Wayward Warriors- Lost Planet 2 Reviewed
2006’s Lost Planet: Extreme Condition was a beguiling blend of Japanese and Western sensibilities. Resembling the transcontinental love-child of Monster Hunter and Gears of War, the title merged giant mechs, a stimulating succession of insectoid bosses along with a salubrious amount of ballistic battles. The recently released sequel, Lost Planet 2, maintains that combination, adding a new intermingling to the mix – Capcom’s creation exhibits both the future of gaming, as well as recalls its antediluvian past.
Pop the disk into your drive slot (pausing once for a mandatory 4.61 GB install) and the game’s campaign mode defaults to a four-player online cooperative game. Remarkably, Lost Planet 2’s matchmaking is both transparent and intuitive, allowing players to advance right into the title’s principal storyline with up to three Akrid-annihilating accomplices. Those seeking a more solitary experience can tweak the settings to create an AI-controlled squad. Be warned that the aptitude of your bot teammates varies wildly. One moment each member will be aggressively attacking adversaries and opening data posts, the next instant they’ll be gathered, having what appears to be an involved discussion in some corner of the map.
Collectively, the title’s arsenal of shotguns, rocket launchers, machine guns, and plasma rifles used to eradicate a boundless collection of antagonists, is consistently gratifying. Unlike Lost Planet 2’s predecessor, the game’s environments display a range of motifs- players will be skirmishing through lush jungle vegetation, stark deserts, and deteriorating urban outposts. Although the game’s protagonists shift through the six episode, multi-chapter story, the objection remains static – players are tasking with collecting T-ENG, a dwindling energy resource. While gathering the commodity by activating data posts and eliminating smaller antagonists is compelling, Lost Planet 2’s gameplay noticeably deteriorates when combating bosses.
While each gargantuan beast is impressively rendered, the actual mechanics of each core battle often feel unrefined. The first showdown places players on a diminutive dock; while one side seemingly offers cover, the stage’s enemy inexplicably reaches through walls. Another stage has players working cooperatively across a speeding bullet train, where it was regrettably easy to be knocked off to your death. Generally, skirmishes involving peppering enemy’s weak spots with as much ballistic damage as possible, while avoiding attacks that will send players reeling through a protracted hit animation. Lost Planet 2’s decision to have moments where control is seized will undoubtedly frustrate, and is exasperated when a ‘game over’ message means losing up to an hour of committed advancement. Mercifully, players can crank the game’s difficulty down, ensuring a proliferation of stronger weapons throughout the landscape.
Luckily, moments of frustration were absent from the title’s please multiplayer matches. Although gamers are given the requisite elimination, team elimination, and capture the flag variants, the deliberate pacing and inclusion of grappling hooks (called an ‘anchor’) and mechanized armor elevate the competitions above a sea of homogenous fragging contests. Solidifying the relationship between the single and multiplayer components of the title is a robust experience system with a slew of unlockable weapons, clothing, nicknames and emotes for players to collect.
While Lost Planet 2’s MT Engine is capable of generating lavish fields of flora, and delicately detailed enemies, it does display some substantial technical hindrances. Sporadically, all on-screen action would freeze for a fraction of a second, marring the game’s sense of immersion. More frequent were framerate drops, which occurred when fighting the game’s enormous bosses or as a horde of enemies would charge the player. Often these anomalies would surface at the most inopportune times, precariously reducing the responsiveness of the game’s controls. Sonically, the title’s soundtrack is executed with skillful finesse, stylishly swelling with each conflict’s crescendo.
Those who were attracted to the original game’s single player campaign should be aware: Lost Planet 2’s focus is on delivering an online co-operative and competitive experience. With a team or two of human participants, enough gratification can be mined from the title to overcome its deficiencies. Concurrently fascinating and frustrating, Lost Planet 2 is a curious mixture which should develop a loyal following for its intermingling of divergent sensibilities.
I just gotta say I pretty much agree. I tried playing this by myself, and the train level drove me nuts.
Capcom never listens to players or reviews. This is just another example of that.
DUDE WHY ARE YOU HATING ON THE PS3. WHAT IS WRONG WITH YOU FANSBOYS. ARE YOU BEING PAID MY M$ OR WHAT?
NOWADAYS GAMES ARE THE SAME ON BOTH SYSTEMS, IF YOU CANT DEAL WITH THAT OR DEAL WITH A 2 MINUTE INSTALL YOU SHOULD BE REVIEWING GAMES.
I though the demo was ok. I’m surpized it not a single player game. I guess thats the Monster Hunter influence.
Honestly, the demo didn’t do anything for me. But, I really didn’t like the first game.
I blame NOLA 😉
Is the Gears of War dude also in the PS3 version???
Knowing Capcom, I’ll wait for the $20 super duper edition.
II was sure this was going to be better review. Not just from you guys, but from everybody on the net.
You heard it- “you should be reviewing games” LOL.
good review. From what I’ve heard, the mp is good.
IGN also mentioned the PS3 version was inferior. Serious letdown.
I bought it on Wednesday. Played it for about 8 hours and I still dont know If I like it, or I’m trying to like it.
So true. I bought the first game twice.
Hmm, it’s got the greatest game, but I played it this week and think it’s good. Maybe if I see it for $50, I’ll take it home.
Well, it’s got to be better than the Iron Man 2 game.
Naw, just MS version.
Good honest review, deagle. I trust your judgment with anything that has guns.
Youd think by now the PS3 and 360 version would be about equal.
Well written review. I’m going to have to check out this site more often.
I’m still debating to pick this up or not. I expected it to get C grades.
How long is the campaign? Does the MP use the same maps or use new ones?
The demo was pretty good, but not pre-order and drop $60 good.
Personally, I think you guys were being a bit hard on this game. It’s fun. The only real problem is the computer players. like you said they just stand around sometimes.
Good review. How does the 360 version rate in comparison?
How many players in the MP games?
I’ll try the demo and see what the controversy is 😉
The grappling, I mean anchoring mechanics are broke. You barely touch something and it lets you go. Thats just stupid.
I’m liking the game, but I’m confused. Sometime you can swim in water (one of the MP levels is under water) other times it kills you instantly. What gives???
Not worth $60 is what most sites are saying.
I bought this today. I thought my PS3 was overheating until I read your review.
I notice that two. WTF were the devlopers thinking????
Some of the water is poisonous! Duh..
Just picked it up today.
I bought this today. I do like it, but it definitely has it’s problems.
Didn’t NOLA say Monster Hunter was in the PS3 version? WHERE?
Hmm, this or Alan Wake. Which one to get?!?!
Great review. I thought this might have a few problems.
Are there any sales on this?
I haven’t seen any so far 🙁
really useful info, keep up the good work!