Interview
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Interview
Q&A with Mirai’s Mamoru Hosoda
As the director of The Girl Who Leapt Through Time, Summer Wars, Wolf Children, The Boy and the Beast, Mamoru…
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Interview
Super Dungeon Tactics’ Post-Release Adjustments: A Q&A with Underbite Games
Game launches are complicated affairs- we’re repeatedly reminded of that statement every time a triple-A, big budget title stumbles at…
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Interview
Q&A With Sniper Elite 4’s Rebellion Developments
Most E3 demos follow a predictable pattern. You sit down, listen to a long-winded debriefing that highlights key features, all…
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Interview
Q&A With Trillion Director Masahiro Yamamoto
Although you’ve fought tough bosses before, few are as durable and daunting as the protagonist of Trillion: God of Destruction,…
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Interview
Q&A With Nippon Ichi President Sohei Niikawa
Few publishers have a fanbase as impassioned as Nippon Ichi Software. When the company was formed in 1991, it was…
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Interview
Q&A With Neptunia’s Naoko Mizuno
Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise…
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Anime Expo
AX: Q&A With Danganronpa’s Kodaka Kazutaka
Tech-Gaming: Can you explain to us how you got your start in game development? KK: Personally, I wanted to work…
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Anime Expo
AX: Q&A With Guilty Gear’s Daisuke Ishiwatari
Tech-Gaming: Let’s start with the original Guilty Gear which offered a really exhilarating deviation from 2D fighters of the era.…
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Interview
A Q&A with Nihon Falcom/Mastiff Games
From Faxanadu for the NES, the Ys series, and The Legend of Heroes: Trails in the Sky, Nihon Falcom has…
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Interview
Hyperdimension Neptunia Re;Birth1 Q&A
For some, the Japanese role-playing game has lost some of its luster, with critics claiming that contemporary titles use formulaic…
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