Without Within 2 review

Without Within 2 (1)

What is the concept? Famed director and screenwriter Federico Fellini once stated that all art is self-portrayal- the lustrous pearl is the autobiography of the ordinary oyster. Undoubtedly, the splendor of self-reflection was the virtue of Without Within, a free visual novel which introduced readers to Vinty, a protagonist burdened with a moment of self-doubt.

As the archetypal artist, Within’s lead character longs for the world to appreciate her calligraphy as much as she loves to craft it. But those tedious responsibilities like going to work and trying to squirrel away enough money for the rent threaten to dilute Vinty’s dreams. Inspiration arrives in the form of an antiquated visual novel, as the lead’s limited budget doesn’t allow her to purchase the top-tier, talent-filled VN being advertised around town. Despite the modest 640×480 resolution and unassuming cover art, the novel serves as a catalyst, reinvigorating Vinty’s drive. Along with way, developer InvertMouse makes a few self-depreciating digs, tastefully reminding readers that restrained resources can still produce poignant work

The recently released sequel, Without Within 2, sees Vinty receiving a grant, and visiting a calligraphy fair in Melbourne. As the exposition is hosting a famed calligraphist who Vinty idolizes, there’s the chance that the protagonist will be able to meet her idol, Excelia, and discover the artists’ secret to success. Amidst the two-hour read, you’ll be able to see the spirited lead once again struggle with uncertainty.

Without Within 2 (2)

What are the novel’s strengths? As a lead, Vinty is thoroughly charming. Sure, she’s still distressed about life’s little tribulations, resulting from a few entertaining cameos from the first novel. But largely, her exploration of these worries brings an empathetic charm to Without Within 2. As such, it’s hard not to like the character and appreciate her comical perceptions as she travels through Melbourne.

Beyond Without Within 2’s core narrative, the novel also functions as an introductory travel guide, highlighting key points of Victoria’s capital. From the public transit system to the free rental bikes which dot that cityscape, the novel highlights a number of a city’s attractions. Most interesting is Within’s method of presenting different parts of the Vinty’s journey, exhibiting video footage shot by the development team when a button is clicked. The only lamentable part of their inclusion is that’re hosted on Youtube, making them inaccessible to offline readers. Still, play offline, and you’ll still be privy to the novel’s simple, yet appealing artwork and animated backdrops.

Without Within 2 (3)

What are the novel’s weaknesses? Unlike the first Without Within, which offered several branching forks in the story, the sequel is a wholly linear experience. The upside is that readers are able to enjoy Without Within 2 without worry of a game-ending choice. But this design decision also makes readers feel like a passive observer, rather than being in charge of Vinty’s destiny.

For some, the plotline’s big twist may feel a bit abrupt. Although there’s foreshadowing, the big development and denouement come too late, diminishing a bit of the novel’s impact. But this transgression aside, Within 2’s plotline produces satisfaction, especially when we get to see Vinty grow as a character.

Without Within 2 (5)

Is it worth the money? At $4.99, Without Within 2 isn’t a monumental investment, but frugal-minded readers might want to wait for a Steam sale before purchasing the two-hour tale. For those seeking a narrative with a thoroughly charming character, Vinty’s second outing is undeniably infectious, securing appreciation for the lovable lead. Even more, Without Within 2’s message of determination proves motivational. Without doubt, it’s the type of resilience that will drive InvertMouse into creating novels teaming with insight and verve.

Without Within 2 was played on PC with review code provided by the publisher.

Without Within 2
Platform: 
PC
Developer:
InvertMouse
Publisher:
 InvertMouse
Release date: 
November 9th, 2015
Price: 
$4.99 via Steam

Review Overview

Gameplay - 65%
Story - 80%
Aesthetics - 80%
Content - 75%
Accessibility - 90%

78%

GOOD

Although the Without Within 2's linear approach is a bit lamentable, this visual novel is filled with exuberant charms and is poised to please Vinty's fanbase.

User Rating: 4.28 ( 5 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

27 Comments

  1. I’ll give it a try.

    Is that Vinty’s eyes or is she squinting in all the screenshots?

  2. If you haven’t played the first Without Within, then play it. It’s really cute and will take less than 30 minutes of your time.

    1. New to me as well. Art looks OK, I hope the writing is better.

      Is $5 for 2 hours the going rate for VNs?

  3. Good review. Outside of Steam, I don’t see any reviews for this VN. Actually, not too many site actually review them– so thanks for that.

        1. I do have a new story idea but I doubt Vinty will make an appearance in 2016, because I already got a couple of projects scheduled up. In fact, I will be announcing something this Saturday :).

          1. I’m a big Vi ty fan, so I’m a little sad. But thanks for making her two stories. Such feel good novels.

          2. Just played through the first Without Within and didn’t think I’d enjoy it nearly as much as I did. For anyone who likes VNs, I ‘d recommend giving the game a go!

            Nice work, IM! New fan here.

  4. I played both games and would love to know more about Vinty. Think we’ll ever get any backstory?

    1. Thank you Hellcat! Vinty is meant to have an ordinary background, so even if future games come up, I don’t foresee there will be much backstory. The flashback from WOWI1 is about all there is to it. Future games will continue to focus on her calligraphy adventures.

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