Ys: Memories of Celceta (PS4) review

Another winning entry in Nihon Falcom’s action-role playing franchise sees Adol mapping an expansive forest, a feat no other adventurer has accomplished. While it played great in its original Vita-based iteration, this PlayStation 4 port offers dual language voice acting, smoother framerates, and higher quality output for Tenmon, Naoki Kaneda, and JDK SoundTeam’s triumphant soundtrack.

Ys: Memories of Celceta
Platform: PlayStation 4, previously on PC, Vita,
Developer: Nihon Falcom
Publisher: Marvelous USA (XSEED)
Release date: June 9th, 2020
Price: $29.99 via digital download, $39.99 via physical edition
Availability: PlayStation Store, various retailers

Across the thirty-one-year legacy of the Ys franchise, reoccurring protagonist Adol Christin has witnessed a multitude of remarkable events during his succession of globe-trotting expeditions. In many ways, the series has shared a similar fate. While the Ys games have enjoyed a fervent following in Japan since the late Eighties, popularity on this side of the Pacific is more recent.

Beyond three releases for the SEGA Master System, TurboGrafx CD, Genesis, and SNES, it wasn’t until XSEED localized a trio of titles that the franchise started accumulating a U.S. fanbase. Another notable incident occurred in 1993, when the series’ traditional developer, Nihon Falcom licensed the fourth installment to two separate studios. The result was Mask of the Sun and The Dawn of Ys– a pair of oddly dissimilar titles which splintered franchise canon.  Hoping to mend this schism, Nihon Falcom created Ys: Memories of Celceta for the PS Vita in 2013, a quasi-remake which reveals the red-haired adventurer’s true excursion through the Great Forest. As with XSEED’s previous Falcom publishings the title arrives on PlayStation 4 via a port that’s proficient enough to sustain interest for the series in the states.

A Return to Casnan

Prudently, the title reinvigorated the series’ tenets, giving each element a thoughtful reworking. The franchise’s traditional action-driven combat makes a return- this time increasing the reward for finesse amidst engaging enemy encounters and boss battles. Light role-playing components and character exposition complement the exploration and engagements, providing an absorbing impetus for the title’s twenty-hour-plus playtime. In execution, Memories of Celceta is poised to please both series stalwarts as well as newcomers- as long as both factions make it past the title’s lackluster prologue and the occasional middling flashback.

The game opens as Adol Christin stumbles into Casnan- his vitality depleted by a recent foray into the adjacent Great Forest. Knocked to the ground by a passerby, the protagonist wakes up at the local bar with an acute case of amnesia, where he’s tended to by a kindhearted opportunist named Duren. Interaction between the two is interrupted, when a group on miners is attacked by subterranean creatures, forcing the duo into action. Between surviving a journey through the mysterious woodland and demonstrating prodigious swordsmanship against the underground monsters, Duran realizes that Adol is no ordinary adventurer, and soon the team is commissioned to explore and chart the Great Forest.

A Captivating Cast of Characters

The introduction is overly verbose, awkwardly animated- yet once players get past this setup, the game’s pace and narrative path improves considerably. Occasionally, uncovering a glimmering memory fragment reveals an expository sequence. Although these sequences often feel undeveloped, they are brief and offer a stat boost as a dividend. The game’s twenty-odd main characters are generally well-developed, and the relationships that Adol forms with others are consistently interesting. Largely, Memories of Celceta is at its best when characters are ensnared in conflict, such as Ozma, a village leader torn between tribal tradition and doing what’s best for his people.

Although the task of cartography is somewhat linear, with sections gated off until party member capacities are uncovered, Memories of Celceta rarely feels constraining. Reconnoitering the Great Forest is accomplished with the assistance of an overworld atlas as well as an interactive auto-map. Pleasingly, the world feels vast and with little geographical recycling, the Great Forest looks pleasingly organic. As such, it’s easy to plunge into Memories of Celceta for hours at a time- as players follow natural conduits and cross large landmasses on their journey. Sporadically, the title’s routine exploration is suspended as gamers are thrust into replicating, perplexing pathways. Here, the game wants players to survey the area, looking for topographical tendencies which indicate the way forward.

