Utawarerumono: Mask of Deception review
The Masks are Back
Released in 2002 for Windows-based machines, Utawarerumono resonated with the Japanese public, spurring two radio dramas, a trio of manga and an anime adaptation, as well as a PS2 port developed by Sting. But save for the emergence of fan translations and six characters in Aquapazza: Aquaplus Dream Match, the franchise largely evaded Western localization. That changed with the PlayStation 4 and Vita release of Utawarerumono: Mask of Deception, which brought the first half of a duology to the West. Two years later, the game is arriving on PC, with a port that extends few aesthetic improvements.
Admittedly, Mask of Deception doesn’t make a good first impression. Following the now-conventional prologue where disembodied voices speak in enigmatic phrases, the title places the amnesiac protagonist in a snowy environment, clad in a flimsy hospital gown. A hulking insectoid-like creature attacks, only to be outmatched by an even larger amorphous beast. Finally, that monstrosity is subdued by an interloper with a hand grenade. As such, the game feels like it’s trying to recreate the rollicking thrills of an action film. But without the conventional kind of context for these events, things don’t begin to gel until the stunningly animated opening sequence ends.
Kuon Establishes a New Scale for Cuteness
Here, Deception abandons its attempt at a breakneck cadence, falling into the protracted pace of most visual novels. Interaction with your rescuer, a black-haired girl with a lustrous tail and cat-like ears named Kuon, signals some of the amusing interchanges in store. Comedy ensues when the protagonist attempts to dress himself the typical attire of the local village. Putting on his pants backwards, his amusingly assumes that the rear tail opening is a fly. What follows is a bit of embarrassment and shock for Kuon, as the lead’s pants accidentally fall.
But this incident also signals Mask of Deception’s lascivious nature. Although the title shirks the sexual explicitness of the original eroge, the game is teaming with mild titillation. In many ways, the stance echoes George R. R. Martin’s departure from the chivalrous, squeaky-clean world of Tolkien. Utawarerumono’s incorporation of kemonomimi (who are more than just catgirls, with genders exhibiting dog and bird-like qualities as well) isn’t just to represent playful mischievousness. These creatures are often unabashedly sexual, generating a variety of humorous situations. While it may not make much sense for a civilized society to assess one another primarily on physical merits, with an animalistic cast, the choice seems natural.
Secondaries Who Steal the Show
After given the name “Haku” by his rescuer, much of Mask of Deception’s early game is fueled by the ‘fish out of water’ trope. During this period, the character is indistinct, mostly used as a comic foil for interactions with a growing roster of side characters. But eventually, Haku comes into his own, which shouldn’t be a spoiler given a literal translation of the game’s title. For much of the game, the real stars are Deception’s secondaries, with many displaying a gratifying character arc.
The majority of your time with be spent with exposition, where a button press advances text and the sporadic decision doesn’t have much of an effect on your path. But intermittently, Haku and his party will be called to battle fierce opponents, offering a pleasing suspension from the plotline. Here, Mask of Deception extends mechanics based on strategy role-playing tenets, with a timeline dictating when party members can move and take action.
Chains That Will Tie You Up
Distinction is rooted in Utawarerumono’s incorporation of Action Chains, allowing leveled-up party members to bolster their attacking, healing, and countering abilities. These are expressed as two types of rings on screen, prompting players to submit a precisely timed button press in conjunction with a shrinking or charging ring. Gradually, successful Action Chains gain an attribute called Zeal. If adventurers have reached a high level and the max out their Zeal count, they can execution a character-specific assault called the Final Strike that has the potential to humble the toughest of opponents.
Play Mask of Deception on the normal difficulty setting and you’ll likely triumph without worry of elemental attributes, where each character has a particular strength and weakness. However, on the game’s harder setting, these variables matter, making combat a bit harder. But mercifully, Deception allows players to rewind turns, allowing for some experimental strategizing. And whereas most SRPG extend a deficiency of mission types, Utawarerumono excels with an agreeable variety of win states. After playing games where you’re incessantly tasked with overwhelming the opposition, the occasional defensive encounter can feel refreshing. But on the downside, Mask of Deception’s battles arrive with sluggish frequency in the first half on the game, picking up as you head toward the game’s cliffhanger.
A Package Deal
Yes, that mean that players who invest in Mask of Deception are obligated to purchase Mask of Truth to achieve closure. Even then, there’s the nagging feeling that this effort references the first Utawarerumono, which might be off-putting to some. But beyond that issue, the localization team should be commended for not offering the type of direct adaptation that can feel overly sterile. Instead, the team endowed Deception with a bit of puckishness. While the rare pop-culture reference might not sit well with purists, those who value humor will have a rollicking good time. Pleasingly, the storyline isn’t just about cultivating laughs, as a number of dramatic moments and surprises contribute gravitas.
The game’s painterly aesthetic and use of subtle visual effects are bound to charm gamers. On PC, character designs are adept, while backdrops look concisely lovely and detailed. But here’s the disappointing news, Utawarerumono doesn’t attempt any improvements with this port. While the 30 frame-per-second cap is forgivable for turn-based action, the game’s native 720p artwork won’t take advantage of higher monitor resolutions, making it appear a bit dated. On the upside, mouse integration feels natural when battling, which keyboard controls can be re-mapped.
Conclusion
While Steam’s screenshots might seem to indicate that Utawarerumono: Mask of Deception is primarily a strategy role-playing game, that isn’t the case. The title is first and foremost a visual novel- with battles that may occur too infrequently for ardent tacticians. But players who favor plot over play are poised to have an enjoyable time with Deception.
Utawarerumono: Mask of Deception was played
on the PC with review code provided by the publisher.
The first entry of a delectable duology, Utawarerumono: Mask of Deception makes for a commendable visual novel. Just don’t be surprised if you find yourself clamoring for a bit more more combat.
Platform: PC, previously on PS Vita, PlayStation 4
Developer: Aquaplus
Publisher: DMM Games, ShiraVN
Release date: January 23rd, 2020
Price: $39.99 via Steam, launch price of $33.99
Review Overview
Gameplay - 75%
Story - 85%
Aesthetics - 80%
Content - 90%
Accessibility - 80%
Performance - 75%
81%
VERY GOOD
When I saw this on new releases, I was hoping you’d review it. Sounds interesting and looks a little sexy.
I do wish they was a slightly better deal when you bought both Utawarerumono games and I wouldn’t be mad if they localized the first game. Still, might have to get this.
I can live with 720p/30fps for a VN/TRPG.
It costs a lot to upscale art and that’s assuming the masters are still around and usable.
So it’s either see this at 720p for $33.99 or redo everything for 1080p and charge $59.99.
A Switch port of both games on a single cart would be very welcome!
Karulau isn’t the cutest? She’s damn sexy in that pic.
5 years ago I was playing big US releases. Now I’m devoted to these kinds of Japanese games and loving them 10x more.
How uh, sexy does it get? Any mosaic-level stuff?