Wayward Warriors- Lost Planet 2 Reviewed


2006’s Lost Planet: Extreme Condition was a beguiling blend of Japanese and Western sensibilities. Resembling the transcontinental love-child of Monster Hunter and Gears of War, the title merged giant mechs, a stimulating succession of insectoid bosses along with a salubrious amount of ballistic battles. The recently released sequel, Lost Planet 2, maintains that combination, adding a new intermingling to the mix – Capcom’s creation exhibits both the future of gaming, as well as recalls its antediluvian past.

Pop the disk into your drive slot (pausing once for a mandatory 4.61 GB install) and the game’s campaign mode defaults to a four-player online cooperative game. Remarkably, Lost Planet 2’s matchmaking is both transparent and intuitive, allowing players to advance right into the title’s principal storyline with up to three Akrid-annihilating accomplices. Those seeking a more solitary experience can tweak the settings to create an AI-controlled squad. Be warned that the aptitude of your bot teammates varies wildly. One moment each member will be aggressively attacking adversaries and opening data posts, the next instant they’ll be gathered, having what appears to be an involved discussion in some corner of the map.


If it’s orange, shoot it. Spare no pumpkins or basketballs.


Collectively, the title’s arsenal of shotguns, rocket launchers, machine guns, and plasma rifles used to eradicate a boundless collection of antagonists, is consistently gratifying. Unlike Lost Planet 2’s predecessor, the game’s environments display a range of motifs- players will be skirmishing through lush jungle vegetation, stark deserts, and deteriorating urban outposts. Although the game’s protagonists shift through the six episode, multi-chapter story, the objection remains static – players are tasking with collecting T-ENG, a dwindling energy resource. While gathering the commodity by activating data posts and eliminating smaller antagonists is compelling, Lost Planet 2’s gameplay noticeably deteriorates when combating bosses.

While each gargantuan beast is impressively rendered, the actual mechanics of each core battle often feel unrefined. The first showdown places players on a diminutive dock; while one side seemingly offers cover, the stage’s enemy inexplicably reaches through walls. Another stage has players working cooperatively across a speeding bullet train, where it was regrettably easy to be knocked off to your death. Generally, skirmishes involving peppering enemy’s weak spots with as much ballistic damage as possible, while avoiding attacks that will send players reeling through a protracted hit animation. Lost Planet 2’s decision to have moments where control is seized will undoubtedly frustrate, and is exasperated when a ‘game over’ message means losing up to an hour of committed advancement. Mercifully, players can crank the game’s difficulty down, ensuring a proliferation of stronger weapons throughout the landscape.


Poor Marcus Fenix never gets a reprieve from the glory of bug-hunting. (360 Version)


Luckily, moments of frustration were absent from the title’s please multiplayer matches. Although gamers are given the requisite elimination, team elimination, and capture the flag variants, the deliberate pacing and inclusion of grappling hooks (called an ‘anchor’) and mechanized armor elevate the competitions above a sea of homogenous fragging contests. Solidifying the relationship between the single and multiplayer components of the title is a robust experience system with a slew of unlockable weapons, clothing, nicknames and emotes for players to collect.

While Lost Planet 2’s MT Engine is capable of generating lavish fields of flora, and delicately detailed enemies, it does display some substantial technical hindrances. Sporadically, all on-screen action would freeze for a fraction of a second, marring the game’s sense of immersion. More frequent were framerate drops, which occurred when fighting the game’s enormous bosses or as a horde of enemies would charge the player. Often these anomalies would surface at the most inopportune times, precariously reducing the responsiveness of the game’s controls.  Sonically, the title’s soundtrack is executed with skillful finesse, stylishly swelling with each conflict’s crescendo.


A bit of the old, rock-and-roll, ‘fire in the hole’ gratification.


Those who were attracted to the original game’s single player campaign should be aware: Lost Planet 2’s focus is on delivering an online co-operative and competitive experience.  With a team or two of human participants, enough gratification can be mined from the title to overcome its deficiencies. Concurrently fascinating and frustrating, Lost Planet 2 is a curious mixture which should develop a loyal following for its intermingling of divergent sensibilities.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

41 Comments

  1. I just gotta say I pretty much agree. I tried playing this by myself, and the train level drove me nuts.

  2. Capcom never listens to players or reviews. This is just another example of that.

  3. DUDE WHY ARE YOU HATING ON THE PS3. WHAT IS WRONG WITH YOU FANSBOYS. ARE YOU BEING PAID MY M$ OR WHAT?

    NOWADAYS GAMES ARE THE SAME ON BOTH SYSTEMS, IF YOU CANT DEAL WITH THAT OR DEAL WITH A 2 MINUTE INSTALL YOU SHOULD BE REVIEWING GAMES.

  4. I though the demo was ok. I’m surpized it not a single player game. I guess thats the Monster Hunter influence.

  5. Honestly, the demo didn’t do anything for me. But, I really didn’t like the first game.

  6. II was sure this was going to be better review. Not just from you guys, but from everybody on the net.

  7. I bought it on Wednesday. Played it for about 8 hours and I still dont know If I like it, or I’m trying to like it.

  8. Hmm, it’s got the greatest game, but I played it this week and think it’s good. Maybe if I see it for $50, I’ll take it home.

  9. Good honest review, deagle. I trust your judgment with anything that has guns.

  10. Well written review. I’m going to have to check out this site more often.

  11. I’m still debating to pick this up or not. I expected it to get C grades.

  12. Personally, I think you guys were being a bit hard on this game. It’s fun. The only real problem is the computer players. like you said they just stand around sometimes.

  13. The grappling, I mean anchoring mechanics are broke. You barely touch something and it lets you go. Thats just stupid.

  14. I’m liking the game, but I’m confused. Sometime you can swim in water (one of the MP levels is under water) other times it kills you instantly. What gives???

  15. I bought this today. I thought my PS3 was overheating until I read your review.

  16. I bought this today. I do like it, but it definitely has it’s problems.

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