Warhammer 40,000: Space Marine Review


It’s been 24 years since Rick Priestley and Andy Chambers expanded the Warhammer universe into the 41st millennium. One of the things that drew me a 12-year-old SeanNOLA to the board game was the grim brutality of a universe filled to the brink with all the blood and gore a mother could ever hope to keep from her child. It’s hard to believe it’s taken this long for someone to create an action-oriented title in that universe. That’s not to say that this is my first digital space rodeo – there have been Warhammer 40k video games since before I ever got my grubby little fingers on and I’ve played them all, but none have done as great a job of capturing the raw power of a single Space Marine as Relic’s Warhammer 40,000: Space Marine.

Space Marine follows Titus, Captain of the Ultramarines’ Second Company as he and his meager squad storm an ancient Forgeworld to keep a Titan out of the hands of the invading Ork hordes. Are you lost yet? Don’t worry – the barrier to entry for non-Warhammer-nerds is pretty low; all you need to know is that you are a Space Marine, the Orks are bad, and if they get that giant robot, they can use it to stomp you to death (and that’s not good). The language used throughout the campaign never talks down to the player, but never assumes an encyclopedic knowledge of a Space Marine’s urinary tract (which is a much more interesting topic than one might think). However, if you are as personally invested in the mythos as, say me, there are literally hundreds of tiny details and easter eggs sprinkled throughout the game that create an undeniable sense of place. I felt connected to the world inside of a video game in a way I have never felt before, and that experience was awesome.


The setting does bring a few artistic questions to light in regards to the level design. A Forgeworld is essentially a baron waste planet that had been gutted by the Adeptus Mechanicus and turned into a giant weapons factory thousands of years ago. The result is that the interior sections of the game take place within a massive futuristic facility and evoke the grim, Vatican-meets-Robocop feel of the Imperium, wheras the exterior sections are just brown canyons filled with junk. The same brown canyons I’ve seen in a hundred other games at this point. I suppose the defense could be “what would you rather have the surface be like? A jungle? A ruined city? A <insert other trope here> ? I don’t know that I have an answer to that, but the shift between the unique subterranean chapels of the Adeptus Mechanicus and the bland mesas of the planet’s surface was palpable, and made me wonder why I ever poked my head above ground to begin with.

Strip Space Marine of its setting and rich history, and what you are left with is an extremely polished third-person action title. Comparisons to Gears of War are not unjust, but a tad bit narrow-minded. Space Marine borrows heavily from Gears but vastly improves upon its melee system, landing it somewhere in between Gears and Dynasty Warriors in my imaginary “Videogame Comparison Diagram.” The lack of a wall-sticking cover system will often nudge players to charge into battle, swords and axes swinging, rather than holding back and inching forward, one chest-high-wall at a time. Most combat scenarios are well planned enough to offer multiple solutions to each horde-busting problem, so if you prefer to stay back and pick Orks off one at a time with your Stalker Bolter, that option is open too, but I wouldn’t recommend it, since the melee combat is much more satisfying.


Close combat is a good mix of Dynasty Warriors-style hordes and aggression with Arkham Asylum’s strategy and pacing. Unlike DW, which sees you effortlessly wafting at hundreds of paper mannequins, each and every Ork poses a real threat to Captain Titus, and there are thousands of them. Jamming on the “attack” button will only get you so far, so it quickly becomes important to time your stunning attacks and executions to control the crowd and keep your health up. The heightened danger combines with the tight controls and primal violence to deliver an over-the-top melee system that rivals the best. Toward the end of the game, combat can seem repetitive, but at the end of the day, you’ll have felled dozens of hordes, each dozens strong, and each one will have presented its own unique challenges.

Multiplayer is fun, but somewhat meager. There are only 2 game modes, Seize Ground, which is essentially a capture-the-flag type game, and Annihilation, which is just a fancy word for “team deathmatch.” There will be a free, coop-based horde-mode released in October, but for now, we only have these two games to choose from. Both modes are faction based, pitting Space Marines against Chaos Space Marines, having each player choose one of 3 classes and joining a side. The smaller-than-CoD player pool nurtures a surprising pedigree of cooperative gamers, so (at least in the matches I played) the faction-based multiplayer worked swimmingly. I will admit though, I spent more time playing around with the character customizer than I did playing the actual game – I could make a Space Marine from almost any chapter I could think of!


I have very little to complain about with Space Marine. I can’t think of a single other licensed game that has ever taken such loving care of its source material. I couldn’t even complain about the lack of my beloved Space Wolves, because they even managed to cram them in there (both as a playable faction in multiplayer, and in a less-than-subtle nod during the single-player campaign). I can’t wait to get my hands on the DLC next month, and I’ll be chomping at the bit when Space Marine 2: Electric Boogaloo hits shelves in the (hopefully not too distant) future.


