Trite and Titillation- Dead or Alive: Paradise Review


Players confused by Sakura Wars: So Long, My Love’s unlikely amalgamation of fighting robots and dating simulation might be utterly baffled by Dead or Alive: Paradise, which presents an even stranger gaming dichotomy. The two appeals found in the PSP title are so widely dissimilar, that the game seems unlikely to find an audience willing to explore Paradise’s widespread chasm.

Understandably, some will be drawn to the game’s lascivious tendencies. DOA: Paradise presents a hackneyed fantasy not far removed from late-night Cinemax fare, as a lush cluster of islands becomes a resort to a bevy of buxom debutantes, and a single rarely-seen male. Players choose one of ten perpetually under-dressed ladies to be their avatar, before they head poolside. There, gamers will make their first partnership, which with a healthy amount of nurturing, can lead to short cinematic of the two women taking turns playfully licking an ice cream cone.


I haven’t seen this many gratuitous crotch shots since Bayonetta.


With DOA: Paradise’s marketing campaign built around euphemisms for masturbation, it shouldn’t be surprising that the title’s is absorbed in the objectification of the hyper-realistic female body. Each protagonist frolics around the island for the player, with each dance or jog producing an unmistakable breast jiggle. Occasionally the shaking can be unintentionally humorous, like when a girl has one boob flopping enthusiastically, while the other is motionless.  Despite the sporadic quirk, the game’s attempts at creating a sense of tropical eroticism are efficacious, as players are inundated with copious amounts of flesh throughout their two-week island expedition.

Had this voyeuristic focus been consistent through the game, DOA: Paradise would have an undeniable pervy appeal. Yet, the game blends these amatory amusements with a large dose of shopping, girl talk, and gift giving that seems wholly incongruent with the title’s other demeanor. Calculating each girl’s fussy gift requirements or listening to the mundane conversations won’t be nearly as gratifying as ogling for many players. When fused together these dissimilar aesthetics seem as peculiar as advertisements for a new Barbie doll in an issue of Maxim.


Take solace in the game’s version of the “Deck of 52 Most Wanted” cards.


At least Paradise’s simplistic mini-diversions give the game a chance to exhibit its virtual vixens. Each day of the title’s two week retreat allows players to perform an activity in the morning, noon, and evening. At night, players have the option to visit the game’s casino, where unsophisticated versions of blackjack, slots, and poker allow players to supplement their finances. The title’s three main attractions are photography, beach volleyball and pool hopping- which consists on scurrying across a gathering of buoyant boards. Picture snapping is arguably the most interesting of the trio of diversions, as it saves each snapshot to the Memory Stick, allowing gamers to use the image as their PSP wallpaper.

Although the game’s island locales convey of sense of sunny vibrancy and the each of the girls animate fluidly, Paradise isn’t without its technical hitches. Foremost among these is the title’s frequent and extended load times which interrupt the flow of gameplay; nearly every amusement if bookended by a five to six second pause. Considering there’s relatively few on-screen objects moving simultaneously, the title’s framerate is usually solid, dipping only during two player volleyball matches.  


Like real life, ‘play’ has a price.


Dead or Alive: Paradise is a game of strange contradictions. One moment you’re a leering photographer, capturing provocative poses, the next you’re making idle chatter about what preferential gift wrap color. Gamers comfortable with both roles might get receive transitory fulfillment from Paradise, but I suspect most will prefer the gawking to the shopping. 


Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

40 Comments

  1. Is it me or is Tecmo slipping lately.

    Such as shame, they didn’t have to use T&A to sell a game..

  2. “the game seems unlikely to find an audience willing to explore Paradise’s widespread chasm”

    I see what you did there. LOL!

  3. This review is kind of bullshit.

    If they were Dwarfs or elves, DesertEagle would have a problem playing dress up with them at all. He’d probably like it.

  4. Pretty good review. Better that the other who just pissed on the game for being creepy. Seems like DE wanted more creepy.

  5. Anyone who rubs one out to a PSP game as got something wrong with them. Is that what the ads were trying to say.

  6. Sex sells, so we get ‘games’ like this. Xtreme Vollyball was barely a game but most critics liked it. Not people see the difference, it seems.

  7. Good point, but I’d find little interest in taking pictures of those Dwarves or playing minigames with them.

    Playing ‘dress up’ is an RPG often offers an interesting statistical element, as I put on new armor for a better defensive bonus or regenerative health. In DOA: P the swimsuits don’t give stronger volleyball serves 🙁

  8. It’s only slighly worryisome to see a ‘pro-women’ gaming site get behind a game with women on stripper poles. LOL.

  9. A port of a six year old game that wasn’t that great to begin with? Thanks, Tecmo, but I’ll pass.

  10. At least the women are doing something athletic besides being stuck in the kitchen like Cooking Mama.

  11. I think the problem with this game (just like DOA:XV) is that is just isn’t that fun. There’s three casino games and three minigames along with dress up.

  12. Most of the reviews seem to be negative. I don’t get that gameangels one, tho…

  13. I totally agree with you. Looking at chicks in bikinis seems cool, but playing Barbie dress up is a total turn off.

    They should have made that part optional.

  14. Seems ok, but not too great. I don’t get a kick out of looking at fake girls.

  15. I never played any of the DOA games, but I d/led this yesterday.

    I have to say I totally agree with the review. The buying junk and wrapping gifts seems like a little girls game, but most of it seems made of lonely guys.

    I finished up the first playthrough in maybe 6 hours. I don’t think it’s good enough to play again. If I bought a UMD, I would be selling it back today.

  16. Your man Shipwreck said he was looking forward to it. Should have done a duel review.

  17. I’m liking in, but not loving it so far. Time will tell if it gets its hooks into me.

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