Thrillstreak- Call of Duty: Black Ops Review

Much like the pivotal operations which serve as the game’s narrative impetus, Call of Duty: Black Ops represents a critical juncture for Treyarch. Success with the title could allow the developer to ditch its status as second-string studio, removing the collective dissatisfaction associated with the studios’ work on Call of Duty 3. Of course, public discontent might also cause Activision to disavow its relationship with Treyarch, potentially pushing the developer back to game porting duty. Advantageously, Black Ops is an overwhelmingly gratifying title- with main modes complemented by likable mini-games.  Yet, the game also makes enough baffling blunders to make players wonder why the time devoted to these diminutive diversions wasn’t spent polishing the core components.

Black Ops‘ single-player campaign adheres to the shifting perspective of its predecessors, changing  protagonists and propelling players across the earth at a breakneck pace. From careening down Cuban streets during the Bay of Pigs operation, busting out of a Soviet gulag, slogging through the rice paddies in ‘Nam, and then doing some reconnaissance in an SR-71 Blackbird, the title speeds along at a wonderfully unrelenting  velocity. Unifying each of these globetrotting assignments is super-soldier Alex Mason, who acts as the players guide through flashbacks tinged with equal parts Cold War paranoia and visceral violence. Like any good first-person shooter, each weapon in Black Ops delivers a satisfying ballistic payload; guns offer a convincing amount of kick and stopping power. Cleverly, missions often develop to a firearm-fetished crescendo, granting players a riotous chain gun or crossbow with explosive bolts to finish each stage with a limb-blasting finale. 

Yet, amidst Black Ops blissfully chaotic set-pieces comes a handful of incidents which can throw gamers out of an otherwise immersive game. One example: during the Battle of Khe Sanh, players are instructed to clear a trench positioned along a foothill. From their elevated position, gamers may instinctively man one of the stationary machine guns on the hillside- until they realize their efforts are futile against an infinite surge of foes. It’s not until players trigger an environmental object that the rush halts; unfortunately, the game’s compass doesn’t even players in the right direction. Sadly, a few of these easily-remedied moments detract from the game’s otherwise impeccable pacing.

Admittedly, most players will be purchasing Black Ops to be a part of the game’s lively multiplayer community; they won’t be disappointed. From being able to record entire matches (saved remotely for up to seven days), allowing players to customize their own perks, and even adding a currency system so gamers may wager on their own proficiency, nearly every new inclusion is a shrewd success. Now, gamers are given freedom to direct their online career- earning 1,000 Call of Duty Points (Or ‘CP’s) with every level advancement. Instead of having earning new weapons at specific thresholds, players can buy their own loadouts and killsteak items. While there’s bound to be a favored benefit boulevard for players (right now- the Remote Control earned with a triple killstreak is exceedingly popular and powerful), hopefully Treyarch can foster variety through diligent tweaking. Each of the game’s maps are skillfully designed, providing verticality and size while accommodating an elevated pace.

Black Ops also trots out their beloved bullet fodder- undead Nazis, which serve as stumbling targets in the title’s  co-operative mode. Initially, players are given an antiquated theater to defend against waves of zombies, but the fun really begins once players unlock the Pentagon map- which features some pretty amusing dialog between Cold War luminaries Nixon, McNamara, Kennedy and Castro. Later, a third component in opened offering a heart-warming surprise to players; between the reward at the conclusion of the single player campaign and this treat, Black Ops seems eager to please gamers.  While I was satisfied  with these co-op components, they never rose to level of Modern Warfare 2‘s Spec Ops playgrounds.

There’s a healthy amount of running and gunning between Call of Duty: Black Ops three core components. With an admirable six-hour solo campaign, collaborative zombie killing (Yet, no co-op campaign)  and a requisite multiplayer arena, the title is pre-destined to becoming one of 2010’s largest hits. That said, I hope next year’s inevitable iteration excises any quizzical elements and allows Call of Duty to be the non-stop, balls-to-the-wall, thrill ride that gamers both expect and adore.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

54 Comments

  1. Never expected a B+ from you, but I totally agree with you.

    Also: rebirth Island. WTF where they thinking there?

  2. better late than never I guess. You didn’t go the country club, Deagle? I heard they sent all the review out to some place North of LA…

  3. Desert, you know you just proved Pachter correct? He said the SP game will bring down the review score. I guess he doesn’t like respawning either.

  4. Thats about the score I’d give it, maybe a bit lower.

    MP is a glitchfest these days BTW and the Nuke map is one of the worst MP maps in history.

  5. I like the game, but whoever did the sounds should be fired immediately. All the guns sound like crap esp. the sniper rifles.

  6. shitty review to go with your shitty COD spam on the site.

    This game deserves a A+++++ CoD is the best game series ever. It ownz all.

  7. the mp maps are mazes. treyarch fails.

    maybe they did that on purpose so you’ll but there $15 maps later. enjoy those suckers.

  8. yeah, the force reviews to have sex with hookers and snort mountains of cocaine so they won’t know how bad the game really is.

  9. Why use the Spy plane to help your team, when you can the RC car to help yourself?

    Treyarch doesn’t understand gamers, it seems.

  10. Infinity Ward has been doing the Infinity Spawn for years. No one marked them down for it.

  11. Black Ops feels a lot like World at War which is fine with me. People hate on Treyarch, but they’re recent games are pretty close to IW’s stuff.

    I do agree that losing Spec Ops was a big loss to the game, like not having a co-op campaign.

  12. I just played the prison breakout and I thought how game-ey it was. I kept dying because I didn’t stay with the cart but guys on both sides kept standing there, not taking a shot.

  13. say what you want about the MP, I’m loving the mode that gives you a different gun with each kill.

  14. Don’t forget cutting and pasting the 360 review for the PS3 and (get this..ready) the Wii review.

    Guys, I know times are tough, but really? It is that hard/expensive to write a few new sentences.

  15. Any game without a real cover system deserves a B tops.

    I spend a few hours in MP. It’s cool, but some of the problems are still there. Guys with 50+ hours in already have the best equipment, and they’ll kill you quickly. As a level 1 noob, why am I being matched up with them?

  16. Nope, I wasn’t invited.

    One side note: I went to pick up The Sly Collection at the Gamestop in North Hills, CA. Plenty of hookers and drugs around that location, although I didn’t partake 😉

  17. I did, I did notice that in a few of the cinemas the M16’s looked a bit small in comparison to the players though. Maybe Mason is really tall.

  18. Yes, but those versions are quite different beasts. The Wii version has a completely different control scheme, while the DS version is very unlike the now-gen and PC versions.

  19. I thought the MP was good but wagers aren’t revolutionary.

    One problem- with team based games, players are going to go after wager instead of objectives. It’s like the cheevo junkies.

  20. I love all the customization in the multiplayer. You can even change the color of your reticule.

  21. Deagle, I’ve been reading your FPS reviews for a few years now. Could it be you are growing less interested with the genre?

Back to top button