NOLA’s note: At the time of this article’s posting, the PS3 version has some multiplayer issues. There is a bug that can keep players from finding a match, and drags matchmaking out for upwards of a half an hour, if you’re lucky enough not to lock up your system. Relic is planning to release a patch to fix it this week, but if PS3 is your lead console, and multiplayer is your prime purchasing bullet-point, then you might want to wait for the patch to hit.

Sean Kirkland

A Tulane-educated Master of Architecture and Monster Hunter apologist, Sean "SeanNOLA" Kirkland might have relocated to trendy Angeleno suburbs, but his heart remains entrenched in the Crescent City.

35 Comments

  1. So Titus grows his hair in the game? (top pics vs. bottom pics)

    He didn’t want to be that bald Space marine, I ‘spose.

  2. I just assumed it was a Deagle review, but it’s the return of SeanNOLA.

    BTW- What’s the length of the game?

    1. I don’t have my playclock in front of me, but I would say somewhere around 10 hours? I’d say you could take up to 12 if you go searching for all of the ServoSkulls (which I did not).

  3. I know nothing about Warhammer world, but I’ll tell you this the demo was fun and also pretty hard.

    1. I thought the demo was taken in a weird place – they never explained the stun-and-execute mechanic, so when you’re faced with that horde at the end, you never really know how to heal yourself unless you experiment early on. That part didn’t feel nearly as difficult in the full game, in my opinion.

      1. Ok, maybe I need to go back and play the demo one more time. When I played it, it was late and I probably wasn’t in the right mood for the game.

  4. Deagle reviews a NIS game and loves it. Sean review a 40k game and loves it. All is right in the world right now.

  5. Excellent review. The time off didn’t hurt you one bit.

    I write sci-fi and worked all summer, not giving me any free time. When I sat down, I just couldn’t get back in the groove.

    1. Thanks, I really appreciate that!
      I’m sure you’ll get your groove back (That’s not a Stella joke, but I could make it one if you’d prefer).

  6. I’m going to buy this, but I’m wondering about Kill Team, since I didn’t hear much about it. Can you offer some quick thoughts on that one?

  7. I’m going to buy this, but I’m wondering about Kill Team, since I didn’t hear much about it. Can you offer some quick thoughts on that one?

    1. I liked Kill Teams. It was definitely worth $10, and kept me excited for Space Marine.
      I would have liked more RPG-lite stuff, but it was a fun, well-made, 2-player twin-stick shooter in a universe I love, so I can’t complain. Some of the boss fights are tough, but that might have been because I was so bound-and-determined to play through the entire game as an assault marine.
      Also, if you finish the first level, you earn a Power Sword that you can use online in Space Marine.

  8. Blood Angels>Space Wolves 😉

    My question- does the game have a good amount of the Space Marines weaponry. You know like the Vengance launcher, heavy bolter and all that good stuff.

    1. Off the top of my head, you’ll come in contact with
      Bolter, Stalker Bolter, Lascannon, Plasma Cannon, Heavy Bolter, Plasma Pistol, Vengeance Launcher, Meltagun, Chainsword, Power Sword, Power Axe and a Thunder Hammer (but no Storm Sheild, what gives?)
      So yea, there’s a pretty good selection of wargear.
      In fact, you’ll come in contact with all the weapons you mentioned within the first 2 or 3 chapters.

      Also Space Vikings > Space Draculas 😉

  9. I will get this one eventually. There’s just too many games I need to play first like Resistance 3 and maybe Disgaea 4.

  10. Wasn’t there some talk about free DLC for the game?

    Shame about the PS3 version MP. I assume the 360 version isn’t effected, then.

  11. based on your review, I’ll check out the demo today. The one things that other sites have mentioned was that there wasn’t a lot of variety to the game. I’m kind of worried about that.

  12. I’m glad you didn’t just say “it’s not like the tabletop” and proceed to 7.0/C+ it.

    I know Deagle wanted a more strategic game, and Sean you might have missed this one, but Warhammer: Squad Commander for the PSP is a pretty decent tactics game that you can pick up for super cheap. You guys (and now Blue) should check ‘er out!

    Thanks for the review, ‘NOLA.

    1. It’s totally different from this game, but still pretty fun. For a turn based game it’s doesn’t feel slow either.

  13. Am I the only one who is finding this game way too linear? I haven’t seen any reviewers complain about that, but the game feels confined at times.

    1. It is very linear, but in these types of games, that’s almost a necessity. Its bread-and-butter is the ability to create a variety of controlled combat scenarios, and that becomes a lot harder to do in an open world. I would have loved the ability to explore, but the battlefield situations would have suffered, and I don’t think it would have been worth it. That’s what I’m hoping Dark Millennium is for.

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