Synth-sation: Korg DS-10 Plus Review

As gratifying as achievement earning, level grinding and unlockable collecting can be, sporadically I yearn for something more. When these urges develop, I find comfort in the recesses of a diversion which allows me to generate my own creations- from simple Gravity Crash playfields to sophisticated Little Big Planet stages. Despite a complete lack of music training, I often succumb to the depth offered by software like Beaterator, which allows even neophytes like me to create a decent riff. 

Like Beaterator, the recently released Korg DS-10 Plus has a modest learning curve. As first, navigating through the title’s array of menus, flipping screens, and creating anything that is more melodic than a malfunctioning NES game can be a challenge. Yet, as players grasp the titles intricacies and (gasp) spend some reading the title’s sixty page manual, they’ll begin to see their compositional skills steadily improving.

For the initiated, the cartridge’s moniker may sound familiar. Synthesizer aficionados may identify that the title is a variant of the celebrated Korg MS-10, an instrument popularized by bands like A Flock of Seagulls, and The Chemical Brothers. Gamers might recall the application’s 2008 predecessor, Korg DS-10, which offered many of the features of this new iteration. So what’s the difference with this new ‘Plus’ version? Owners of the Nintendo DSi, will have access to twice the amount of synth and drum machines. Whereas DS users can create a melody with six voices, those who possess the latest hardware revision can generate compositions with a dozen simultaneous sounds. Owners of both systems will see a handful of small changes, such as the ability to adjust sound variables on the fly, as well as the capability to mute specific notes during song playback.

Like the preceding cartridge, Korg DS-10 Plus builds songs out of note sequences or loops. Each of these individual progressions can be repeated or arranged with additional loop patterns, forming the essential buildings blocks of song composition. Percussive rhythms and melodies are separated by individual sequencers, making it extremely easy to tweak a beat or riff without wrecking the whole refrain.  Since every modification can be immediately heard, budding musicians can work on the fly, turning DS-10 Plus into an interactive tutorial.

Additionally, song creators have access to two additional features: KAOSS Pads and synthesizer sound editing. The former allows users to generate impromptu melodies with their styluses, with movements altering the pitch or tonal quality generated by the application. The later gives composers the ability to completely manipulate the sound produced by the synthesizer. Through knob twiddling and drawing a few ‘patch cords’, everything from resonant basses to effervescent twinkles can be forged.

While Korg DS-10 Plus certainly is brimming with possibilities, a few notable deficiencies exist.  Although users have the ability to share compositions locally, no provision for downloading creations from the internet exists. Offering this type of connectivity could have assisted apprentices, who could have dissected other’s opuses. The title’s other minor drawback stems when users are using the advanced note capabilities of the DSi. Instead of allowing direct access to all sound channels, toggling between two separate ‘decks’ in required, making song arrangement a bit more cumbersome.

Make no mistake- Korg DS-10 Plus isn’t for your average gamer. The title has a solid learning curve that compels non-musicians to spend some time with the cartridge before any rhythmic grooves can be generated. Along with this complexity comes a delightful amount of depth; the tool has the capability to captivate users for extended durations. I could think of few DS titles I’d rather have with me on an extended flight.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

46 Comments

  1. Deagle’s going to be the next Lady Gaga with his DSi on tour.

    Just make sure your system is charging before the stadium concerts, K?

  2. This is cool. I’m sure if I see this, I’ll be unable to resist it. I thought beaterator was pretty awesome.

  3. I got to admit it’s very cool tech. These things would be a $1000 and the KAOSS pad would be an extra couple of hundred.

  4. I can tolerate the occasional nerdcore song, but I have no interest in making my own beats.

  5. I love reading reviews for these these nichey titles. What do you have to know about music to create a decent song with this?

  6. Nice review. Online sharing would have been awesome indeed. And it would have allowed to store more than 16 songs and make backups.

    I’ve composed a complete album with DS-10 Plus (Japan) running on a European Nintendo DS Lite. Check it out as a free download: http://www.ds10dominator.com/music

    Cheers and have fun with this little beast!

  7. Honestly, I’d probably use this fir a few hours and never pick it up again. Great review, though.

  8. I think he wanted to know if there were any minigames in it or any other entertainment aspects beyond music creations. There aren’t.

  9. I like the additional features available on DSi. Where it disappoints is in multiplayer mode; dual mode is not an option there, only in single player mode. So you’re back to 2 synthesizers and 4 drums on each instance in multiplayer mode. Basically, you can get stereo separation (physical) by using two cartridges on two separate systems, but no different (track-wise) than using dual mode on the one cartridge in the first place. I have successfully used data exchange to upload what little I had done on the original DS-10 cartridge to the DS-10 Plus, however. (Multiplayer also works between a DS-10 Plus and DS-10 original cartridge.)

  10. DSi is only required for ‘dual mode’ (where one session is loaded on ‘Deck A’ and another on ‘Deck B’), which doubles the available tracks that can be played simultaneously. The other features should work on both DS and DSi systems (programmable track mutes and the ability to edit parameters even in song mode).

  11. Hadn’t played much with multiplayer before opening my big mouth–it does differ from dual mode in that one pattern can be played on the host system, and a different pattern on the client. With dual mode (I think) you can only have the one pattern at a time, although potentially twice as many tracks in a pattern. Still a bit disappointing that multiplayer won’t let you load dual mode, but my skills aren’t at a level where it will make much difference in the short term.

  12. As to sharing, or at least backing up the save files, I’m going to invest in this little gadget: NDS Backup Adapter Plus

  13. This looks so fun! What a great idea. I showed this to my husband and he is immediately looking up to see how much Nintendo DS’s are online. Right- he doesn’t even own the system yet. I told him that it sounds like there is a steep learning curve, but I think he has tuned me out now…

    A. Coleman

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