Lock Picking, Crafting, and Regenerating Health

Although antagonists run about on every footpath and waterway, Memories of Celceta doesn’t channel the irritation often associated with role-playing’s randomized battles. Combat feels snappy and is consistently fast paced- with players issuing up combos, switching between characters, guarding and dashing. The latter maneuvers are essential against elevated enemies, with a well-timed defensive maneuver able to freeze enemies or increase the chances of a critical hit. Further strategy is rooted in the weapon system, which classifies arms into slash, pierce, and strike categories. Using the proper offensive object can shred foes with a corresponding weakness, as well as reward players with improved loot drops. Additionally, players can assign and initiate customizable special moves as well as take advantage of character specific abilities, such as Duren’s ability to pick locks.

Fallen foes (as well as their corpses), rocks, and flora release a multitude of items, which are dutifully gathered by your adventuring party. All these objects factor into Memories of Celceta’s straightforward crafting system, which allows players to refine a variety of materials before using these provisions to augment weapons and armor. In execution, this component allows for a surprising amount of flexibility, allowing players to construct weapons with strong stat bonuses or the ability to poison enemies. Pleasingly, Ys’ health regeneration system takes the burden out of potion management- normally allowing party members to heal by remaining motionless for a few seconds. Likewise, the burden of poison or paralysis is rarely life-threatening, with a trip to nearby monument or a bit of time alleviating the ailment.

Some of these Side Quests Are Really Milking It

Less successful is the incorporation of fast travel, which involves the use of color-coded shrines. In execution, returning to a city sporadically required multiple, time consuming steps. Ideally, these journeys would have been accomplished in a single trip- since players must regularly return to their base of operation to obtain side quests, report on their cartographical progress, and upgrade their equipment. Later, the travel ability is adjusted eliminating the multiple-step requirement, but this amendment comes quite late in the adventure.

Beyond the game’s core quest, inns contain bulletin boards filled with optional side quests. Some of these errands are a bit too basic. Beyond the requite fetch and kill quests, one early elective mission has players milking an animal through a lackluster stealth sequence. Thankfully, other assignments are more enjoyable- such as running an item shop or collecting resources in a predetermined time frame. Another agreeable ancillary is Memories of Celceta’s New Game+ option, which allows players to take their bolstered characters and items as they begin the campaign anew. Courteously, the title offers players four skill levels which influence the stringency of combat. Players are advised to start with a higher challenge setting, levels can only be decreased during play.

An Accomplished Port

Visually, Memories of Celceta migration to PlayStation 4 is handled adeptly. The original game would occasionally push the Vita to its limits, with panoramic shots showing the sporadic instance of slowdown. But now, even the stock PlayStation 4 can push the title to its limits, increasing resolution and pumping out a steady 60fps framerate. Sure, the game’s texturing reveals its portable origins and a greater amount of control over the game’s camera would have been welcome but are likely beyond the budgetary constraints for the publisher. Sonically, Memories of Celceta provides an array of rousing melodies, seamlessly mixing electric guitar and violin into distinctive, driving pieces. Whether you opt for the original Japanese voice acting or the English dub, both performances are proficient.

Memories of Celceta is a masterful addition to the Ys franchise, offering a fetching blend of stimulating exploration and stirring, real-time combat. Although the game’s introduction makes an uneasy first impression, once players pass the first half hour, the duration of the game is a thoroughly enjoyable experience. Ys veterans will undoubtedly adore Nihon Falcom’s being able to play the title with upgrades aesthetics while newcomers will find enough gratification to bolster the franchise’s ever-growing fanbase.

Ys: Memories of Celceta was played on PlayStation 4
with review code provided by the publisher. 

Review Overview

Gameplay - 85%
Controls - 80%
Aesthetics - 80%
Content - 80%
Accessibility - 80%
Performance - 85%

82%

VERY GOOD

Nihon Falcom’s missteps are exceedingly rare, so it’s no surprise that this port of the title remains as rousing as ever. Whether your Vita has passed on or you are just seeking a rollicking good time, Ys Memories of Celceta is thoroughly recommended.

User Rating: 4.29 ( 8 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

5 Comments

  1. This is probably one of my least favorite Ys games. It represents that awkward moment for a lot of Japanese developers where they were wanted to bring in bits of Monster Hunter. It rarely works.

    1. I liked it enough to think about buying it again. But I played it on Vita and so my expectation were lower on a portable. If you’re coming to the game now on PS4 then it might be different.

  2. Slowly, I’m able to let go of the Vita. If the P4G rumors are correct, that will really help.

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