Triumphant- Battlefield 1943 Reviewed

Battlefield 1943 for the 360 & PS3. Developer: DICE, Publisher: Electronic Arts ESRB: T

After a string of lackluster downloadable first-person shooters, we were beginning to grow weary that the current digital distribution medium could not deliver a fully realized, polished experience. Although Warhawk delivered an exceptionally playable title, the lack of any challengers to Incognito’s work for nearly two years hinted that the title could have been a serendipitous fluke.
 
Luckily, developer DICE has masterfully renewed our confidence in the delivery medium with Battlefield 1943, one of the first DLC games that truly rivals a disk-based game experience. While a handful of titles have had a visual lushness that competes favorably with retail games, most downloadable diversions have suffered an abbreviated lifespan due to a limited amount of content. On the surface, Battlefield 1943 would seem to support this trend- the game is a multiplayer only, contains three initial maps, and only one gameplay type, Conquest. In execution however, the game holds a phenomenal amount of depth; its focus masterfully concentrated on elegantly executed foot-based and vehicular combat. 

Once players start the game, they choose one of the three available classes- infantryman, rifleman or scout, each differing in weapon loadout and combat range. All players have the ability to jump into boats, jeeps, tanks, or aircraft; most of the vehicles offer enough room for multiple players. This not only creates a subtle sense of camaraderie between friendlies, but also encourages strategic, coordinated assaults. Each of the game’s maps has five flagpoles, which gamers claim by hovering nearby. Unlike most games that require players to remain at near the base of the pole for capture, Battlefield wisely allows players to take cover in nearby buildings. This creates a magnificent sense of tension in each take-over effort.

At the end of each match, players are given a detailed statistical breakdown of the battle, along with experience points for each enemy killed and conquest point taken. Battlefield 1943 gives credits for assists, where one player wounds a foe, before another finishes the deed, furthering the feeling of solidarity between teammates. Although the game lacks the level perks of Call of Duty 4, it offers a gameplay that isn’t dominated by veterans with the finest gear or optimal abilities.

By using the Frostbite engine found in last year’s Battlefield: Bad Company, 1943 offers players an impressively detailed environment. As in DICE’s previous game, much of the environmental is destructible, allowing for massive explosions with no effect of the title’s framerate. We’ve been in the center of a massive firefight involving a majority of the game’s twenty-four player limit, and seen little effect on the fluidity of the game. Onlookers might balk at the restrictions to environmental damage; such as the machine nests that remain unscratched after a tank shelling. Most players will likely be so immersed in the rivalry, they will easily overlook these shallow shortcomings.

Battlefield’s inauguration was dampened by a flood of eager participants, creating a situation where players were unable to join a game, mirroring the first-day release of Bad Company. Fortunately, Electronic Arts have responded rapidly to the crisis, adding servers to accommodate the unexpected demand. On D-Day plus two (plus three for 360 owners), most of the problems have been rectified, although a handful of people are reporting issues connecting to a match. After playing twenty games, we have experienced an almost unperceivable amount of lag. Games resembled the solidity usually associated with a LAN match, with none of the player warping or other oddities associated with an online contest.

In a world where the preeminent downloadable titles sell for twenty to forty dollars, Electronic Arts decision to sell Battlefield 1943 for fifteen dollars is magnificently enigmatic. The title’s brilliantly executed combat rivals the intensity and refinement found in the best disk-based multiplayer battles. DICE’s game isn’t just one of the first breakaway hits of the summer, it’s a glimpse at what is possible through digital distribution.


                                                                         Battlefield 1943 was reviewed on Playstation 3. 

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

61 Comments

  1. I tried the demo, and couldn’t get on a single time, so I gave up. Now, I’ll have to give it another go.

  2. I loved Bad Company. Sleeper hit of last year. I will definitely be getting this.

  3. Wow, I had no interest in this until now. How is the game for newbs? I don’t play many MP games.

  4. I usually don’t like this game, but totally got sucked in by the demo. Like the review said, it fells like a real game, bot DLC.

    No back to the frontlines.

  5. LOL. I bought BC for $10, meaning if I get this, it will be more expensive.

    That’s the downside of DD, not too many sales.

  6. Nope, they aren’t mobile. Otherwise you can just fire artillery of the bow 😉

  7. LOL. is it a wrench or a drill like the last game. I loved the way that drill could fix anything.

    I need one around the house.

  8. I’d say Warhawk is way better. At least I can fly the planes without crashing in that game.

  9. I’d getting disconnected all over the place in the 360 version. Anyone else having problems like that?

  10. The sound mix is kind of messy in the game, and the Voice goes out about half the time for me.

  11. I cant seem to fly a plane. Anyone got any tips besides playing the tutorial? Is there a control setting that helps?

  12. I cant stop playing.

    One problem- the same maps keep coming up for me, over and over. Anyone notice this?

  13. I still can’t connect at all. I feel like I just spend $15 on something I cant play which REALLY F’ing sucks.

  14. Awesome review. I picked it up right now, and played until my 360 couldn’t handle the heat anymore.

  15. Thanks for the review. I’m a bit on the fence about this one- I was trying to save my money for MvsC.

  16. Next on my list. I’ll be getting the PS3 version, as I hear that has less connection problems.

  17. I was having a marathon last night until the servers went down for maintenance. I guess it was time for bed.

  18. One of my favorite downloadable games. I played it all weekend. It’s well worth the money.

  19. I played the trial, I was having fun the whole time. I would probably get it right now, but I’m getting Bad Company in a couple days so that’ll probably give me my Battlefield fix.

  20. Reviewed on the ps3? tisk tisk that’s the bad version,Just kidding :P..The game is well worth 15 dollars easily WHEN the game isn’t freezing and lets you find a game with friends.

    My only complain is you need WAY,WAY to many people for a private match.They should let you host a match or something like on rainbow 6.

  21. I was on the fence about this one but I think after the review I might have to download it.

  22. Ugh, I shouldn’t be spending money, but I was really considering this, and now the review makes it even more tempting.

  23. Never been much into war games, but this looks pretty sick, might have to check it out

  24. This game looked interesting and I am glad it turned out well. I have always been a little bit skeptical about digital distribution games. It is weird for me that i don’t have to switch out a disc when i change games

  25. Damn, that was a nice review. I might have to buy the game and have it hold me over till MW2 comes out. Although Ive never played 1942, Ive only heard good things about it.

Back to top button