it for 32.xx with free shipping. I think that’s dead now, though.

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