String Quintet- Racquet Sports Review

One of the most beguiling features of the game business is the way innovation reverberates throughout the industry. Case in point: In 2009, Microsoft attempted to replicate Nintendo’s success when they announced Project NATAL, a device which permits a player to control a game through body movement. Months before the expected release of Microsoft’s peripheral, Ubisoft beat them to the punch with an affordable USB camera for the Nintendo Wii.

While we didn’t get a review copy of the first Wii title to integrate camera support- Your Shape featuring Jenny McCarthy, we were able to get our hands on the recently released Racquet Sports. The disk forgoes the strict regimens found in its motion tracking predecessor, instead focusing on recreating some of the casual activities found in games like Wii Sports and Wii Sports Resort.

Unlike Your Sports, Racquet Sports doesn’t stubbornly require the use of the camera accessory. In fact, frugal gamers may purchase the disk without the peripheral for a reduced MSRP, and use their existing Wiimotes to control their on-screen athletes. Owners of the WiiMotion Plus attachment even receive a few supplementary shot variations, although they don’t radically alter Racquet Sports’ core mechanics.

Each of the recreations in Racquet Sports– tennis, ping pong, squash, badminton and beach tennis, share the same basic control tenets. Forehand and backhand strokes are initiated by a swing of the controller with a left or rightward sweep, respectively. To execute a drop shot that sends opponents dashing to the net, gamers depress the ‘B’ button while making contact. Like Wii Sports Tennis, players won’t control the position of their character; the game automatically moves athletes around the court. Shot trajectories are determined by a combination of player timing and an assessment of the player’s swing. While Racquet Sports’ system doesn’t allow the range of shots offered by Grand Slam Tennis, it also avoids the sporadic missed swings associated with the Electronic Arts title.
 

Racquet Sports feels radically different when using the USB camera, obliging players to alter their swinging actions. As the system has to interpret body motion, there is a small amount of lag introduced by the peripheral. While this doesn’t spoil the game, it does require players to anticipate their swings, particularly if they’re grown accustomed to the Wiimote-based input method. Gamers are also required to stand in a designated area about four feet in front of the camera, limiting the amount of superfluous physicality associated with Wii-based sports games. Generally, the Racquet Sports was able to discern controlled swings consistently, however, the game did seem to respond sluggishly to the downward-hand movement used to exit replay mode.

Although Racquet Sports has six different modes, each presents the game’s five sporting events with restrained variation. Training challenges players to hit the ball or shuttlecock in a designated square, while Quick Match rewards player will an assortment of unlockable items to accessorize their avatars. Party Mode sole disparity is giving players specific rules at the commencement of each match, such as switching their Wiimotes to the other hand.

Graphically, Racquet Sports meticulously evokes the both the charm and polish of the Wii Sports series. From the well-rendered locations which stimulate a sense of natural serenity, to characters which recall Mii’s with their rotund bodies and detached appendages, the game doesn’t veer far from the Nintendo canon. Fortunately, the title’s uncomplicated visuals allow Racquet Sports to keep its framerate high, permitting players to easily track the trajectory of every ball and shuttlecock.

With a limited amount of gameplay diversity, Racquet Sports is only an obligatory purchase for Wii owners who find elation on the virtual court. Since each of the title’s five games play similarly, with variations in physics and regulations, the game doesn’t feel as satisfying as Wii Sport’s Resort’s range of diversions. Had the title incorporated a healthy selection of mini-game challenges to offset the tedium of competitions, the game could have been easier to recommend. Nevertheless, for Wii owners eager to give motion-tracking a try, Racquet Sports is a respectable attempt.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

44 Comments

  1. It’s funny how everyone is going motion control. I think it’s a fad that won’t catch on, like 3D Tvs.

  2. Hey, at least you get to play on the set of Survivor. (4th pic)

    What more would you want?!?!

  3. So pong gets camera support now? Well, at the end of the day it’s still a fancy version of the same tennis game.

  4. Good review. I’m surprised the camera works, I heard NATAL is a POS according to one of the IGN guys.

  5. Most gamers will probably be happier with the two Deca Sports games, which you can buy for the price of this one game.

  6. Yes, it is better than Grand Slam Tennis, there are no errant swings in Racquet Sports, which drove me crazy in EA’s title.

  7. So you cant use your own Mii’s in the game? Thats’ wierd.

    Why don’t more game use them like Xbox Avatars? Thats what they are there for.

  8. Good review. I like these casual sports games. I wish Ninetendo would make another Wii Sports one.

  9. No interest in controlling a game with motion. Just let me use a stick and button, thanks.

  10. Just picked it up. The camera wont recognize my hands moving down motion. Any suggestions?

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