Valhalla Knights 3 Review
While Valhalla Knights 3‘s moniker implies that the game is the tertiary entry in K2’s action/role-playing franchise, it’s actually the fourth installment. Two PSP iterations as well as 2008’s Valhalla Knights: Eldar Saga for the Nintendo Wii each inched the rudiments of gameplay forward- tweaking the series’ succession of errands and character development process. Although Valhalla Knights 3’s transition onto the PS Vita could have used the portable’s advanced capabilities to provide an advantageous overhaul, instead the developers concentrated on a more salacious component. As such, the latest game has enough niggling blemishes to dissuade role-playing devotees, although players intrigued by the hostess trade might be able to bear the game’s transgressions.
A compelling context has often evaded the franchise. Valhalla Knights 3 provides an interesting premise but falters due to incongruent tasks and an uneven tone. A text-based preface articulates the legend of W. Flockhart, an evil criminal who became obsessed with a treasure capable of granting a single wish. Following Flockheart’s mysterious disappearance, the once tyrannical but now besieged Beigen empire is fixated on recovering the artifact, presumably as a last-ditch effort to change the country’s imminent downfall. While this backstory offers a grim but inspiring backdrop, Valhalla’s stilted storytelling do the game few favors.
Expositional elements are told through stiff character models and insipid dialog. Ideally, complete voice over might have added vivacity to these conversations, but instead players are given pithy anachronistic sound bites as the Tolkien-esque characters exclaim “Yo” or “Hey”. Both non-verbal gestures and the game’s soundtrack don’t always harmonize with the emotions depicted, so it’s not usual for a shrug or melancholic music piece to be misplaced in the middle of a nondescript conversation. Even more worrisome is the disparity between trivial beat-hunting or resource collecting errands and the pressing geopolitical impetus. Too often, players may wonder how the game’s cavalcade of item collection and monster killing factor into the overarching plotline.
Despite the unrealized incentive and story delivery woes, Valhalla Knights 3’s combat can be quite compelling. Fundamentally, battles are action driven, as players have access to an arsenal of light and heavy attacks, parries, as well as a cluster of increasingly powerful abilities which are mapped to the directional pad. Initially, direct command your character is enough to defeat the game’s foes. But before long, players will want to delve into the group formations options- sending healers and ranged combatants to rearmost support positions. Adept gamers will also make use of the ‘select button’ to shift between characters, since even unfocused human acumen is superior to the game’s artificial intelligence. What’s more, taking control of characters allows players to enjoy the breadth of Valhalla’s weaponry without having to change classes. The downside of combat can be found in the title’s unexpected difficulty spikes. Although missions are ranked, jumping to a subsequent threshold can be a humbling experience, forcing players to execute a bit of grinding.
A robust character creation suite is also one of the game’s other merits, allowing gamers to determines physical variants, gender, race, personality, and once unlocked, over twenty classes. Having created three adventurers of varying class and race, each character fought divergently, despite only subtle differences in the interactions with NPCs. Skill sets along with weapon and armor choice further delineate protagonists; thankfully Valhalla provides a bounty of selections.
What will inevitably be the title’s most contentious component can be found in the light district, where players are able to cavort with a bevy of female hostesses. Although players can eke out an existence in the lower slums, the (red) light district is where the game’s premium particulars are found. Interacting with the ladies comes at a cost- correlated to the quality of the goods. For those yearning for more than a superlative sword or shield, Valhalla’s ‘sexy time’ offers lascivious activities where players use the touch screen to touch the nubile parts of the lingerie-clad lassies. While I’ve never been prudish about lolis, patting the virtual posterior and breasts of a hostess was not something I was completely comfortable with. For some, the end result might just justify the means, as scantily clad nymphets can eventually join your clan and writhe around the battlefield.
