Time for Something Different- Zeit2 Review

Admission into the pantheon of great shmups is typically accomplished with a single, compelling hook. From Galaxian‘s sweeping formations of falling foes, Raiden’s signature lock-on beam, or Ikaruga’s color-coded combat, the most beloved shooters have offered some new mechanic to captivate players. Recent Steam and XBLA release Zeit2 hopes to join this illustrious echelon of games by granting players the ability to tweak with time. Although the title doesn’t fully exploit the awe-inspiring capabilities of this power, the game does offer one of the more distinctive experiences in recent shmup history.

Initially, Zeit2 (pronounced “Zeit Squared”, after the German word for “time”) resembles a conventional horizontally-oriented shooter, as the player uses a rapid-firing laser to battle waves of westward foes. Unlike most entries in the genre, enemies usually aren’t antagonistic- the majority are content to simply scroll off the left edge of the screen, stealing a portion of the gamer’s energy in the process. Since each shot the player fires also siphons away this precious commodity, managing the vitality of your ship becomes Zeit2’s primary objective. Luckily, as your health decreases, so does the size of the bubble which protects your ship from destruction, giving the game a comforting sense of balance. Additionally, a liberal stream of energy kits- which either float aimlessly by or are dropped by dispatched opponents, aid players on their sixteen-stage endeavor.



The assistance is especially gratifying during boss battles, ensuring Zeit2‘s difficulty is never oppressive. Inevitably, an insurmountable swarm of enemies will confront the player, compelling gamers to utilize the game’s temporal-manipulating ability. A pull of the left-trigger rewinds time, duplicating the last few seconds of your actions, while players control a duplicate version of their ship. From this potential paradox, two option emerge: gamers may either generate a dual-stream of firepower to vanquish touch foes, or move around the screen to battle escaping enemies. As novel as the ability is, it’s also underutilized- it would have been astounding to return enemy boss bullets back to their originating source, or be able to regain health by rewinding time  after a particularly damaging attack.

Zeit2‘s aesthetics are the game’s other missed opportunity. Between the lack of any environmental objects, a constrained number of abstract looking-enemies, and remarkably drab backdrops, the title’s visuals divulge the game’s indie origins. If players weren’t rewarded with additional offensive weaponry, it might be exceedingly difficult to distinguish between each level. Fortunately, the game compensates for any graphical deficiencies with a robust set of play options- from time limit, survival, tactics, wave, score attack, and challenge, each modes offers an attractive variant. While the game’s soundtrack consists of unremarkable electronica, it’s innocuous and varied enough instigate irritation during lengthy  play sessions.

Although the game is certain to garner a faithful fanbase, I’d encourage most players to demo Zeit2 before blindly clicking the purchase button. Sure, the time-manipulation ability adds a invigorating innovation to the genre, but the remainder of the title feels woefully unexceptional. Hopefully, the development team at Brightside Games can utilize their time to create a sequel that truly lives up to the game’s prodigious potential.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

23 Comments

  1. Gotta show some love for the indie games! I remember hearing about this on one of the podcasts I listen to. It sounds pretty cool.

  2. So does it ever get bullet-hell on players?

    Also any differences between the PC and 360 versions?

  3. I tried the demo. I thought it was boring. Can you get more than 4.2 seconds of rewind time?

  4. The demo seemed really easy. Only the bosses presented any challenge at all. If the full game like that?

  5. I bought the Steam version and haven’t been able to get the game to work on my rig yet, which is really frustrating. Anyone else having similar problems?

  6. I really didn’t see any slowdown in the demo. It really wasn’t pushing the 360, though. Maybe later levels turn up the heat.

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