Throw Yourself in the Grinder- Super Meat Boy Review
It may not be mere coincidence that recent Xbox Live Arcade release, Super Meat Boy shares an acronym with the world’s most renown platformer. Both Team Meat’s and Miyamoto’s creations share a handful of similar elements- from a impetus driven by a kidnapped (and elusive) girl, warp zones, diverse environments cunningly crafted from only a handful of hazards, to jumping physics which allow for pixel-perfect precision. Yet, Meat Boy is no mere Mario wannabe- from a masochistic difficulty, a charming absurdist sense of humor, and a handful of unlockable characters, the title forgoes its own confident vibe. Like the famous Koopa-stomping franchise, Super Meat Boy is a must-play title for platforming enthusiasts.
Two components are fundamental to the title’s success- a spot-on control scheme and skillful stage design. At first, Super Meat Boy‘s control seam woefully appreciated: player can run and jump. Further inspection reveals a number of surprising nuances- from controlling the distance and elevation of each leap by holding down the jump button for different durations to being to bounding between two vertical walls. Whereas some games in the platforming genre offer little control for hurdling heroes, the title permits players to modify the trajectory of their vault, and even change directions mid-air. Fans of 2008’s N+, will undoubtedly realize notice the inspiration, although the agile ninja never left of telltale trail of crimson blood, like Meat Boy‘s cubed protagonists does.
Each of the game’s 350+ levels seem to favor the abilities of a specific character. While Meat Boy has the ability to navigate through each stages murderous buzzsaws, salt mounds and crumbling bricks, some designs surely favor one of the game’s supporting cast members. With a roster that spans the indie platforming realm- players can direct The Bit.Trip series’ Commander Video, Braid‘s Tim, Castle Crasher‘s pink knight or even the vicious extra-terrestrial from Alien Hominid. Each cameo character has its own unique control method; for example Bit.Trip‘s star has the capacity for extended horizontal leaps (ala Princess Peach) which offers the ability to reach inaccessible plateaus.
Completing a stage within a specified time frame unlocks it within the dark world. Here, players will find some of the toughest challenges presented to gamers, rivaling the outlandish intensity of adversity found in the last levels of Trials HD. Players without lightning-fast reflexes may still marvel in Super Meat Boy‘s bonus levels, which captivatingly contextualizes the title to retro eras. Playing levels in a faux Gameboy palette or which recall the scan lines of a 2600 game is certain to charm the title’s veteran players.
Once player’s gather twenty bandages- the game’s obligatory collectable, they’ll unlock ‘teh internets’, which permits gamers to download new stages from the developer. Although this a great bonus, with twenty additional levels currently available for players, I would have liked to see Team Meat borrow a page from Little Big Planet‘s playbook and offer gamers the ability to create and share their own custom creations. While the forthcoming PC and Mac iterations of Super Meat Boy are purported to receive this functionality, console gamers get the snub.
Players with a elevated threshold for frustration are highly encouraged to give Super Meat Boy an extended trial. Although the game masks its sadistic disposition with a gentle learning curve and the ability to retry each level indefinitely, make no mistake- the title will vex the most hardened gamer. Yet, before the aggravation commences, Super Meat Boy has already got his hooks into you- preparing to grind ‘seasoned’ gamers into hamburger. Well played, Team Meat.
The meat that doesn’t want to be beat?
I’m puzzled by all the perfect scores this is getting. This site not included, of course!
I like my meat hard, alright.
When does the PC version come out?
Really how hard could this game get? Most games where reviews say are difficult, aren’t that bad at all.
Wow, the meat jokes are coming in force.
I’m REALLY glad they went for a $10 price.
Going to download the demo right now. Nearly 1:00 AM.
Good review!!!!!
I usually don’t have patience for really hard games.
I don’t want to know about your nickname. But…
350 levels? Thats freaking crazy!
How do you unlock the other characters?
From the Team Meat site:
“Originally we wanted level sharing between platforms. We wanted PC users to be able to play their levels on Xbox, and we wanted the Xbox and Wii versions to have an editor, but this simply wasn’t in the cards. Platform holders have extremely strict rules over user generated content, plus they offer no easy way to do it. In order for us to do something like this we would have to maintain and pay for our own servers. We are a poor two man team, we don’t have the money or the time to do this. But, a cool thing about Teh Internets is, we can still sort of make this happen. The PC and Mac versions of the game will have a level editor at some point. My personal goal is to get the Editor out no more than 6 months after the PC version ships. I want it to be good and easy to use. One of the things we are planning on doing is a “Best of User Made Levels” pack for the Internets where Ed and I pick out our favorite user made levels and put them in the Internets.”
Sounds like I’ll wait for the PC version.
collect the bandages or complete the warp levels.
They need the “So Meaty” sample from The Soup every time old Meat Boy dies.
I just saw the selection of unlockables- so very cool!
So what’s with the title? Is there a reason your a chunk of meat?
Maybe the name “Super Tofu Girl” was taken.
Other small titles have offered a level editor, like the Lode Runner remake, why can’t this? At least give us a way to make levels on our PC and upload them in game!
So such thing!
I’ll try the demo out today.
Has a price been announced yet?
Good review! I’m loving this game.