Steer the Sphere- Switchball Review
While running and jumping are arguably the most popular way to traverse game worlds, rolling is no slouch. Since Marble Madness first introduced its sphere-spinning mechanic, games have had us rotating everything from Monkey Balls, chicken eggs, to city-sized Katamaris. Although developer Atomic Elbow’s latest diversion incorporates the familiar form of locomotion, the game offers enough deviation to warrant the attention of Playstation 3 owners.
Switchball obtains its moniker from the ability to change to player’s sphere into a variety of distinctive materials, ranging from Air Ball to Metal Ball. Each composition comes with an intriguing list of strengths and weakness. While the Metal Ball can easily push objects around the environment, its heft will also tear through cloth bridges, and become susceptible to any magnets of the playfield. These attributes become the basis for Switchball’s puzzles, which commence after a handful of tutorial levels.
As players roll though each level, with will interact with an escalating assortment of objects. Some trigger a cascade of falling planks that recall a diminutive domino run, while other elements may trigger a rotary fan or electromagnet. While Switchball includes Sixaxis support, tilting and turning the PS3 controller didn’t offer the precision required to effortlessly manipulate the game’s environmental objects. We recommend rolling through Switchball with the default joystick-based control scheme. Camera options allow for the game or player to choose the optimal perspective on the action, as well a chase-cam that follows the ball around each level.
Switchball’s four cooperative levels present more than just refashioned stages from the single player campaign; each requires deliberate teamwork from both players. With just a handful of stages, the experience seems woefully fleeting, ending just as player’s gets into a collaborative groove. The game’s competitive variations are more action-oriented, allowing up to eight spheres to race along aggressively narrow pathways. Sadly, the mode suffers from a dearth of players- currently, the servers are regrettably under populated.
The real star of Switchball is not the game’s spherical protagonist, but the title’s convincing physics model. Each object- from wooden levers, rope bridges, and massive waterwheels obediently follows Newton’s Laws, predictability reacting to momentum and inertia. The emphasis on meticulous physics modeling does have a small cost- the game’s refresh rate. Although Switchball rarely has more than a handful of objects moving at one time, the title struggles for fluidity, and a sporadic drop framerate can be observed when the camera is pulled back. Still, the occasional sensation of vertigo felt when navigating sky-high pathways is a testament to the game’s visual design.
Perhaps Switchball’s largest greatest setback is the title’s lack of a level builder. With each level built from a collection of toy box diversions- wooden tracks, medal guiderails, magnets, and even miniature cannons, allowing players to develop their own creations would have offered an gargantuan amount of value to game. With other downloadable titles likes Flock, Trials HD, and the recent Lode Runner remake offering construction sets, Switchball should have followed suit.
Fans of puzzle games will probably be delighted by Switchball’s absorbing physics-based conundrums. With thirty level single-player campaign that should occupy gamers for five hours, as well as cooperative and competitive multiplayer variations, Atomic Elbow’s game offers PS3 owners a respectable amount of content for the game’s ten dollar admission price. Just don’t be surprised if you’re left yearning for a chance to create your own Rube Goldberg-inspired contraptions with the title’s beguiling tool set.
Wasn’t this out for the 360 a while ago?
Cool review. I like these type of games.
Ten dollars seems a bit high. Eight would be the sweet spot.
Played this on my friends 360. Yeah, it felt kinda laggy, like the framerate was struggling for 30.
Is the game not in 16×9 or what?
So more of an action game or puzzle game?
I’m thinking it just the screenshots. I haven’t seen a PSN game that isn’t. Correct me if I’m wrong.
Yep. last November.
What game had chicken eggs in it? I can only think of the one PSN puzzle game.
I grabbed this for the 360, not a bad game at all, but a construction set would have been amazing.
I didn’t know this was already on the PS3 store.
I tried the demo when it came out on 360 and was bored with it. Not my type of game.
Billy Hatcher for the CG?
Haha, forgot about that one for the GameCube.
Bought it this morning and I have one tip – turn off the tutorial.
Sony you need to have more demos. I have to try a game before buying.
Thanks for the review. Might try it this week.
Got it, it gets much better after the second world.
If it ever goes on sale, I’ll probably pick it up for sure.
Sort of both, really.
I’ll be checking this one out for sure. Love those puzzle games. PSN needs more of them.
Totally agree this game need a level editor. It’s a tease without it!
All those cool tools would be so awesome.
Good review. I want to see more PS3 coverage. You guys focus on 360 too much.
It’s a good mix, but more of a puzzler, really.
Not my kind of game, but I know plenty of people who’d like it. Reminds of the Mercury game for Wii.
Using the Sixaxis for this sounds like a really bad idea.
Yep, just looking at all those different things makes we want to build a level. I never really cared about Flock!’s editor.
Looks like something I may get, but $10 is a just a bit much for me.
I have the game for PS3, its great! I got stuck at a couple parts but I got through it. It’s worth 10 dollars. I am having trouble finding someone for online co-op anyone wanna help?
PSN: Ryanb424
Thanks!
I’ll try adding you this weekend.
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