What Did I Do to Deserve This, My Lord!? 2 Review

DesertEagle’s Take: Few game franchises have enjoyed challenging convention as much as the What Did I Do to Deserve This, My Lord!? series. Originally named Holy Invasion of Privacy, Badman! What Did I Do to Deserve This?, the first title skipped an UMD release, compelling players to acquire the game via a digital download. Several months after publishing, the game’s amusing moniker drew the ire of the Warner Bros legal team, who thought Badman was too similar to the name of their celebrated superhero. Nomenclature aside, the game was terrifically thorny, offering a premise where players influenced the game’s core mechanics, rather than controlling them directly.

The sequel- What Did I Do to Deserve This, My Lord!? 2 presents few accommodations to embrace new players to the series. The title’s core mechanics remains the same as its predecessor – players are given a specific amount of dig power to excavate squares from a grid-based subterranean environment.  Once boxes with a green tint are unearthed, slow-moving Slimes are released. These congealed creatures wander aimlessly, absorbing and releasing nutrients in their wake. Sporadically, enough nutrients will be deposited to give a block a white tint.  By digging this block, an Omnom will appear; this bug-like breed consumes slimes, fashioning the first element of the game’s complex biological system.  Later, players can maneuver the ecosystem to produce Spirits – which are the mystical equivalent of Slimes, spell-casting Liliths, and even fire-breathing dragons.


Badman, I feel the same way about door-to-door solicitors!


The impetus of all this creature creation is to protect the game’s protagonist from being pulled out of his underground labyrinth by a succession of heroes. After a few minutes of digging, My Lord 2 will warn players that a new batch of would-be adventurers is about to traverse the dungeon. If these explorers find the Overlord Badman and drag him to the surface the game is over. New to this iteration is the addition of mutations – so if a species of beast is in danger of dying out from malnutrition, they may transform into a stronger, more resilient monster. This single wrinkle adds a sizable strategic element to My Lord 2; now players are rewarded for taking risks, rather than building the burliest bionetwork possible. Additional supplements include an expanded tutorial and Badman’s Chamber, where players can practice their creature cultivation skills without fear of those meddlesome heroes.

Although the changes made to may seem trivial, they add an unexpected amount of tactical depth to the franchise. The side effect is that the variations make the original title superfluous, ironically mirroring the evolutionary trajectory of the game’s monstrosities. As such, I’d recommend the $19.99 USD download to both new and returning Overlords; the $29.99 UMD purchase (which includes both titles) should only be considered by the orneriest of Badmen.


Basic slimes offer almost no protection. 


TideGear’s Take
My Lord!? 2 is the sequel the previous game needed. Unlike DesertEagle, I wouldn’t say that My Lord!? 2 makes the previous game “superfluous”, but you can easily play and enjoy My Lord!? 2 without having played the first game. Both newcomers and veterans of the previous game should play the training stages. Among other tweaks and new features, the important concept of mutation has been added. Mutation helps to prevent a particular type of monster from being completely eradicated. That makes your dungeon more vivacious and more potentially lethal for those pesky invading heroes. It also means you’ll be seeing new monster types, so it’s only fair there’s new adventurers with new abilities.


My Lord!? 2 is also made more forgiving by its use of an overworld map. Now stages are grouped into areas. The first game had you run through a gauntlet of stages. When you got a game over, you had to start from stage one. Now, in My Lord!? 2, once you beat an area’s stages, you don’t have to (but can) replay that area. That makes trial and error, much less risky, and is a welcome addition. 


Good morning- I got tunnels to dig and heroes to kill.

You can also try things without fear of failure in “Badman’s Chamber” mode, which is a sort of sandbox mode where you can dig out an experimental dungeon free from invaders. If you require a respite from story mode, but want more structure than Badman’s Chamber, the game’s training mode also features several challenge stages, much like the previous game had. For those of you who clobber story mode, there’s already two story mode DLC packs ready to download (currently $1.99 USD).

The first game was amusing but My Lord!? 2 ramps up the humor with more fourth-wall breaking, entertainment and cultural references, and villainy that’s much too adorable to be disturbing. It’s rare that a game actually makes me chuckle, but My Lord!? 2 did it. The crunchy and vibrant pixel-graphics style and cheerful sound design of the previous games return for this sequel and that’s a very good thing. 


What a beautiful sight! Not the sky, the conclusion of the stage.

It’s no secret that I really enjoyed the previous game in this series. My Lord!? 2 takes the core concept of the original, expands it, improves it, makes it more manageable and forgiving, and adds even more charm. I don’t hesitate to recommend it, especially at its PSN price of $19.99 USD. I’m already looking forward to the 3rd game, so here’s hoping NIS America brings it over.


Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

41 Comments

  1. I really didn’t like the first one and the demo didn’t change my mind either.

  2. At one point, I’ll break down and get it. Ive heard it frustrating at times, though.

  3. What have I done to deserve two, $2 DLC packs that should have been included in the main game, my lord?!?!

  4. Bought this and I agree, there’s really no reason to play the first game anymore. This was does everything the original does and more.

  5. Good review, guys. Thanks for info on the 3rd one, Tide. I hope we get it here.

  6. The 3rd part isn’t really 3d, but water seems like it could be fun.

  7. Downloaded last night. This game is pretty addictive. I was up to 3:00 Am playing.

  8. It doesn’t take too long and you can go through it in bursts.

    I’d say it covers pretty much most of it.

  9. I’m not sure what you mean. Your monsters persist throughout each stage of an area, unless they’re killed. You start a new dungeon in each new area, however, so monsters don’t carry over from the previous area.

  10. I think the Japanese got the packs well after the game came out there, so it’s not like they chopped them out of the game.

  11. Yeah, it certainly is. I think this one is more DE-friendly though.

  12. If I recall correctly, I had some Giant Slimmandos that put a serious hurt on those heroes.

  13. I have a feeling it will be a while. It hasn’t even been announced for US release yet, as far as I know.

    I say jump on this one.

  14. It’s only included with the UMD version and the code is in the manual, I think.

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