The Shoot and Scoot Suit- Vanquish Review

Following the precedent of every other medium, we are beginning to see a comprehensive chronicling of interactive entertainment. While game history is often structured around specific hardware generations, there has also been a number of periods inspired by artistic movements. One of the most revered of these eras rose out of Japan during the mid 90’s. Known for a fastidious amount of polish and frantic gameplay, development houses like Treasure, NCS Corp, and Technosoft outshined their Western competitors, earning a legion of stalwart fans. 

While Japan’s Golden Age faded as gaming entered the new millennium, a handful of resolute holdovers remain. One of the most prominent of these survivors is Platinum Games, a development house led by former Clover Studios talent- the makers of Viewful Joe and critical darling, Ōkami. While not all of Platinum’s output has lived up to the studio’s precious metal moniker, titles like Bayonetta recall an epoch marked by non-stop, controller-clenching sessions amidst virtuoso visual design. The studio’s latest effort-Vanquish abides by the formula, offering one of the year’s most accomplished and intense action games. Despite the game’s well-publicized five to six hour playthrough time, nary a minute is squandered on incidental elements. Like the game’s Augmented Reaction Suit-wearing protagonist, Vanquish is a blistering fast, well-armed powerhouse.

After a faction of Russians hijack an space station, and use outpost’s offensive capabilities to  destroy San Francisco, they threaten to make New York City their next target. To prevent that scenario from happening, DARPA agent Sam Gideon must utilize every element in the ARS suit’s arsenal to halt the group’s nefarious plans. Beyond the ability to toggle between three of a dozen different types of ballistic weapons, players are outfitted with two different types of grenades, the ability to slow down time, and well at streak across environments with the suit’s thrusters.

Sam’s bended knee boost-slides across each stage are more than a mere signature visual gimmick, they are also part of Vanquish‘s intriguing risk/reward system. Boosting, decelerating time, and a devastating melee strike all increase the temperature of the suit, leading to an overheated condition – which can leave players in a particularly precarious situation. Successful players will learn to adopt a strategic cadence, which has the hero alternating between cool down-initiating covered fire and fully prone blitzkriegs. Like the best action titles, deaths in Vanquish rarely seem unfair; demise is typically instigated by pushing at foes a bit too forcefully. The one sole exception can be the energy beams fired from bosses which can one-hit kill players. By being observant to patterns, even these can be evaded.

Avoiding the woes which plagued the PS3 port of Bayonetta, both the 360 and PS3 iterations of Vanquish perform commendably. Despite intricately detailed backdrops and an impressive amount of on-screen foes, the game’s framerate is consistently solid, only faltering during the game’s furious final stages. Enemy design is especially capable, with mace-wielding goliaths, a hovering angel of death, and a particularly lethal scrap metal pile. Regrettably, there’s some recycling of bosses, although each confrontation is slightly tweaked.

For player’s accustomed to paying sixty dollars for a prolonged solo campaign accompanied with a robust multiplayer component , Vanquish‘s seven hour campaign might seem a bit underwhelming.  While the title’s five main acts (each with four to eight missions) contain a suitable number of memorable set pieces- from a perspective shifting train ride to a brief excursion in zero gravity, even a small reduction in the game’s MSRP would have offset the game’s brevity.

Aficionados of intense action titles will surely relish in Vanquish‘s callous-inducing ballistic barrage. Recalling the frenzied skirmishes which once captivated Genesis owners, the title’s refined delivery  evokes the splendor of Japan’s reigning era. Although Shinji Mikami has parted ways with Platinum Games to start a new studio, hopefully the vision which drove Vanquish will continue to saturate his work.


Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

39 Comments

  1. I’m just glad to hear they didn’t gyp PS3 owners this time. Bayonetta was a disaster compared to the 360 version.

    BTW- is there an install?

  2. Just thought I’d mention that is $34.99 at K-Mart this week. No Gaming coupon or anything to deal with.

  3. The total play time shown at the end of the game that the reviews have been going by is not the full play time of the game. It is a time showing the length of time of successful missions. It does not include the cut scenes or the attempts at missions where you died. It only counts successful attempts and gameplay. This means that the total time of the game is not 4 hours. A run labeled 4 hours is actually at least 7 hours with the addition of the cutscenes (more if you die several times and have to replay a section.

  4. Gameinfomer is full of shit. It takes much longer than 4 hour to finish. Took me 5 hours and 48 minutes my first time.

  5. Here’s the stat:

    DesertEagle: 1 Man. 23 reviews in 31 days.

    How the hell is that possible?

  6. I bought it day one and the cheap ass bosses really piss me off. Especially that spider walking thing.

  7. Of course they are. No one would read the magazine if they didn’t give it away free with a Gamestop edge card.

  8. Thats IF you stores has any copies. My ghetto store never has new games it seems. But you can get Gauntlet: Dark Legends for the low price of $49.99.

  9. I agree with a B+ It’s a good game, really intense, just a bit short. Oh, there are a couple of cheap deaths.

  10. well, at least they didn’t try padding the clock. That would have been straight up sinister!

  11. I need to download the demo for this. Hopefully, I’ll like it more than Bayonetta, which had awful story, cheap bosses and that god-awful, super long, Space Harrier missile sequence.

  12. sorry, but this game shouldn’t get selling for 60 or even 50. $40 tops for what if offers.

  13. I bought it. So far, I’m not liking it as much as I thought. Does it grow on you or anything?

    First boss is a nut buster!!!!

  14. I’m pretty sure we were projecting sales. SeanNOLA was a little more conservative, saying that without a multiplayer element there was no rush to buy the game.

  15. You are a god that walks among mortals and every other cliche I can think of.

    Take some time off dude, you deserve it!

  16. Yeah it’s cheesy- it’s got Russians fighting the US like an 80’s film. The dialog has so much machismo at times it’s funny.

    But is it BAD? I wouldn’t say that. Platinum was just trying not to go for over the top serious.

    BTW- Try not to laugh when the AI says, “F–cking robots!”

Back to top button