Aesthetically, Valhalla Knights 3’s is enigmatically uneven. Even after spending hours travelling though the game’s hub of Carceron prison, the compound feels disjointed. Inexplicably long, curved hallways flanked by shops make the penitentiary feel like a shopping mall. Woefully, extended and frequent load screen interrupt traversal; mercifully, there is fast movement system. While the game’s exteriors exhibit longer draw distances, it’s never explained why the prisoner/player is allowed to freely explore these venues, especially since roaming monsters are often easily avoided. Narrative fissures aside, the outside of Carceron prison and its peripheries periodically take advantage of the Vita hardware. It’s unfortunate the both character models and animation is truncated. One example, party member instantly unsheathe their weapons without the benefit of any transitional motion.
Valhalla Knights 3’s combat mechanics are engaging and the game’s titillating diversions are bound to earn a niche following but accompanying elements are often uneven. For a transitory game this might be pardonable, but when stretched across a forty-plus hour playtime, these faults wear thin. XSEED should be commended for adding online PvP matches and softening the prohibitive difficulty of the Japanese version, but in execution, these are minor mends on a game that has other, more imperative woes. When the overwhelming aspect of a RPG’s option screen is toggling different panty styles, that’s a good sign that the development team’s focus might have been slightly askew.
Review Overview
Gameplay - 65%
Story - 60%
Aesthetics - 70%
Content - 80%
Accessibility - 60%
67%
Below Average
Fluctuating between lascivious and laborious, Valhalla Knights 3 has several mechanics that might appeal to certain players, but just as many universally clunky ones.
About time for a new review! You’ve been slacking Robert.
Good review but I’m calling bullshit on this line:
“While I’ve never been prudish about lolis, patting the virtual posterior and breasts of a hostess was not something I was completely comfortable with.”
WTF, the guy talks about pantsu on the podcast all the time and this game makes him uncomfortable?
I haven’t heard too many things about VK3 other that your trivia questions on the podcast.
Good review.
Touching the Vita screen to anime girls is about as erotic as fapping to a Dr. Pepper can.
Ok, someone please tell me this is a SeanNOLA review.
– Doesn’t like the sexy time
– Comments of environment structure
– kind of grumpy
Can’t be Robert. Can’t be.
Opening sentence uses the word “tertiary”. Could be either of them.
Lolis get a 85 or higher rule broken like a water balloon.
Not surprised by the score in the least. I played VK and VK2, both had me fighting the game and felt pretty low budget.
Feel like a honest review. Some good things, but enough bad things that it’s not fun to play. But there’s bewbs, so it will sell.
I was pretty close to dropping $40. The only reason I didn’t was because Gamestop didn’t have a sealed one and already managed to mangle the display box.
Waiting for a price drop now.
“I don’t like touching anime girl boobs, but I have no problem using them to get hits on the article.”
So is this cartridge and download?
Whatever happened to getting 10% off for buying digital?
What is that pulsing sensation?
You don’t want to know.
When I hear about franchises that don’t really improve that much or take a step sideways I wonder why are the developers still around. Must be a Japan thing.
I picked up Eldar Saga for the Wii a few years ago. It may have had the worst sound effects for any game since they started using CD/DVDs for games. Horrible. Footsteps sounds like you weighed 600 pounds.
Good review, Robert.
Funny you didn’t enjoy the T&A.
How much is VK3?
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Those screenshots look pretty low res, even for the Vita.
Credibility damaged beyond repair.
I can’t believe you don’t like touched anime tatas anymore.
I was finally looking foward to a rpg on the wasteland that is the vita. If the upcoming YS doesn’t deliver, I might have to jump ship to greener pastures…
Play Disgaea 3 and Persona 4 Golden. Both are great.
This review is horrible. If you’re bothered by touching virtual tits and ass then you have no business reviewing Japanese games.
Maybe that air marshall busted for taking uppies needs a job. He could offer an objective review. 😉
https://www.youtube.com/watch?v=dWxhRDJhU44
SEXY TIME